This page lists details for the Monster Sanctuary monster: Spinner
- Name
- Spinner
- Types
- Explore Ability
- Toxic Freeze - Activates ice orbs - Activates earth orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Leadership - Whenever this Monster gets a Charge stack, share it with another Monster in your party.
- Dark Shift Ability
- Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage.
- Skills and Quantities
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage. x 1
- Bounty - This Monster gets 2 random Buffs when an enemy Monster is knocked out. x 1
- Cleansing Flame - 5 x 40% (200%) magical damage (fire) Removes 1 Buff from target x 1
- Cleansing Flame Lvl 2 - 5 x 55% (275%) magical damage (fire) Removes 2 Buffs from target x 1
- Cleansing Flame Lvl 3 - 5 x 70% (350%) magical damage (fire) Removes 2 Buffs from target x 1
- Cleansing Flame Lvl 4 - 5 x 90% (450%) magical damage (fire) Removes 3 Buffs from target x 1
- Concealed - During its first round, this Monster has an additional 25% chance to dodge enemy hits. x 1
- Counterfeit - Uses the last action used by target enemy. x 1
- Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
- Crit Chance Plus - +5% Critical Chance x 2
- Crit Damage Plus - +15% Critical Damage x 3
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
- Critical Edge - Each Critical Hit grants this Monster a Charge stack. x 2
- Critical Hex - The first critical hit of an ability applies a random Debuff. x 1
- Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 2
- Dark Shroud - 8 x 75% (600%) magical damage (neutral) applies 2 stacks of Tether and Blind. x 1
- Deep Wounds - Aura: Bleed damage on enemies is increased by 40%. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 4
- Double Strike - On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits) x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Evasion - Critical Chance also increases the chance to dodge enemy hits by 20% of the value. x 1
- Fiery Stabs - 4 x 35% (140%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Fiery Stabs Lvl 2 - 4 x 50% (200%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Fiery Stabs Lvl 3 - 5 x 50% (250%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Fiery Stabs Lvl 4 - 5 x 65% (325%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Fiery Stabs Lvl 5 - 5 x 85% (425%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Fire Pillar - 3 x 200% (600%) magical damage (fire) applies Sorcery, Regeneration & Spellshield (Buffs) to itself x 1
- Freeze - 5 x 30% (150%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 2 - 5 x 40% (200%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 3 - 6 x 45% (270%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 4 - 6 x 60% (360%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 5 - 7 x 60% (420%) magical damage (water) Applies Chill (Debuff) x 1
- Frost Pierce - 8 x 65% (520%) physical damage (water) Critical Damage +75% every hit has a 15% chance to apply Chill (Debuff). x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 2
- Ice Spears - 3 x 90% (270%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Spears Lvl 2 - 4 x 85% (340%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Spears Lvl 3 - 5 x 85% (425%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Killing Dance - Whenever this Monster knocks an enemy out, it gains 3 Charge stacks and it regains half of the Charge stacks it used up during the attack. x 1
- Leadership - Whenever this Monster gets a Charge stack, share it with another Monster in your party. x 1
- Lifesteal - Heal by 15% of the damage dealt to enemies. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
- Magical Weakness - Magical damage increased by 50% x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Poison Bomb - 1 x 210% magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 2 - 2 x 120% (240%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 3 - 2 x 150% (300%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 4 - 3 x 120% (360%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 5 - 3 x 155% (465%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Eater - 4 x 85% (340%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Poison Eater Lvl 2 - 5 x 85% (425%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Slash - 1 x 210% physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 2 - 2 x 120% (240%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 3 - 2 x 155% (310%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 4 - 3 x 125% (375%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 5 - 3 x 155% (465%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Sticky Impact - Every hit has a 15% chance to apply a stack of Tether. (Stacks don't count as Debuffs) x 1
- Sticky Web - 2 x 115% (230%) magical damage (neutral) Hits all enemies, applies a stack of Tether. x 1
- Sticky Web Lvl 2 - 2 x 140% (280%) magical damage (neutral) Hits all enemies, applies 2 stacks of Tether. x 1
- Toxin - Every hit has a 10% chance to apply Poison. x 1
- Variety - Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) x 2
- Water Resistance - Water damage reduced by 50% x 1
- Drops
- Cape+5 - Crit Chance +10% Crit Damage +20%
- Clear Stone - Transforms a shifted monster to neutral form.
- Crimson Gem - Level 3 rare upgrade material
- Red Gem - Level 1 rare upgrade material
- Spinner Egg - Consume to hatch: Spinner
- Appearances
- Underworld - Underworld_Center1
- Underworld - Underworld_Center2
- Underworld - Underworld_Center3
- Underworld - Underworld_Center4
- Underworld - Underworld_CenterHidden
- Underworld - Underworld_East1
- Underworld - Underworld_East2
- Underworld - Underworld_East3
- Underworld - Underworld_East4
- Underworld - Underworld_East5
- Underworld - Underworld_EastCatacomb1
- Underworld - Underworld_EastCatacomb10
- Underworld - Underworld_EastCatacomb2
- Underworld - Underworld_EastCatacomb3
- Underworld - Underworld_EastCatacomb4
- Underworld - Underworld_EastCatacomb5
- Underworld - Underworld_EastCatacomb6
- Underworld - Underworld_EastCatacomb7
- Underworld - Underworld_EastCatacomb8
- Underworld - Underworld_EastCatacomb9
- Underworld - Underworld_West1
- Underworld - Underworld_West2
- Underworld - Underworld_West3
- Underworld - Underworld_West4
- Underworld - Underworld_West5
- Underworld - Underworld_West6
- Underworld - Underworld_WestCatacomb1
- Underworld - Underworld_WestCatacomb10
- Underworld - Underworld_WestCatacomb2
- Underworld - Underworld_WestCatacomb3
- Underworld - Underworld_WestCatacomb4
- Underworld - Underworld_WestCatacomb5
- Underworld - Underworld_WestCatacomb6
- Underworld - Underworld_WestCatacomb7
- Underworld - Underworld_WestCatacomb8
- Underworld - Underworld_WestCatacomb9