Amberlgna

This page lists details for the Monster Sanctuary monster: Amberlgna

Name
Amberlgna
Types
Explore Ability
Spore Shroud - Avoids Monster encounters - Opens magical vines
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
    Dark Shift Ability
    Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack)
    Skills and Quantities
    • Ancient Nectar - Aura: Heal all allied Insects and Ancients by 7% of their own Max Health at the start of every turn. They start combat with Age. x 1
    • Anti Curse - Aura: All Debuffs are 20% less effective on Monsters in your party. x 1
    • Auto Restore - When attacking, also remove 2 Debuffs from the Monster with the most Debuffs in the party. x 1
    • Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
    • Buffing Restore - When applying a Buff, 50% chance that a Debuff is removed. x 1
    • Channeled Heal - Heal all for 2 x (400 + 40% Magic + 40% Max Mana) Applies Channel (Buff) to whole party x 1
    • Channeling Sustain - Unique Aura: Channel also heals your Monsters by 100% of this Monster's Max Mana at the start of every turn. x 1
    • Charged Chant - Aura: Whenever an allied Monster gains a Charge Stack, it has a 5% chance to also gain Sorcery, Barrier or Channel (Buffs). x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 3
    • Disoriented - Unique Aura: Weakness (Debuff) causes enemies affected by it to have a 7.5% chance to miss each hit. x 1
    • Earth Resistance - Earth damage reduced by 50% x 1
    • Fire Weakness - Fire damage increased by 50% x 1
    • Full Utility - Applies Channel, Regeneration & Sidekick (Buffs) x 1
    • Full Utility Lvl 2 - Applies Channel, Regeneration, Sidekick & Glory (Buffs) x 1
    • Full Utility Lvl 3 - Applies Channel, Regeneration, Sidekick, Glory & Barrier (Buffs) x 1
    • Heal - Heal target for 4 x (60 + 20% Magic) x 1
    • Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive) x 1
    • Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
    • Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
    • Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
    • Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
    • Healing Link - Whenever another Monster in your party is healed, this Monster has a 25% chance to get healed by the same amount. x 1
    • Healing Wave - Heal all for (250 + 80% Magic) x 1
    • Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
    • Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
    • Lifechannel - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
    • Lifechannel Lvl 2 - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
    • Lifechannel Lvl 3 - Applies Regeneration & Channel (Buffs) to whole party x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
    • Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
    • Mana Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value. x 1
    • Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
    • Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack) x 1
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
    • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
    • Mana Symbiosis - Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) x 1
    • Mass Mana Charging - Aura: For every 60 Mana regenerated by this Monster, apply a Charge stack to the whole party. x 1
    • Mentor - Whenever this Monster uses a single-target skill on an ally, they gain 2 random Buffs. x 1
    • Mud Cannon - 4 x 40% (160%) magical damage (earth) x 1
    • Mud Cannon Lvl 2 - 4 x 55% (220%) magical damage (earth) x 1
    • Mud Cannon Lvl 3 - 5 x 60% (300%) magical damage (earth) x 1
    • Mud Cannon Lvl 4 - 5 x 75% (375%) magical damage (earth) x 1
    • Mud Cannon Lvl 5 - 6 x 80% (480%) magical damage (earth) x 1
    • Multi Channel - Aura: Channel (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Mythic - Applies Glory, Channel & Regeneration (Buffs) to whole party x 1
    • Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
    • Regeneration - Applies Regeneration (Buff) to whole party x 1
    • Renewal - Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100. x 1
    • Sap Splatter - 3 x 100% (300%) magical damage (earth) Heal all for (150 + 60% Magic) x 1
    • Sap Splatter Lvl 2 - 3 x 125% (375%) magical damage (earth) Heal all for 2 x (125 + 35% Magic) x 1
    • Sap Splatter Lvl 3 - 4 x 110% (440%) magical damage (earth) Heal all for 2 x (200 + 40% Magic) x 1
    • Slime-ageddon - 9 x 60% (540%) magical damage (earth) Applies Poison & Weakness (Debuffs) x 1
    • Sonic Wave - 2 x 60% (120%) magical damage (neutral) Hits all enemies, every hit has a 15% chance to apply Weakness (Debuff). x 1
    • Sonic Wave Lvl 2 - 2 x 80% (160%) magical damage (neutral) Hits all enemies, every hit has a 15% chance to apply Weakness (Debuff). x 1
    • Sonic Wave Lvl 3 - 2 x 110% (220%) magical damage (neutral) Hits all enemies, every hit has a 15% chance to apply Weakness (Debuff). x 1
    • Sonic Wave Lvl 4 - 2 x 140% (280%) magical damage (neutral) Hits all enemies, every hit has a 15% chance to apply Weakness (Debuff). x 1
    • Sticky Impact - Every hit has a 15% chance to apply a stack of Tether. (Stacks don't count as Debuffs) x 2
    • Stuck Tight - Aura: Attacks that target Tethered enemies have 5% increased Critical Chance for each stack of Tether on the enemy. x 1
    Drops
    Appearances
    • Forgotten World - ForgottenWorld_Caves1
    • Forgotten World - ForgottenWorld_Caves10
    • Forgotten World - ForgottenWorld_Caves11
    • Forgotten World - ForgottenWorld_Caves12
    • Forgotten World - ForgottenWorld_Caves2
    • Forgotten World - ForgottenWorld_Caves3
    • Forgotten World - ForgottenWorld_Caves4
    • Forgotten World - ForgottenWorld_Caves5
    • Forgotten World - ForgottenWorld_Caves6
    • Forgotten World - ForgottenWorld_Caves7
    • Forgotten World - ForgottenWorld_Caves8
    • Forgotten World - ForgottenWorld_Caves9
    • Forgotten World - ForgottenWorld_CavesStudy
    • Forgotten World - ForgottenWorld_Climb1
    • Forgotten World - ForgottenWorld_Climb2
    • Forgotten World - ForgottenWorld_Climb3
    • Forgotten World - ForgottenWorld_Climb4
    • Forgotten World - ForgottenWorld_Climb5
    • Forgotten World - ForgottenWorld_ClimbPuzzle
    • Forgotten World - ForgottenWorld_ClimbSide
    • Forgotten World - ForgottenWorld_DarkRoom
    • Forgotten World - ForgottenWorld_DracomerLair
    • Forgotten World - ForgottenWorld_Fall2
    • Forgotten World - ForgottenWorld_ForgottenWorldIntro
    • Forgotten World - ForgottenWorld_Jungle1
    • Forgotten World - ForgottenWorld_Jungle2
    • Forgotten World - ForgottenWorld_Jungle3
    • Forgotten World - ForgottenWorld_Jungle4
    • Forgotten World - ForgottenWorld_Jungle5
    • Forgotten World - ForgottenWorld_Jungle6
    • Forgotten World - ForgottenWorld_JungleHidden
    • Forgotten World - ForgottenWorld_JungleShortcut
    • Forgotten World - ForgottenWorld_MCPath1
    • Forgotten World - ForgottenWorld_MCPath2
    • Forgotten World - ForgottenWorld_MCPath3
    • Forgotten World - ForgottenWorld_TarPits1
    • Forgotten World - ForgottenWorld_TarPits2
    • Forgotten World - ForgottenWorld_TarPits3
    • Forgotten World - ForgottenWorld_TarPits4
    • Forgotten World - ForgottenWorld_TarPits5
    • Forgotten World - ForgottenWorld_TarPits6
    • Forgotten World - ForgottenWorld_TarPits7
    • Forgotten World - ForgottenWorld_TarPits8
    • Forgotten World - ForgottenWorld_TarPits9
    • Forgotten World - ForgottenWorld_TarPitsHidden1
    • Forgotten World - ForgottenWorld_TerradrileLair1
    • Forgotten World - ForgottenWorld_TerradrileLair2
    • Forgotten World - ForgottenWorld_WandererRoom
    • Forgotten World - ForgottenWorld_Waters1
    • Forgotten World - ForgottenWorld_Waters2
    • Forgotten World - ForgottenWorld_Waters3
    • Forgotten World - ForgottenWorld_Waters4
    • Forgotten World - ForgottenWorld_Waters5
    • Forgotten World - ForgottenWorld_WatersHidden
    • Forgotten World - ForgottenWorld_WorldTree