This page lists details for the Monster Sanctuary monster: Kame
- Name
- Kame
- Types
- Explore Ability
- Summon Rock - Creates a rock obstacle - Activates ground switches
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Utopia - Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn.
- Dark Shift Ability
- Blacksmithing - Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Monsters.
- Skills and Quantities
- Aqua Blast - 4 x 40% (160%) physical damage (water) cannot be dodged x 1
- Aqua Blast Lvl 2 - 5 x 40% (200%) physical damage (water) cannot be dodged x 1
- Aqua Blast Lvl 3 - 5 x 50% (250%) physical damage (water) cannot be dodged x 1
- Aqua Blast Lvl 4 - 6 x 55% (330%) physical damage (water) cannot be dodged x 1
- Aqua Blast Lvl 5 - 6 x 70% (420%) physical damage (water) cannot be dodged x 1
- Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Attack Powered Shield - At the start of combat, apply a Shield equal to 150% of Attack value. x 1
- Berserk - If a single hit deals more than 25% of the enemy's Max HP (10% against Champions), gain 8 Charge stacks. (Once per attack) x 1
- Blacksmithing - Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Monsters. x 1
- Bounty - This Monster gets 2 random Buffs when an enemy Monster is knocked out. x 1
- Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 2
- Carapace - Aura: Healing and shielding skills (active and passive) of Reptiles in your party are increased by 20%. x 1
- Charged Reflexes - Aura: Whenever an allied Monster gains a Charge Stack, it has a 5% chance to also gain Might, Agility or Sidekick (Buffs). x 1
- Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 1
- Defense Focus - Defense from equipment increased by 25%. x 1
- Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 3
- Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
- Explosive Blast - 1 x 165% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 2 - 1 x 220% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 3 - 2 x 130% (260%) physical damage (fire) Hits all enemies x 1
- Fiery Punches - 3 x 65% (195%) physical damage (fire) x 1
- Fiery Punches Lvl 2 - 4 x 60% (240%) physical damage (fire) x 1
- Fiery Punches Lvl 3 - 4 x 75% (300%) physical damage (fire) x 1
- Fiery Punches Lvl 4 - 5 x 75% (375%) physical damage (fire) x 1
- Fiery Punches Lvl 5 - 6 x 80% (480%) physical damage (fire) x 1
- First Impact - Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) x 2
- Fortress - Shield all for 3 x (350 + 30% Defense) Applies Barrier (Buff) to whole party x 1
- Giantsbane - This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 1
- Heavy Punch - 1 x 225% physical damage (neutral) x 1
- Heavy Punch Lvl 2 - 1 x 290% physical damage (neutral) x 1
- Heavy Punch Lvl 3 - 1 x 360% physical damage (neutral) x 1
- Heavy Punch Lvl 4 - 1 x 450% physical damage (neutral) x 1
- Heavy Punch Lvl 5 - 1 x 565% physical damage (neutral) x 1
- Load Up - Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack. x 1
- Magical Weakness - Magical damage increased by 50% x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
- Meteorite Shower - 2 x 175% (350%) physical damage (fire) Hits all enemies Shield all allies for 1 x (700 + 150% Attack) x 1
- Might - Applies Might (Buff) to whole party x 1
- Multi Might - Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Phalanx - Applies Might (Buff) to whole party Applies Barrier (Buff) to a random Monster. x 1
- Phalanx Lvl 2 - Applies Might (Buff) to whole party Applies Barrier (Buff) to two random Monsters. x 1
- Phalanx Lvl 3 - Applies Might & Barrier (Buffs) to whole party x 1
- Physical Resistance - Physical damage reduced by 50% x 1
- Protect - Redirects the next attack on target ally to this Monster. Shield self for 3 x (80 + 25% Defense) x 1
- Protect Lvl 2 - Redirects the next attack on target ally to this Monster. Shield self for 4 x (80 + 25% Defense) x 1
- Protect Lvl 3 - Redirects the next attack on target ally to this Monster. Shield self for 5 x (90 + 20% Defense) x 1
- Protect Lvl 4 - Redirects the next attack on target ally to this Monster. Shield self for 6 x (100 + 20% Defense) x 1
- Protect Lvl 5 - Redirects the next attack on target ally to this Monster. Shield self for 7 x (130 + 20% Defense) x 1
- Protected Offense - Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. x 2
- Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
- Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
- Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 1
- Shared Might - Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might. x 1
- Sheltered - While under the effect of a Shield, reduce all incoming damage by 15%. x 1
- Shield - Shield all for 1 x (125 + 40% Defense) x 1
- Shield Burst - Expends 90% of all Shield to deal magical (neutral) damage to a single enemy equal to 140% of the Shield strength, cannot be dodged, cannot critically hit x 1
- Shield Burst Lvl 2 - Expends 90% of all Shield to deal magical (neutral) damage to a single enemy equal to 175% of the Shield strength, cannot be dodged, cannot critically hit x 1
- Shield Lvl 2 - Shield all for 1 x (200 + 45% Defense) x 1
- Shield Lvl 3 - Shield all for 1 x (350 + 50% Defense) x 1
- Shield Lvl 4 - Shield all for 2 x (250 + 25% Defense) x 1
- Shield Lvl 5 - Shield all for 3 x (250 + 20% Defense) x 1
- Spiky Defense - When this Monster gets attacked, 50% chance to apply Armor Break on the attacker. x 1
- Static - Non-critical hits deal 20% more damage. x 1
- Static Glory - Aura: Glory (Buff) also increases non-Critical damage by 15%. x 1
- Tsunami - 3 x 100% (300%) physical damage (water) Hits all enemies Removes 2 Buffs from targets x 1
- Utopia - Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn. x 1
- Water Surge - 5 x 70% (350%) physical damage (water) applies Might (Buff) to itself x 1
- Water Surge Lvl 2 - 5 x 90% (450%) physical damage (water) applies Might & Barrier (Buffs) to itself x 1
- Drops
- Bronze - Level 2 rare upgrade material
- Carrot - Health +150
- Kame Egg - Consume to hatch: Kame
- Verdant Gem - Level 3 rare upgrade material
- Wool - Level 2 common upgrade material
- Appearances
- Sun Palace - SunPalace_Center
- Sun Palace - SunPalace_East1
- Sun Palace - SunPalace_East2
- Sun Palace - SunPalace_East3
- Sun Palace - SunPalace_East4
- Sun Palace - SunPalace_East5
- Sun Palace - SunPalace_East6
- Sun Palace - SunPalace_EastChampion
- Sun Palace - SunPalace_EastSewers1
- Sun Palace - SunPalace_EastSewers2
- Sun Palace - SunPalace_EastSewers3
- Sun Palace - SunPalace_EastSewers4
- Sun Palace - SunPalace_EastSewers5
- Sun Palace - SunPalace_EastSewers6
- Sun Palace - SunPalace_North1
- Sun Palace - SunPalace_North2
- Sun Palace - SunPalace_North3
- Sun Palace - SunPalace_South1
- Sun Palace - SunPalace_South2
- Sun Palace - SunPalace_South3
- Sun Palace - SunPalace_South4
- Sun Palace - SunPalace_West1
- Sun Palace - SunPalace_West2
- Sun Palace - SunPalace_West3
- Sun Palace - SunPalace_West4
- Sun Palace - SunPalace_West5
- Sun Palace - SunPalace_WestSewers1
- Sun Palace - SunPalace_WestSewers2
- Sun Palace - SunPalace_WestSewers3
- Sun Palace - SunPalace_WestSewers4
- Sun Palace - SunPalace_WestSewersSecret
- Sun Palace - SunPalace_WestSewersSecret2