This page lists details for the Monster Sanctuary monster: Rocky
- Name
- Rocky
- Types
- Explore Ability
- Summon Rock - Creates a rock obstacle - Activates ground switches
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Evolves To
- Mega Rock with Giant Seed
- Light Shift Ability
- Utopia - Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn.
- Dark Shift Ability
- Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
- Skills and Quantities
- 1000 Leaves - 2 x 140% (280%) physical damage (earth) Hits all enemies, cannot be dodged Shield all allies for 1 x (600 + 75% Defense) x 1
- Aeons - At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks) x 1
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 3
- Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
- Channel - Applies Channel (Buff) to whole party x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Defense Focus - Defense from equipment increased by 25%. x 1
- Defense Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value. x 1
- Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 3
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
- Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 2
- Disoriented - Unique Aura: Weakness (Debuff) causes enemies affected by it to have a 7.5% chance to miss each hit. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Earthquake - 1 x 165% physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 3 - 3 x 85% (255%) physical damage (earth) Hits all enemies x 1
- Fire Weakness - Fire damage increased by 50% x 1
- Full Restore - Heal target for 4 x (200 + 30% Magic) Shield target for 4 x (200 + 30% Defense) Removes 6 Debuffs x 1
- Full Utility - Applies Channel, Regeneration & Sidekick (Buffs) x 1
- Full Utility Lvl 2 - Applies Channel, Regeneration, Sidekick & Glory (Buffs) x 1
- Full Utility Lvl 3 - Applies Channel, Regeneration, Sidekick, Glory & Barrier (Buffs) x 1
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
- Improved Mana Regeneration - +20% Mana Regeneration x 1
- Leaf Slash - 3 x 50% (150%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 2 - 4 x 50% (200%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 3 - 5 x 50% (250%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 4 - 5 x 65% (325%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 5 - 6 x 70% (420%) physical damage (earth) cannot be dodged x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Mass Restore - Heal all for (200 + 70% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 2 - Heal all for 2 x (175 + 40% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 3 - Heal all for 2 x (250 + 50% Magic) Removes 2 Debuffs from all allies x 1
- Meditation - Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. x 1
- Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 1
- Primal Rage - Increases the damage dealt by 5% and additional 5% for every Age stack. x 1
- Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
- Punch Combo - 3 x 65% (195%) physical damage (neutral) x 1
- Punch Combo Lvl 2 - 4 x 65% (260%) physical damage (neutral) x 1
- Punch Combo Lvl 3 - 5 x 65% (325%) physical damage (neutral) x 1
- Punch Combo Lvl 4 - 5 x 80% (400%) physical damage (neutral) x 1
- Punch Combo Lvl 5 - 6 x 85% (510%) physical damage (neutral) x 1
- Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
- Restore - Heal target for 4 x (50 + 20% Magic) Removes 1 Debuff x 1
- Restore Lvl 2 - Heal target for 5 x (60 + 25% Magic) Removes 2 Debuffs x 1
- Restore Lvl 3 - Heal target for 5 x (70 + 25% Magic) Removes 3 Debuffs x 1
- Restore Lvl 4 - Heal target for 6 x (100 + 25% Magic) Removes 3 Debuffs x 1
- Restore Lvl 5 - Heal target for 7 x (120 + 25% Magic) Removes 4 Debuffs x 1
- Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type. x 1
- Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
- Shieldcast - Applies Channel (Buff) to whole party Applies Spellshield (Buff) to a random Monster. x 1
- Shieldcast Lvl 2 - Applies Channel (Buff) to whole party Applies Spellshield (Buff) to two random Monsters. x 1
- Shieldcast Lvl 3 - Applies Channel & Spellshield (Buffs) to whole party x 1
- Shielding Leaves - 3 x 95% (285%) physical damage (earth) Shield self for 1 x (200 + 100% Defense) x 1
- Shielding Leaves Lvl 2 - 4 x 90% (360%) physical damage (earth) Shield self for 1 x (350 + 110% Defense) x 1
- Shielding Leaves Lvl 3 - 5 x 90% (450%) physical damage (earth) Shield self for 1 x (600 + 125% Defense) x 1
- Spore - 3 x 55% (165%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 2 - 4 x 50% (200%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 4 - 5 x 65% (325%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 5 - 6 x 70% (420%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Nebula - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Weakness (Debuff). x 1
- Static - Non-critical hits deal 20% more damage. x 1
- Tranquility - Aura: Each Nature and Spirit monster in your party applies Weakness on a random enemy after each action. x 1
- Utopia - Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn. x 1
- Weaken - Every hit has a 10% chance to apply Weakness. x 1
- Drops
- Appearances
- Mountain Path - MountainPath_Center1
- Mountain Path - MountainPath_Center2
- Mountain Path - MountainPath_Center3
- Mountain Path - MountainPath_Center4
- Mountain Path - MountainPath_Center5
- Mountain Path - MountainPath_Center6
- Mountain Path - MountainPath_Center7
- Mountain Path - MountainPath_East1
- Mountain Path - MountainPath_HiddenChampion
- Mountain Path - MountainPath_North1
- Mountain Path - MountainPath_North2
- Mountain Path - MountainPath_North3
- Mountain Path - MountainPath_North4
- Mountain Path - MountainPath_North5
- Mountain Path - MountainPath_North6
- Mountain Path - MountainPath_North7
- Mountain Path - MountainPath_NorthHidden
- Mountain Path - MountainPath_OldBuranHouse
- Mountain Path - MountainPath_SnowyEntrance
- Mountain Path - MountainPath_SnowyEntrance2
- Mountain Path - MountainPath_West1
- Mountain Path - MountainPath_West2
- Mountain Path - MountainPath_West3
- Mountain Path - MountainPath_West4
- Mountain Path - MountainPath_West5
- Mountain Path - MountainPath_West6
- Mountain Path - MountainPath_WestHidden
- Mountain Path - MountainPath_WestHidden2