This page lists details for the Monster Sanctuary monster: Crackle Knight
- Name
- Crackle Knight
- Types
- Explore Ability
- Lightning Bolt - Enkindles torches - Activates lightning orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Evolves To
- Sizzle Knight with Sun Stone
- Light Shift Ability
- Equipment Mastery - Allows the Monster to equip an additional accessory.
- Dark Shift Ability
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.
- Skills and Quantities
- Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
- Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
- Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
- Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
- Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
- Armor Up - Shield all for 1 x (750 + 75% Defense) Applies Barrier & Glory (Buffs) to whole party x 1
- Armory - Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Barrier - Applies Barrier (Buff) to whole party x 1
- Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
- Chain Lightning - Unique Aura: When a Monster in the party applies Shock on an enemy, 40% chance to spread it to another enemy. x 1
- Chain Reaction - When attacking a single target, trigger Shock (Debuff) Damage on all enemies. x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Crit Chance Plus - +5% Critical Chance x 2
- Critical Base - Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. x 1
- Defense Focus - Defense from equipment increased by 25%. x 2
- Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
- Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 2
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%. x 1
- Electric Field - When this Monster gets attacked, 50% chance to apply Shock on the attacker. x 1
- Electric Surge - 2 x 150% (300%) physical damage (wind) Hits all enemies Shield all allies for 1 x (500 + 25% Defense + 25% Attack), 50% chance to apply Shock (Debuff) x 1
- Electrolytes - Unique Aura: Monsters in the party have a 75% chance to remove a Debuff from themselves when they trigger Shock damage. x 1
- Equipment Mastery - Allows the Monster to equip an additional accessory. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
- Hybrid Shield - At the start of combat, apply a Shield equal to 100% of Attack and Magic value. x 1
- Lightning Bolt - 3 x 60% (180%) magical damage (wind) x 1
- Lightning Bolt Lvl 2 - 3 x 80% (240%) magical damage (wind) x 1
- Lightning Bolt Lvl 3 - 4 x 70% (280%) magical damage (wind) x 1
- Lightning Bolt Lvl 4 - 4 x 90% (360%) magical damage (wind) x 1
- Lightning Bolt Lvl 5 - 5 x 95% (475%) magical damage (wind) x 1
- Lightning Slash - 2 x 85% (170%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 2 - 2 x 115% (230%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 3 - 3 x 95% (285%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 4 - 3 x 120% (360%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 5 - 4 x 110% (440%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
- Magnetize - Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value. x 1
- Mana Generator - Regenerate 4 Mana for every hit this Monster receives. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mass Protector - Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. x 1
- Mega Protect - Redirects the next attack targeting each ally to this Monster. Shield all for 3 x (250 + 30% Defense) x 1
- Multi Shock - Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger. x 1
- Protect - Redirects the next attack on target ally to this Monster. Shield self for 3 x (80 + 25% Defense) x 1
- Protect Lvl 2 - Redirects the next attack on target ally to this Monster. Shield self for 4 x (80 + 25% Defense) x 1
- Protect Lvl 3 - Redirects the next attack on target ally to this Monster. Shield self for 5 x (90 + 20% Defense) x 1
- Protect Lvl 4 - Redirects the next attack on target ally to this Monster. Shield self for 6 x (100 + 20% Defense) x 1
- Protect Lvl 5 - Redirects the next attack on target ally to this Monster. Shield self for 7 x (130 + 20% Defense) x 1
- Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
- Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 1
- Safecast - Applies Barrier (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
- Safecast Lvl 2 - Applies Barrier (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
- Safecast Lvl 3 - Applies Barrier & Channel (Buffs) to whole party x 1
- Severe Cuts - 6 x 65% (390%) physical damage (neutral) applies a stack of Wound. x 1
- Severe Cuts Lvl 2 - 6 x 80% (480%) physical damage (neutral) applies a stack of Wound. x 1
- Shocking Current - Every Wind attack hit has a 15% chance to apply Shock. x 1
- Shocking Slash - 1 x 165% physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Shocking Slash Lvl 2 - 2 x 100% (200%) physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Shocking Slash Lvl 3 - 2 x 130% (260%) physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Slash - 1 x 210% physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 2 - 2 x 120% (240%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 3 - 2 x 155% (310%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 4 - 3 x 125% (375%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 5 - 3 x 155% (465%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Variety - Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) x 1
- Water Weakness - Water damage increased by 50% x 1
- Wind Resistance - Wind damage reduced by 50% x 1
- Drops
- Crackle Knight Egg - Consume to hatch: Crackle Knight
- Green Gem - Level 1 rare upgrade material
- Hazelnut - Defense +13
- Helmet+2 - Defense +24 Attack +24
- Iron - Level 2 common upgrade material
- Appearances
- Stronghold Dungeon - StrongholdDungeon_Central1
- Stronghold Dungeon - StrongholdDungeon_Central2
- Stronghold Dungeon - StrongholdDungeon_Central3
- Stronghold Dungeon - StrongholdDungeon_Central4
- Stronghold Dungeon - StrongholdDungeon_Central5
- Stronghold Dungeon - StrongholdDungeon_Central6
- Stronghold Dungeon - StrongholdDungeon_Central7
- Stronghold Dungeon - StrongholdDungeon_CentralHidden
- Stronghold Dungeon - StrongholdDungeon_East1
- Stronghold Dungeon - StrongholdDungeon_East2
- Stronghold Dungeon - StrongholdDungeon_East3
- Stronghold Dungeon - StrongholdDungeon_East4
- Stronghold Dungeon - StrongholdDungeon_East5
- Stronghold Dungeon - StrongholdDungeon_EastHidden
- Stronghold Dungeon - StrongholdDungeon_EastKeys
- Stronghold Dungeon - StrongholdDungeon_Entrance
- Stronghold Dungeon - StrongholdDungeon_Hidden1
- Stronghold Dungeon - StrongholdDungeon_Jail
- Stronghold Dungeon - StrongholdDungeon_JailHidden
- Stronghold Dungeon - StrongholdDungeon_Library
- Stronghold Dungeon - StrongholdDungeon_Library2
- Stronghold Dungeon - StrongholdDungeon_North1
- Stronghold Dungeon - StrongholdDungeon_North2
- Stronghold Dungeon - StrongholdDungeon_North3
- Stronghold Dungeon - StrongholdDungeon_North4
- Stronghold Dungeon - StrongholdDungeon_North5
- Stronghold Dungeon - StrongholdDungeon_North6
- Stronghold Dungeon - StrongholdDungeon_NorthHidden
- Stronghold Dungeon - StrongholdDungeon_South1
- Stronghold Dungeon - StrongholdDungeon_South2
- Stronghold Dungeon - StrongholdDungeon_South3
- Stronghold Dungeon - StrongholdDungeon_South4
- Stronghold Dungeon - StrongholdDungeon_South5
- Stronghold Dungeon - StrongholdDungeon_SummonRoom
- Stronghold Dungeon - StrongholdDungeon_West1
- Stronghold Dungeon - StrongholdDungeon_West2
- Stronghold Dungeon - StrongholdDungeon_West3
- Stronghold Dungeon - StrongholdDungeon_West4
- Stronghold Dungeon - StrongholdDungeon_WestHidden