This page lists details for the Monster Sanctuary monster: Goblin Warlock
- Name
- Goblin Warlock
- Types
- Explore Ability
- Lightning Bolt - Enkindles torches - Activates lightning orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks.
- Dark Shift Ability
- Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster.
- Skills and Quantities
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 3
- Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Full Heal - Heal target for 6 x (200 + 40% Magic) Applies Glory, Barrier, Channel & Sidekick (Buffs) x 1
- Full Offense - Applies Might, Sorcery & Glory (Buffs) x 1
- Full Offense Lvl 2 - Applies Might, Sorcery, Glory & Sidekick (Buffs) x 1
- Full Offense Lvl 3 - Applies Might, Sorcery, Glory, Sidekick & Channel (Buffs) x 1
- Full Restore - Heal target for 4 x (200 + 30% Magic) Shield target for 4 x (200 + 30% Defense) Removes 6 Debuffs x 1
- Goblin Recovery - Aura: All Goblins in the party have 15% increased Mana Regeneration and gain a random Buff at the start of every turn. x 1
- Hades - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff) or Burn (Debuff). x 1
- Heal - Heal target for 4 x (60 + 20% Magic) x 1
- Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
- Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
- Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
- Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
- Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
- Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
- Lightning Bolt - 3 x 60% (180%) magical damage (wind) x 1
- Lightning Bolt Lvl 2 - 3 x 80% (240%) magical damage (wind) x 1
- Lightning Bolt Lvl 3 - 4 x 70% (280%) magical damage (wind) x 1
- Lightning Bolt Lvl 4 - 4 x 90% (360%) magical damage (wind) x 1
- Lightning Bolt Lvl 5 - 5 x 95% (475%) magical damage (wind) x 1
- Magic Penetration - Aura: Mage Monsters in the party ignore 15% of the target's Defense damage reduction value. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 4
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Magical Resistance - Magical damage reduced by 50% x 1
- Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 2
- Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
- Mass Restore - Heal all for (200 + 70% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 2 - Heal all for 2 x (175 + 40% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 3 - Heal all for 2 x (250 + 50% Magic) Removes 2 Debuffs from all allies x 1
- Mentor - Whenever this Monster uses a single-target skill on an ally, they gain 2 random Buffs. x 1
- Multi Barrier - Aura: Barrier (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Multi Poison - Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Occult Power - Grants target Goblin or Occult Monster 4 random Buffs and a shield equal to 40% of their Max Health. x 1
- Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
- Phoenix Affinity - When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health. x 1
- Physical Weakness - Physical damage increased by 50% x 1
- Poison Bomb - 1 x 210% magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 2 - 2 x 120% (240%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 3 - 2 x 150% (300%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 4 - 3 x 120% (360%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 5 - 3 x 155% (465%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
- Poison Cloud Lvl 2 - 1 x 200% magical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
- Poison Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
- Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
- Shocking Current - Every Wind attack hit has a 15% chance to apply Shock. x 1
- Sidekick - Applies Sidekick (Buff) to whole party x 1
- Sidekick Support - Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% magic), shields (40% defense) or buffs. x 1
- Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks. x 1
- Teamplay - Applies Sidekick (Buff) to whole party Applies Barrier (Buff) to a random Monster. x 1
- Teamplay Lvl 2 - Applies Sidekick (Buff) to whole party Applies Barrier (Buff) to two random Monsters. x 1
- Teamplay Lvl 3 - Applies Sidekick & Barrier (Buffs) to whole party x 1
- Thunder Strike - 1 x 370% magical damage (wind) Deals additional 3 x 20% (60%) damage if the target has Shock (Debuff) x 1
- Thunder Strike Lvl 2 - 1 x 460% magical damage (wind) Deals additional 4 x 20% (80%) damage if the target has Shock (Debuff) x 1
- Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Toxic Reaction - Unique Aura: When an enemy receives Shock damage, there is a 40% chance to apply Poison. x 1
- Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
- Drops
- Blue Gem - Level 1 rare upgrade material
- Goblin Warlock Egg - Consume to hatch: Goblin Warlock
- Small Antidote - Removes 2 Debuffs
- Wand+2 - Defense +33
- Wool - Level 2 common upgrade material
- Appearances
- Ancient Woods - AncientWoods_Center1
- Ancient Woods - AncientWoods_Center2
- Ancient Woods - AncientWoods_Center3
- Ancient Woods - AncientWoods_Center4
- Ancient Woods - AncientWoods_Center5
- Ancient Woods - AncientWoods_Center6
- Ancient Woods - AncientWoods_Center7
- Ancient Woods - AncientWoods_DarkRoom
- Ancient Woods - AncientWoods_DarkRoom2
- Ancient Woods - AncientWoods_DoorPuzzle
- Ancient Woods - AncientWoods_DungeonEntrance
- Ancient Woods - AncientWoods_East1
- Ancient Woods - AncientWoods_East2
- Ancient Woods - AncientWoods_East3
- Ancient Woods - AncientWoods_East4
- Ancient Woods - AncientWoods_North1
- Ancient Woods - AncientWoods_North2
- Ancient Woods - AncientWoods_North3
- Ancient Woods - AncientWoods_North4
- Ancient Woods - AncientWoods_North5
- Ancient Woods - AncientWoods_South1
- Ancient Woods - AncientWoods_South2
- Ancient Woods - AncientWoods_South3
- Ancient Woods - AncientWoods_South4
- Ancient Woods - AncientWoods_SouthChampion
- Ancient Woods - AncientWoods_SouthHidden1
- Ancient Woods - AncientWoods_SouthHidden2
- Ancient Woods - AncientWoods_SouthHidden3
- Ancient Woods - AncientWoods_SouthHidden4
- Ancient Woods - AncientWoods_TorchesRoom
- Ancient Woods - AncientWoods_TreeOfEvolution
- Ancient Woods - AncientWoods_West1
- Ancient Woods - AncientWoods_West2
- Ancient Woods - AncientWoods_West3
- Ancient Woods - AncientWoods_West4
- Ancient Woods - AncientWoods_West5
- Ancient Woods - AncientWoods_West6
- Ancient Woods - AncientWoods_West7
- Ancient Woods - AncientWoods_WestDescent
- Ancient Woods - AncientWoods_WestDescent2
- Ancient Woods - AncientWoods_WestDescent3
- Ancient Woods - AncientWoods_WestHidden
- Ancient Woods - AncientWoods_WestHidden2
- Ancient Woods - AncientWoods_WestJumpPuzzle