Magmamoth

This page lists details for the Monster Sanctuary monster: Magmamoth

Name
Magmamoth
Types
Explore Ability
Ignite - Burns vines - Enkindles torches - Activates fire orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Evolves From
Light Shift Ability
Light Instinct - Decrease damage taken by 15%.
Dark Shift Ability
Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%.
Skills and Quantities
  • Agility - Applies Agility (Buff) to whole party x 1
  • Air Sickle - 4 x 40% (160%) physical damage (wind) x 1
  • Air Sickle Lvl 2 - 4 x 55% (220%) physical damage (wind) x 1
  • Air Sickle Lvl 3 - 5 x 55% (275%) physical damage (wind) x 1
  • Air Sickle Lvl 4 - 5 x 70% (350%) physical damage (wind) x 1
  • Air Sickle Lvl 5 - 5 x 95% (475%) physical damage (wind) x 1
  • Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
  • Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
  • Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
  • Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
  • Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
  • Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
  • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
  • Charged Destruction - Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Weakness or Armor Break to a random enemy. x 1
  • Cleansing Burn - Unique Aura: When an ally applies Burn on an enemy or when an enemy takes Burn damage, 75% chance to remove a Buff from them. x 1
  • Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 1
  • Crit Chance Plus - +5% Critical Chance x 2
  • Crit Damage Plus - +15% Critical Damage x 2
  • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
  • Critical Edge - Each Critical Hit grants this Monster a Charge stack. x 1
  • Critical Flames - Fire attacks have 10% increased Critical Chance. x 1
  • Critical Heat - The first critical hit of an ability applies Burn (Debuff). x 1
  • Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
  • Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
  • Empower - Aura: All Monsters in the party deal 5% more damage. x 1
  • Evasion - Critical Chance also increases the chance to dodge enemy hits by 20% of the value. x 1
  • Fire Resistance - Fire damage reduced by 50% x 1
  • Fire Shield - Shield all for 2 x (200 + 20% Defense + 20% Magic) Applies Burn (Debuff) to a random enemy x 1
  • Fire Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Magic) Applies Burn (Debuff) to 2 random enemies x 1
  • Firestorm - 1 x 160% magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
  • Firestorm Lvl 2 - 2 x 100% (200%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
  • Firestorm Lvl 3 - 2 x 130% (260%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
  • Fuel - Unique Aura: Whenever an enemy takes Burn damage, each Monster in your party gains a Charge stack. x 1
  • Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
  • Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
  • Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
  • Healing Wave - Heal all for (250 + 80% Magic) x 1
  • Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
  • Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 2
  • Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
  • Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
  • Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
  • Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
  • Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
  • Inferno - 3 x 100% (300%) magical damage (fire) Hits all enemies, every hit has a 20% chance to apply Burn (Debuff). x 1
  • Killing Dance - Whenever this Monster knocks an enemy out, it gains 3 Charge stacks and it regains half of the Charge stacks it used up during the attack. x 1
  • Kindle - Every hit has a 10% chance to apply Burn. x 1
  • Lava Rush - 5 x 75% (375%) physical damage (fire) ignores 50% of the target's Defense damage reduction value if it has Burn (Debuff) x 1
  • Lava Rush Lvl 2 - 5 x 95% (475%) physical damage (fire) ignores 50% of the target's Defense damage reduction value if it has Burn (Debuff) x 1
  • Lava Stream - 7 x 75% (525%) physical damage (fire) cannot be dodged every hit has a 15% chance to apply Armor Break (Debuff). x 1
  • Lifesteal - Heal by 15% of the damage dealt to enemies. x 1
  • Light Instinct - Decrease damage taken by 15%. x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
  • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
  • Mana Burn - Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. x 1
  • Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 3
  • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
  • Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
  • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
  • Meditation - Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. x 1
  • Multi Burn - Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
  • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
  • Quicken - Applies Agility (Buff) to whole party Applies Sidekick (Buff) to a random Monster. x 1
  • Quicken Lvl 2 - Applies Agility (Buff) to whole party Applies Sidekick (Buff) to two random Monsters. x 1
  • Quicken Lvl 3 - Applies Agility & Sidekick (Buffs) to whole party x 1
  • Situational Support - When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. x 1
  • Sonic Assault - 5 x 75% (375%) magical damage (neutral) Applies Weakness (Debuff) x 1
  • Sonic Assault Lvl 2 - 6 x 80% (480%) magical damage (neutral) Applies Weakness (Debuff) x 1
  • Tornado - 3 x 100% (300%) magical damage (wind) Hits all enemies, cannot be dodged Removes 1 Buff from targets x 1
  • Water Weakness - Water damage increased by 50% x 1
Drops
  • Bronze - Level 2 rare upgrade material
  • Cocoon - Required to evolve certain Monsters
  • Magmapillar Egg - Consume to hatch: Magmapillar
  • Pear - Mana +20
  • Wool - Level 2 common upgrade material
Appearances
  • Ancient Woods - AncientWoods_Center1
  • Ancient Woods - AncientWoods_Center2
  • Ancient Woods - AncientWoods_Center3
  • Ancient Woods - AncientWoods_Center4
  • Ancient Woods - AncientWoods_Center5
  • Ancient Woods - AncientWoods_Center6
  • Ancient Woods - AncientWoods_Center7
  • Ancient Woods - AncientWoods_DarkRoom
  • Ancient Woods - AncientWoods_DarkRoom2
  • Ancient Woods - AncientWoods_DoorPuzzle
  • Ancient Woods - AncientWoods_DungeonEntrance
  • Ancient Woods - AncientWoods_East1
  • Ancient Woods - AncientWoods_East2
  • Ancient Woods - AncientWoods_East3
  • Ancient Woods - AncientWoods_East4
  • Ancient Woods - AncientWoods_North1
  • Ancient Woods - AncientWoods_North2
  • Ancient Woods - AncientWoods_North3
  • Ancient Woods - AncientWoods_North4
  • Ancient Woods - AncientWoods_North5
  • Ancient Woods - AncientWoods_South1
  • Ancient Woods - AncientWoods_South2
  • Ancient Woods - AncientWoods_South3
  • Ancient Woods - AncientWoods_South4
  • Ancient Woods - AncientWoods_SouthChampion
  • Ancient Woods - AncientWoods_SouthHidden1
  • Ancient Woods - AncientWoods_SouthHidden2
  • Ancient Woods - AncientWoods_SouthHidden3
  • Ancient Woods - AncientWoods_SouthHidden4
  • Ancient Woods - AncientWoods_TorchesRoom
  • Ancient Woods - AncientWoods_TreeOfEvolution
  • Ancient Woods - AncientWoods_West1
  • Ancient Woods - AncientWoods_West2
  • Ancient Woods - AncientWoods_West3
  • Ancient Woods - AncientWoods_West4
  • Ancient Woods - AncientWoods_West5
  • Ancient Woods - AncientWoods_West6
  • Ancient Woods - AncientWoods_West7
  • Ancient Woods - AncientWoods_WestDescent
  • Ancient Woods - AncientWoods_WestDescent2
  • Ancient Woods - AncientWoods_WestDescent3
  • Ancient Woods - AncientWoods_WestHidden
  • Ancient Woods - AncientWoods_WestHidden2
  • Ancient Woods - AncientWoods_WestJumpPuzzle