This page lists details for the Monster Sanctuary monster: Amberlgna
- Name
- Amberlgna
- Types
- Explore Ability
- Spore Shroud - Avoids Monster encounters - Opens magical vines
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
- Dark Shift Ability
- Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack)
- Skills and Quantities
- Ancient Nectar - Aura: Heal all allied Insects and Ancients by 7% of their own Max Health at the start of every turn. They start combat with Age. x 1
- Anti Curse - Aura: All Debuffs are 20% less effective on Monsters in your party. x 1
- Auto Restore - When attacking, also remove 2 Debuffs from the Monster with the most Debuffs in the party. x 1
- Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
- Buffing Restore - When applying a Buff, 50% chance that a Debuff is removed. x 1
- Channeled Heal - Heal all for 2 x (400 + 40% Magic + 40% Max Mana) Applies Channel (Buff) to whole party x 1
- Channeling Sustain - Unique Aura: Channel also heals your Monsters by 100% of this Monster's Max Mana at the start of every turn. x 1
- Charged Chant - Aura: Whenever an allied Monster gains a Charge Stack, it has a 5% chance to also gain Sorcery, Barrier or Channel (Buffs). x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 3
- Disoriented - Unique Aura: Weakness (Debuff) causes enemies affected by it to have a 7.5% chance to miss each hit. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Fire Weakness - Fire damage increased by 50% x 1
- Full Utility - Applies Channel, Regeneration & Sidekick (Buffs) x 1
- Full Utility Lvl 2 - Applies Channel, Regeneration, Sidekick & Glory (Buffs) x 1
- Full Utility Lvl 3 - Applies Channel, Regeneration, Sidekick, Glory & Barrier (Buffs) x 1
- Heal - Heal target for 4 x (60 + 20% Magic) x 1
- Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive) x 1
- Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
- Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
- Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
- Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
- Healing Link - Whenever another Monster in your party is healed, this Monster has a 25% chance to get healed by the same amount. x 1
- Healing Wave - Heal all for (250 + 80% Magic) x 1
- Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
- Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Lifechannel - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
- Lifechannel Lvl 2 - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
- Lifechannel Lvl 3 - Applies Regeneration & Channel (Buffs) to whole party x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
- Mana Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value. x 1
- Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack) x 1
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
- Mana Symbiosis - Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) x 1
- Mass Mana Charging - Aura: For every 60 Mana regenerated by this Monster, apply a Charge stack to the whole party. x 1
- Mentor - Whenever this Monster uses a single-target skill on an ally, they gain 2 random Buffs. x 1
- Mud Cannon - 4 x 40% (160%) magical damage (earth) x 1
- Mud Cannon Lvl 2 - 4 x 55% (220%) magical damage (earth) x 1
- Mud Cannon Lvl 3 - 5 x 60% (300%) magical damage (earth) x 1
- Mud Cannon Lvl 4 - 5 x 75% (375%) magical damage (earth) x 1
- Mud Cannon Lvl 5 - 6 x 80% (480%) magical damage (earth) x 1
- Multi Channel - Aura: Channel (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Mythic - Applies Glory, Channel & Regeneration (Buffs) to whole party x 1
- Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
- Regeneration - Applies Regeneration (Buff) to whole party x 1
- Renewal - Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100. x 1
- Sap Splatter - 3 x 100% (300%) magical damage (earth) Heal all for (150 + 60% Magic) x 1
- Sap Splatter Lvl 2 - 3 x 125% (375%) magical damage (earth) Heal all for 2 x (125 + 35% Magic) x 1
- Sap Splatter Lvl 3 - 4 x 110% (440%) magical damage (earth) Heal all for 2 x (200 + 40% Magic) x 1
- Slime-ageddon - 9 x 60% (540%) magical damage (earth) Applies Poison & Weakness (Debuffs) x 1
- Sonic Wave - 2 x 60% (120%) magical damage (neutral) Hits all enemies, every hit has a 15% chance to apply Weakness (Debuff). x 1
- Sonic Wave Lvl 2 - 2 x 80% (160%) magical damage (neutral) Hits all enemies, every hit has a 15% chance to apply Weakness (Debuff). x 1
- Sonic Wave Lvl 3 - 2 x 110% (220%) magical damage (neutral) Hits all enemies, every hit has a 15% chance to apply Weakness (Debuff). x 1
- Sonic Wave Lvl 4 - 2 x 140% (280%) magical damage (neutral) Hits all enemies, every hit has a 15% chance to apply Weakness (Debuff). x 1
- Sticky Impact - Every hit has a 15% chance to apply a stack of Tether. (Stacks don't count as Debuffs) x 2
- Stuck Tight - Aura: Attacks that target Tethered enemies have 5% increased Critical Chance for each stack of Tether on the enemy. x 1
- Drops
- Amberlgna Egg - Consume to hatch: Amberlgna
- Linen - Level 5 common upgrade material
- Orange - Mana +36
- Phoenix Serum - Revives target Heal target for 5 x 450
- Sapphire - Level 5 rare upgrade material
- Appearances
- Forgotten World - ForgottenWorld_Caves1
- Forgotten World - ForgottenWorld_Caves10
- Forgotten World - ForgottenWorld_Caves11
- Forgotten World - ForgottenWorld_Caves12
- Forgotten World - ForgottenWorld_Caves2
- Forgotten World - ForgottenWorld_Caves3
- Forgotten World - ForgottenWorld_Caves4
- Forgotten World - ForgottenWorld_Caves5
- Forgotten World - ForgottenWorld_Caves6
- Forgotten World - ForgottenWorld_Caves7
- Forgotten World - ForgottenWorld_Caves8
- Forgotten World - ForgottenWorld_Caves9
- Forgotten World - ForgottenWorld_CavesStudy
- Forgotten World - ForgottenWorld_Climb1
- Forgotten World - ForgottenWorld_Climb2
- Forgotten World - ForgottenWorld_Climb3
- Forgotten World - ForgottenWorld_Climb4
- Forgotten World - ForgottenWorld_Climb5
- Forgotten World - ForgottenWorld_ClimbPuzzle
- Forgotten World - ForgottenWorld_ClimbSide
- Forgotten World - ForgottenWorld_DarkRoom
- Forgotten World - ForgottenWorld_DracomerLair
- Forgotten World - ForgottenWorld_Fall2
- Forgotten World - ForgottenWorld_ForgottenWorldIntro
- Forgotten World - ForgottenWorld_Jungle1
- Forgotten World - ForgottenWorld_Jungle2
- Forgotten World - ForgottenWorld_Jungle3
- Forgotten World - ForgottenWorld_Jungle4
- Forgotten World - ForgottenWorld_Jungle5
- Forgotten World - ForgottenWorld_Jungle6
- Forgotten World - ForgottenWorld_JungleHidden
- Forgotten World - ForgottenWorld_JungleShortcut
- Forgotten World - ForgottenWorld_MCPath1
- Forgotten World - ForgottenWorld_MCPath2
- Forgotten World - ForgottenWorld_MCPath3
- Forgotten World - ForgottenWorld_TarPits1
- Forgotten World - ForgottenWorld_TarPits2
- Forgotten World - ForgottenWorld_TarPits3
- Forgotten World - ForgottenWorld_TarPits4
- Forgotten World - ForgottenWorld_TarPits5
- Forgotten World - ForgottenWorld_TarPits6
- Forgotten World - ForgottenWorld_TarPits7
- Forgotten World - ForgottenWorld_TarPits8
- Forgotten World - ForgottenWorld_TarPits9
- Forgotten World - ForgottenWorld_TarPitsHidden1
- Forgotten World - ForgottenWorld_TerradrileLair1
- Forgotten World - ForgottenWorld_TerradrileLair2
- Forgotten World - ForgottenWorld_WandererRoom
- Forgotten World - ForgottenWorld_Waters1
- Forgotten World - ForgottenWorld_Waters2
- Forgotten World - ForgottenWorld_Waters3
- Forgotten World - ForgottenWorld_Waters4
- Forgotten World - ForgottenWorld_Waters5
- Forgotten World - ForgottenWorld_WatersHidden
- Forgotten World - ForgottenWorld_WorldTree