Nightwing

This page lists details for the Monster Sanctuary monster: Nightwing

Name
Nightwing
Types
Explore Ability
Sonar - Dark room vision
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
    Light Shift Ability
    Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
    Dark Shift Ability
    Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage.
    Skills and Quantities
    • Air Sickle - 4 x 40% (160%) physical damage (wind) x 1
    • Air Sickle Lvl 2 - 4 x 55% (220%) physical damage (wind) x 1
    • Air Sickle Lvl 3 - 5 x 55% (275%) physical damage (wind) x 1
    • Air Sickle Lvl 4 - 5 x 70% (350%) physical damage (wind) x 1
    • Air Sickle Lvl 5 - 5 x 95% (475%) physical damage (wind) x 1
    • Armor Bypass - This Monster's attacks ignore 20% of the target's Defense damage reduction value. x 1
    • Assistance - Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). x 1
    • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 3
    • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
    • Beating - 4 x 40% (160%) physical damage (neutral) x 1
    • Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
    • Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
    • Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
    • Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
    • Bite - 2 x 170% (340%) physical damage (neutral) heal self for 2 x (50 + 40% Attack) x 1
    • Bite Lvl 2 - 3 x 130% (390%) physical damage (neutral) heal self for 3 x (50 + 30% Attack) x 1
    • Bite Lvl 3 - 4 x 125% (500%) physical damage (neutral) heal self for 4 x (75 + 25% Attack) x 1
    • Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 2
    • Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage. x 1
    • Buff Charging - When this Monster applies a Buff, it gains a Charge stack. x 1
    • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
    • Carnage - 2 x 165% (330%) physical damage (neutral) Hits all enemies - Heal all allies for (500 + 150% Attack) x 1
    • Charging Shield - Shield self for 60 when receiving a Charge stack. x 1
    • Crit Chance Plus - +5% Critical Chance x 3
    • Crit Damage Plus - +15% Critical Damage x 1
    • Critical Buffs - When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance. x 1
    • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
    • Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 1
    • Cyclone - 2 x 75% (150%) physical damage (wind) Hits all enemies x 1
    • Cyclone Lvl 2 - 2 x 100% (200%) physical damage (wind) Hits all enemies x 1
    • Cyclone Lvl 3 - 2 x 130% (260%) physical damage (wind) Hits all enemies x 1
    • Deep Wounds - Aura: Bleed damage on enemies is increased by 40%. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 3
    • Dodging - Increases chance to dodge enemy hits by 8%. x 1
    • Evasion - Critical Chance also increases the chance to dodge enemy hits by 20% of the value. x 2
    • Feast - Aura: Whenever an enemy takes Bleed damage, heal all Monsters in the party by 15% of that amount. x 1
    • Fire Weakness - Fire damage increased by 50% x 1
    • Full Utility - Applies Channel, Regeneration & Sidekick (Buffs) x 1
    • Full Utility Lvl 2 - Applies Channel, Regeneration, Sidekick & Glory (Buffs) x 1
    • Full Utility Lvl 3 - Applies Channel, Regeneration, Sidekick, Glory & Barrier (Buffs) x 1
    • Giantsbane - This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. x 2
    • Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive) x 1
    • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 4
    • Lifesteal - Heal by 15% of the damage dealt to enemies. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
    • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
    • Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
    • Mythic - Applies Glory, Channel & Regeneration (Buffs) to whole party x 1
    • Shroud - Applies Spellshield (Buff) to whole party Applies Agility (Buff) to a random Monster. x 1
    • Shroud Lvl 2 - Applies Spellshield (Buff) to whole party Applies Agility (Buff) to two random Monsters. x 1
    • Shroud Lvl 3 - Applies Spellshield & Agility (Buffs) to whole party x 1
    • Spellshield - Applies Spellshield (Buff) to whole party x 1
    • Typhoon Cut - 6 x 90% (540%) physical damage (wind) applies Glory, Sidekick & Agility (Buffs) to itself x 1
    • Wind Affinity - Wind attacks deal 10% increased damage. x 1
    • Wind Resistance - Wind damage reduced by 50% x 1
    Drops
    • Fang+2 - Attack +18 Magic +18 Crit Chance +7%
    • Grapes - Crit Damage +7%
    • Nightwing Egg - Consume to hatch: Nightwing
    • Red Gem - Level 1 rare upgrade material
    • Wool - Level 2 common upgrade material
    Appearances
    • Stronghold Dungeon - StrongholdDungeon_Central1
    • Stronghold Dungeon - StrongholdDungeon_Central2
    • Stronghold Dungeon - StrongholdDungeon_Central3
    • Stronghold Dungeon - StrongholdDungeon_Central4
    • Stronghold Dungeon - StrongholdDungeon_Central5
    • Stronghold Dungeon - StrongholdDungeon_Central6
    • Stronghold Dungeon - StrongholdDungeon_Central7
    • Stronghold Dungeon - StrongholdDungeon_CentralHidden
    • Stronghold Dungeon - StrongholdDungeon_East1
    • Stronghold Dungeon - StrongholdDungeon_East2
    • Stronghold Dungeon - StrongholdDungeon_East3
    • Stronghold Dungeon - StrongholdDungeon_East4
    • Stronghold Dungeon - StrongholdDungeon_East5
    • Stronghold Dungeon - StrongholdDungeon_EastHidden
    • Stronghold Dungeon - StrongholdDungeon_EastKeys
    • Stronghold Dungeon - StrongholdDungeon_Entrance
    • Stronghold Dungeon - StrongholdDungeon_Hidden1
    • Stronghold Dungeon - StrongholdDungeon_Jail
    • Stronghold Dungeon - StrongholdDungeon_JailHidden
    • Stronghold Dungeon - StrongholdDungeon_Library
    • Stronghold Dungeon - StrongholdDungeon_Library2
    • Stronghold Dungeon - StrongholdDungeon_North1
    • Stronghold Dungeon - StrongholdDungeon_North2
    • Stronghold Dungeon - StrongholdDungeon_North3
    • Stronghold Dungeon - StrongholdDungeon_North4
    • Stronghold Dungeon - StrongholdDungeon_North5
    • Stronghold Dungeon - StrongholdDungeon_North6
    • Stronghold Dungeon - StrongholdDungeon_NorthHidden
    • Stronghold Dungeon - StrongholdDungeon_South1
    • Stronghold Dungeon - StrongholdDungeon_South2
    • Stronghold Dungeon - StrongholdDungeon_South3
    • Stronghold Dungeon - StrongholdDungeon_South4
    • Stronghold Dungeon - StrongholdDungeon_South5
    • Stronghold Dungeon - StrongholdDungeon_SummonRoom
    • Stronghold Dungeon - StrongholdDungeon_West1
    • Stronghold Dungeon - StrongholdDungeon_West2
    • Stronghold Dungeon - StrongholdDungeon_West3
    • Stronghold Dungeon - StrongholdDungeon_West4
    • Stronghold Dungeon - StrongholdDungeon_WestHidden