This page lists details for the Monster Sanctuary monster: King Blob
- Name
- King Blob
- Types
- Explore Ability
- Blob Form - Transforms player into a Blob - Allows to traverse narrow corridors
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Evolves From
- Blob with Majestic Crown
- Ice Blob with Majestic Crown
- Lava Blob with Majestic Crown
- Rainbow Blob with Majestic Crown
- Tar Blob with Majestic Crown
- Light Shift Ability
- Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
- Dark Shift Ability
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
- Skills and Quantities
- Arcane Shield - Shield target for 4 x (90 + 40% Magic) Applies Sorcery (Buff) x 1
- Arcane Shield Lvl 2 - Shield target for 5 x (90 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
- Arcane Shield Lvl 3 - Shield target for 6 x (120 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
- Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
- Barrier - Applies Barrier (Buff) to whole party x 1
- Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
- Bubble Burst - 4 x 40% (160%) magical damage (water) x 1
- Bubble Burst Lvl 2 - 5 x 45% (225%) magical damage (water) x 1
- Bubble Burst Lvl 3 - 5 x 55% (275%) magical damage (water) x 1
- Bubble Burst Lvl 4 - 6 x 60% (360%) magical damage (water) x 1
- Bubble Burst Lvl 5 - 7 x 65% (455%) magical damage (water) x 1
- Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
- Chilling Cold - Every Water attack hit has a 15% chance to apply Chill. x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 1
- Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 1
- Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 1
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
- Debuff Weakness - Debuff effects increased by 50% x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
- Fatal Upkeep - Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. x 1
- Full Heal - Heal target for 6 x (200 + 40% Magic) Applies Glory, Barrier, Channel & Sidekick (Buffs) x 1
- Full Utility - Applies Channel, Regeneration & Sidekick (Buffs) x 1
- Full Utility Lvl 2 - Applies Channel, Regeneration, Sidekick & Glory (Buffs) x 1
- Full Utility Lvl 3 - Applies Channel, Regeneration, Sidekick, Glory & Barrier (Buffs) x 1
- Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive) x 1
- Health Focus - Health values from equipment increased by 25%. x 2
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 3
- Helping Hand - Heal target for 5 x (110 + 50% Magic) Applies Sidekick (Buff) x 1
- Helping Hand Lvl 2 - Heal target for 5 x (150 + 55% Magic) Applies Sidekick & Regeneration (Buffs) x 1
- Initial Armor Break - Apply Armor Break (Debuff) on a random enemy at the start of combat. x 1
- Initial Weakness - Apply Weakness (Debuff) to a random enemy at the start of combat. x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Life Wave - Heal all for (300 + 7.5% Max Health) x 1
- Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
- Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Multi Regeneration - Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
- Regeneration Shield - Unique Aura: Regeneration (Buff) also shields the Monster by 7.5% of its Max Health at the start of turn. x 1
- Remunerate - When applying a Debuff, 60% chance to gain Regeneration (Buff). x 1
- Replenish - Heal all for 2 x (300 + 50% Magic) Shield all for 2 x (350 + 50% Magic) x 1
- Restore - Heal target for 4 x (50 + 20% Magic) Removes 1 Debuff x 1
- Restore Lvl 2 - Heal target for 5 x (60 + 25% Magic) Removes 2 Debuffs x 1
- Restore Lvl 3 - Heal target for 5 x (70 + 25% Magic) Removes 3 Debuffs x 1
- Restore Lvl 4 - Heal target for 6 x (100 + 25% Magic) Removes 3 Debuffs x 1
- Restore Lvl 5 - Heal target for 7 x (120 + 25% Magic) Removes 4 Debuffs x 1
- Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
- Slime Volley - 2 x 50% (100%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff). x 1
- Slime Volley Lvl 2 - 2 x 75% (150%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff). x 1
- Slime Volley Lvl 3 - 2 x 95% (190%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff). x 1
- Slime Volley Lvl 4 - 2 x 125% (250%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff). x 1
- Slimy Support - Aura: Healing and shielding skills (active and passive) of Slimes in your party are increased by 20%. x 1
- Static Mass - 30% chance to gain a random Buff when landing a non-Critical Hit during attacks. x 1
- Sustain - Applies Barrier (Buff) to whole party Applies Regeneration (Buff) to a random Monster. x 1
- Sustain Lvl 2 - Applies Barrier (Buff) to whole party Applies Regeneration (Buff) to two random Monsters. x 1
- Sustain Lvl 3 - Applies Barrier & Regeneration (Buffs) to whole party x 1
- Sustained Heal - Heal all for 2 x (500 + 30% Magic + 3% Max Health) Applies Regeneration (Buff) to whole party x 1
- Toxin - Every hit has a 10% chance to apply Poison. x 1
- Trickster Buffing - For every buff applied there is a 15% chance to apply Chill, Shock or Burn to a random enemy. x 1
- Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
- Water Resistance - Water damage reduced by 50% x 1
- Drops
- Cookie Mushroom - Increases damage, healing and shielding of this monster by 3%.
- Craft Box - Consume to get random craft materials based on Keeper Rank.
- Majestic Crown - Required to evolve certain Monsters
- Skill Potion - Grants a skill point. Can only be consumed once per Monster
- Wand+5 - Defense +70
- Appearances
- Blob Burg - BlobBurg_Center1
- Blob Burg - BlobBurg_Center2
- Blob Burg - BlobBurg_Center3
- Blob Burg - BlobBurg_Center4
- Blob Burg - BlobBurg_Center5
- Blob Burg - BlobBurg_Champion
- Blob Burg - BlobBurg_East1
- Blob Burg - BlobBurg_East2
- Blob Burg - BlobBurg_East3
- Blob Burg - BlobBurg_East4
- Blob Burg - BlobBurg_East5
- Blob Burg - BlobBurg_EastHidden
- Blob Burg - BlobBurg_South1
- Blob Burg - BlobBurg_South2
- Blob Burg - BlobBurg_West1
- Blob Burg - BlobBurg_West2
- Blob Burg - BlobBurg_Worms