This page lists details for the Monster Sanctuary monster: Elderjel
- Name
- Elderjel
- Types
- Explore Ability
- Improved Swimming - Allows the player to swim - Unaffected by water streams
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Mana Donor - Aura: Whenever another Monster in the party would spend Mana, 25% of the needed Mana is taken from this Monster instead.
- Dark Shift Ability
- Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster.
- Skills and Quantities
- Aeons - At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks) x 1
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Blood Magic - Aura: Whenever an allied Occult or Mage Monster hits an enemy, 35% chance to inflict a Bleed stack equal to 35% of that damage. x 1
- Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
- Brains over Brawn - If this Monster would gain Might (Buff), it gains Sorcery (Buff) instead. x 1
- Bubble Burst - 4 x 40% (160%) magical damage (water) x 1
- Bubble Burst Lvl 2 - 5 x 45% (225%) magical damage (water) x 1
- Bubble Burst Lvl 3 - 5 x 55% (275%) magical damage (water) x 1
- Bubble Burst Lvl 4 - 6 x 60% (360%) magical damage (water) x 1
- Bubble Burst Lvl 5 - 7 x 65% (455%) magical damage (water) x 1
- Bubble Deluge - 2 x 150% (300%) magical damage (water) Hits all enemies Applies Channel (Buff) to whole party Removes 1 Debuff from all allies x 1
- Crit Damage Plus - +15% Critical Damage x 1
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 3
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
- Debuff Resistance - Debuff effects reduced by 50% x 1
- Deep Wounds - Aura: Bleed damage on enemies is increased by 40%. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
- Electric Field - When this Monster gets attacked, 50% chance to apply Shock on the attacker. x 1
- Electrify - Every hit has a 10% chance to apply Shock. x 1
- Electrocute - 3 x 100% (300%) magical damage (wind) Hits all enemies, every hit has a 20% chance to apply Shock (Debuff). x 1
- Encapsulate - Heal target for 5 x (40 + 15% Magic) Shield target for 1 x (80% Max Mana) x 1
- Encapsulate Lvl 2 - Heal target for 6 x (50 + 20% Magic) Shield target for 1 x (100% Max Mana) x 1
- Encapsulate Lvl 3 - Heal target for 7 x (60 + 20% Magic) Shield target for 1 x (120% Max Mana) x 1
- Encapsulate Lvl 4 - Heal target for 8 x (70 + 20% Magic) Shield target for 1 x (150% Max Mana) x 1
- Encapsulate Lvl 5 - Heal target for 9 x (90 + 20% Magic) Shield target for 1 x (200% Max Mana) x 1
- Fire Pillar - 3 x 200% (600%) magical damage (fire) applies Sorcery, Regeneration & Spellshield (Buffs) to itself x 1
- Fireball - 1 x 230% magical damage (fire) x 1
- Fireball Lvl 2 - 1 x 285% magical damage (fire) x 1
- Fireball Lvl 3 - 1 x 355% magical damage (fire) x 1
- Fireball Lvl 4 - 1 x 435% magical damage (fire) x 1
- Fireball Lvl 5 - 1 x 540% magical damage (fire) x 1
- Forceful Sorcery - Unique Aura: Sorcery also makes all attacks ignore 10% of the enemy's overall damage reduction value. x 1
- Golden Age - Aura: Whenever a Monster in the party receives an Age stack, remove a Debuff from it. x 1
- Healing Link - Whenever another Monster in your party is healed, this Monster has a 25% chance to get healed by the same amount. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
- Heat Shimmer - 3 x 100% (300%) magical damage (fire) applies Glory (Buff) to itself x 1
- Heat Shimmer Lvl 2 - 4 x 95% (380%) magical damage (fire) applies Glory (Buff) to itself x 1
- Heat Shimmer Lvl 3 - 5 x 95% (475%) magical damage (fire) applies Glory (Buff) to itself x 1
- Improved Mana Regeneration - +20% Mana Regeneration x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
- Magnetize - Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value. x 1
- Mana Buffer - When consuming or losing mana, shield self by 300% of that amount. x 1
- Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster. x 1
- Mana Donor - Aura: Whenever another Monster in the party would spend Mana, 25% of the needed Mana is taken from this Monster instead. x 1
- Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
- Mana Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 2
- Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 3
- Multi Sorcery - Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Neutral Weakness - Neutral damage increased by 50% x 1
- Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
- Phoenix Affinity - When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health. x 1
- Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
- Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
- Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
- Sorcerer - When exploiting an enemy's weakness with an attack, gain Sorcery (Buff) and shield self by 75% of this monster's Magic value. x 1
- Static - Non-critical hits deal 20% more damage. x 1
- Stunned - Unique Aura: Shock (Debuff) also reduces enemy's Dodge Chance by 10% and their Critical Chance by 7%. x 1
- Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
- Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
- Water Resistance - Water damage reduced by 50% x 1
- Whirlpool - 5 x 70% (350%) magical damage (water) Removes 2 Debuffs from Caster x 1
- Whirlpool Lvl 2 - 6 x 70% (420%) magical damage (water) Removes 3 Debuffs from Caster x 1
- Drops
- Big Potion - Heal target for 6 x 450
- Crimson Gem - Level 3 rare upgrade material
- Elderjel Egg - Consume to hatch: Elderjel
- Pirate Hook - Crit Chance +5%. Heal self for 250 on the first critical hit of an attack.
- Reward Box lvl 2 - Get a random item.
- Appearances
- Horizon Beach - ForgottenWorld_Fall1
- Horizon Beach - ForgottenWorld_FallHidden
- Horizon Beach - HorizonBeach_Center1
- Horizon Beach - HorizonBeach_Center2
- Horizon Beach - HorizonBeach_Center3
- Horizon Beach - HorizonBeach_Center4
- Horizon Beach - HorizonBeach_Center5
- Horizon Beach - HorizonBeach_Center6
- Horizon Beach - HorizonBeach_Champion
- Horizon Beach - HorizonBeach_East1
- Horizon Beach - HorizonBeach_East2
- Horizon Beach - HorizonBeach_East3
- Horizon Beach - HorizonBeach_East4
- Horizon Beach - HorizonBeach_East5
- Horizon Beach - HorizonBeach_East6
- Horizon Beach - HorizonBeach_EastChampion
- Horizon Beach - HorizonBeach_EastHidden
- Horizon Beach - HorizonBeach_FWEntrance1
- Horizon Beach - HorizonBeach_FWEntrance2
- Horizon Beach - HorizonBeach_FWEntrance3
- Horizon Beach - HorizonBeach_FWEntrance4
- Horizon Beach - HorizonBeach_FWExit
- Horizon Beach - HorizonBeach_Farm
- Horizon Beach - HorizonBeach_Fisher
- Horizon Beach - HorizonBeach_Labyrinth
- Horizon Beach - HorizonBeach_Pit
- Horizon Beach - HorizonBeach_South1
- Horizon Beach - HorizonBeach_South2
- Horizon Beach - HorizonBeach_South3
- Horizon Beach - HorizonBeach_South4
- Horizon Beach - HorizonBeach_South5
- Horizon Beach - HorizonBeach_South6
- Horizon Beach - HorizonBeach_TreasureCave1
- Horizon Beach - HorizonBeach_TreasureCave2
- Horizon Beach - HorizonBeach_TreasureCave3
- Horizon Beach - HorizonBeach_TreasureCave4
- Horizon Beach - HorizonBeach_TreasureCave5
- Horizon Beach - HorizonBeach_TreasureCaveEntrance
- Horizon Beach - HorizonBeach_West1
- Horizon Beach - HorizonBeach_West2
- Horizon Beach - HorizonBeach_West3
- Horizon Beach - HorizonBeach_West4
- Horizon Beach - HorizonBeach_West5