Crackle Knight

This page lists details for the Monster Sanctuary monster: Crackle Knight

Name
Crackle Knight
Types
Explore Ability
Lightning Bolt - Enkindles torches - Activates lightning orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Evolves To
Sizzle Knight with Sun Stone
Light Shift Ability
Equipment Mastery - Allows the Monster to equip an additional accessory.
Dark Shift Ability
Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.
Skills and Quantities
  • Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
  • Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
  • Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
  • Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
  • Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
  • Armor Up - Shield all for 1 x (750 + 75% Defense) Applies Barrier & Glory (Buffs) to whole party x 1
  • Armory - Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Barrier - Applies Barrier (Buff) to whole party x 1
  • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
  • Chain Lightning - Unique Aura: When a Monster in the party applies Shock on an enemy, 40% chance to spread it to another enemy. x 1
  • Chain Reaction - When attacking a single target, trigger Shock (Debuff) Damage on all enemies. x 1
  • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
  • Crit Chance Plus - +5% Critical Chance x 2
  • Critical Base - Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. x 1
  • Defense Focus - Defense from equipment increased by 25%. x 2
  • Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
  • Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 2
  • Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%. x 1
  • Electric Field - When this Monster gets attacked, 50% chance to apply Shock on the attacker. x 1
  • Electric Surge - 2 x 150% (300%) physical damage (wind) Hits all enemies Shield all allies for 1 x (500 + 25% Defense + 25% Attack), 50% chance to apply Shock (Debuff) x 1
  • Electrolytes - Unique Aura: Monsters in the party have a 75% chance to remove a Debuff from themselves when they trigger Shock damage. x 1
  • Equipment Mastery - Allows the Monster to equip an additional accessory. x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Hybrid Shield - At the start of combat, apply a Shield equal to 100% of Attack and Magic value. x 1
  • Lightning Bolt - 3 x 60% (180%) magical damage (wind) x 1
  • Lightning Bolt Lvl 2 - 3 x 80% (240%) magical damage (wind) x 1
  • Lightning Bolt Lvl 3 - 4 x 70% (280%) magical damage (wind) x 1
  • Lightning Bolt Lvl 4 - 4 x 90% (360%) magical damage (wind) x 1
  • Lightning Bolt Lvl 5 - 5 x 95% (475%) magical damage (wind) x 1
  • Lightning Slash - 2 x 85% (170%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Lightning Slash Lvl 2 - 2 x 115% (230%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Lightning Slash Lvl 3 - 3 x 95% (285%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Lightning Slash Lvl 4 - 3 x 120% (360%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Lightning Slash Lvl 5 - 4 x 110% (440%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
  • Magnetize - Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value. x 1
  • Mana Generator - Regenerate 4 Mana for every hit this Monster receives. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
  • Mass Protector - Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. x 1
  • Mega Protect - Redirects the next attack targeting each ally to this Monster. Shield all for 3 x (250 + 30% Defense) x 1
  • Multi Shock - Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger. x 1
  • Protect - Redirects the next attack on target ally to this Monster. Shield self for 3 x (80 + 25% Defense) x 1
  • Protect Lvl 2 - Redirects the next attack on target ally to this Monster. Shield self for 4 x (80 + 25% Defense) x 1
  • Protect Lvl 3 - Redirects the next attack on target ally to this Monster. Shield self for 5 x (90 + 20% Defense) x 1
  • Protect Lvl 4 - Redirects the next attack on target ally to this Monster. Shield self for 6 x (100 + 20% Defense) x 1
  • Protect Lvl 5 - Redirects the next attack on target ally to this Monster. Shield self for 7 x (130 + 20% Defense) x 1
  • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
  • Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 1
  • Safecast - Applies Barrier (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
  • Safecast Lvl 2 - Applies Barrier (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
  • Safecast Lvl 3 - Applies Barrier & Channel (Buffs) to whole party x 1
  • Severe Cuts - 6 x 65% (390%) physical damage (neutral) applies a stack of Wound. x 1
  • Severe Cuts Lvl 2 - 6 x 80% (480%) physical damage (neutral) applies a stack of Wound. x 1
  • Shocking Current - Every Wind attack hit has a 15% chance to apply Shock. x 1
  • Shocking Slash - 1 x 165% physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
  • Shocking Slash Lvl 2 - 2 x 100% (200%) physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
  • Shocking Slash Lvl 3 - 2 x 130% (260%) physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
  • Slash - 1 x 210% physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Slash Lvl 2 - 2 x 120% (240%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Slash Lvl 3 - 2 x 155% (310%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Slash Lvl 4 - 3 x 125% (375%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Slash Lvl 5 - 3 x 155% (465%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Variety - Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) x 1
  • Water Weakness - Water damage increased by 50% x 1
  • Wind Resistance - Wind damage reduced by 50% x 1
Drops
Appearances
  • Stronghold Dungeon - StrongholdDungeon_Central1
  • Stronghold Dungeon - StrongholdDungeon_Central2
  • Stronghold Dungeon - StrongholdDungeon_Central3
  • Stronghold Dungeon - StrongholdDungeon_Central4
  • Stronghold Dungeon - StrongholdDungeon_Central5
  • Stronghold Dungeon - StrongholdDungeon_Central6
  • Stronghold Dungeon - StrongholdDungeon_Central7
  • Stronghold Dungeon - StrongholdDungeon_CentralHidden
  • Stronghold Dungeon - StrongholdDungeon_East1
  • Stronghold Dungeon - StrongholdDungeon_East2
  • Stronghold Dungeon - StrongholdDungeon_East3
  • Stronghold Dungeon - StrongholdDungeon_East4
  • Stronghold Dungeon - StrongholdDungeon_East5
  • Stronghold Dungeon - StrongholdDungeon_EastHidden
  • Stronghold Dungeon - StrongholdDungeon_EastKeys
  • Stronghold Dungeon - StrongholdDungeon_Entrance
  • Stronghold Dungeon - StrongholdDungeon_Hidden1
  • Stronghold Dungeon - StrongholdDungeon_Jail
  • Stronghold Dungeon - StrongholdDungeon_JailHidden
  • Stronghold Dungeon - StrongholdDungeon_Library
  • Stronghold Dungeon - StrongholdDungeon_Library2
  • Stronghold Dungeon - StrongholdDungeon_North1
  • Stronghold Dungeon - StrongholdDungeon_North2
  • Stronghold Dungeon - StrongholdDungeon_North3
  • Stronghold Dungeon - StrongholdDungeon_North4
  • Stronghold Dungeon - StrongholdDungeon_North5
  • Stronghold Dungeon - StrongholdDungeon_North6
  • Stronghold Dungeon - StrongholdDungeon_NorthHidden
  • Stronghold Dungeon - StrongholdDungeon_South1
  • Stronghold Dungeon - StrongholdDungeon_South2
  • Stronghold Dungeon - StrongholdDungeon_South3
  • Stronghold Dungeon - StrongholdDungeon_South4
  • Stronghold Dungeon - StrongholdDungeon_South5
  • Stronghold Dungeon - StrongholdDungeon_SummonRoom
  • Stronghold Dungeon - StrongholdDungeon_West1
  • Stronghold Dungeon - StrongholdDungeon_West2
  • Stronghold Dungeon - StrongholdDungeon_West3
  • Stronghold Dungeon - StrongholdDungeon_West4
  • Stronghold Dungeon - StrongholdDungeon_WestHidden