This page lists the details for the Charge Special Buff in the Monster Sanctuary video game.
- Name
- Charge
- Description
- Increases Damage of the next attack by 3%
- Skills
- Skill Name
- Berserk
- Skill Description
- If a single hit deals more than 25% of the enemy's Max HP (10% against Champions), gain 8 Charge stacks. (Once per attack)
- Monsters with skill
- Skill Name
- Buff Celebration
- Skill Description
- Aura: As long as a monster in your party has 4 or more Buffs at the beginning of a turn, it gains 3 Charge stacks.
- Monsters with skill
- Skill Name
- Buff Charging
- Skill Description
- When this Monster applies a Buff, it gains a Charge stack.
- Monsters with skill
- Skill Name
- Charge Amplifier
- Skill Description
- Aura: All Charge stacks in the party are 33% stronger.
- Monsters with skill
- Skill Name
- Charged Start
- Skill Description
- This Monster starts combat with 7 Charge stacks.
- Monsters with skill
- Skill Name
- Critical Buffs
- Skill Description
- When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance.
- Monsters with skill
- Skill Name
- Critical Edge
- Skill Description
- Each Critical Hit grants this Monster a Charge stack.
- Monsters with skill
- Skill Name
- Divine Shield
- Skill Description
- Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack.
- Monsters with skill
- Skill Name
- Fuel
- Skill Description
- Unique Aura: Whenever an enemy takes Burn damage, each Monster in your party gains a Charge stack.
- Monsters with skill
- Skill Name
- Goblin Science
- Skill Description
- Aura: Every Goblin gains 2 Charge stacks at the end of their turn for every Goblin in the party.
- Monsters with skill
- Skill Name
- Heal Charging
- Skill Description
- All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
- Monsters with skill
- Skill Name
- Insect Charge
- Skill Description
- Aura: All Insect Monsters in your party start combat with 8 Charge stacks.
- Monsters with skill
- Skill Name
- Killing Dance
- Skill Description
- Whenever this Monster knocks an enemy out, it gains 3 Charge stacks and it regains half of the Charge stacks it used up during the attack.
- Monsters with skill
- Skill Name
- Load Up
- Skill Description
- Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack.
- Monsters with skill
- Skill Name
- Mana Charging
- Skill Description
- For every 40 Mana regenerated, gain a Charge stack.
- Monsters with skill
- Skill Name
- Mana Conflux
- Skill Description
- Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster.
- Monsters with skill
- Skill Name
- Mass Mana Charging
- Skill Description
- Aura: For every 60 Mana regenerated by this Monster, apply a Charge stack to the whole party.
- Monsters with skill
- Skill Name
- Meditation
- Skill Description
- Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks.
- Monsters with skill
- Skill Name
- Reborn from Ashes
- Skill Description
- When this monster is revived or revives another monster, it additionally heals 30% of its Max Health and gains 7 Charge stacks.
- Monsters with skill
- Skill Name
- Revenge
- Skill Description
- Every time this Monster takes a hit, it gains a Charge stack.
- Monsters with skill
- Skill Name
- Shock Charging
- Skill Description
- Unique Aura: Whenever a Monster in the party triggers Shock damage, it gets 2 Charge stacks.
- Monsters with skill
- Skill Name
- Supremacy
- Skill Description
- Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks.
- Monsters with skill
- Skill Name
- Utopia
- Skill Description
- Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn.
- Monsters with skill