Tanuki

This page lists details for the Monster Sanctuary monster: Tanuki

Name
Tanuki
Types
Explore Ability
Summon Mushroom - Creates a mushroom obstacle - Activates ground switches
Elemental Resistances
    Elemental Weaknesses
      Physical Damage Elements
      Magical Damage Elements
      Light Shift Ability
      Curse Resistance - Debuff effects and effects of negative stacks are reduced by 50%.
      Dark Shift Ability
      Heroic Assault - Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it.
      Skills and Quantities
      • 1000 Leaves - 2 x 140% (280%) physical damage (earth) Hits all enemies, cannot be dodged Shield all allies for 1 x (600 + 75% Defense) x 1
      • Anti Curse - Aura: All Debuffs are 20% less effective on Monsters in your party. x 1
      • Antitoxins - At the beginning of each turn, heal a random Debuff from this Monster. x 1
      • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
      • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
      • Augmented Shielding - Every shield that comes from this Monster (active and passive) has a 7.5% chance to apply a random Buff. x 1
      • Barricade - Every shield that comes from this Monster (active and passive) has a 4% chance to apply Barrier (Buff). x 1
      • Beating - 4 x 40% (160%) physical damage (neutral) x 1
      • Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
      • Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
      • Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
      • Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
      • Blessing - Applies Glory (Buff) to whole party Applies Sidekick (Buff) to a random Monster. x 1
      • Blessing Lvl 2 - Applies Glory (Buff) to whole party Applies Sidekick (Buff) to two random Monsters. x 1
      • Blessing Lvl 3 - Applies Glory & Sidekick (Buffs) to whole party x 1
      • Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
      • Buffing Restore - When applying a Buff, 50% chance that a Debuff is removed. x 1
      • Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 1
      • Crit Chance Plus - +5% Critical Chance x 1
      • Curse Resistance - Debuff effects and effects of negative stacks are reduced by 50%. x 1
      • Defense Focus - Defense from equipment increased by 25%. x 1
      • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
      • Empower - Aura: All Monsters in the party deal 5% more damage. x 2
      • Full Restore - Heal target for 4 x (200 + 30% Magic) Shield target for 4 x (200 + 30% Defense) Removes 6 Debuffs x 1
      • Giantsbane - This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. x 1
      • Glory - Applies Glory (Buff) to whole party x 1
      • Gold Sense - Increases Gold gained after combat by 10%. (If this Monster is participating in combat) x 1
      • Heal - Heal target for 4 x (60 + 20% Magic) x 1
      • Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
      • Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
      • Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
      • Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
      • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
      • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 1
      • Heroic Assault - Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it. x 1
      • Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
      • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
      • Imitate - Uses the last action used by target ally. x 1
      • Improved Glory - Unique Aura: Glory (Buff) increases Critical damage by an additional 20%. x 1
      • Jolly Spirit - Aura: For each Monster in the party, the first time they use a non-damaging action in combat, the skill costs 50% less Mana. x 1
      • Leaf Slash - 3 x 50% (150%) physical damage (earth) cannot be dodged x 1
      • Leaf Slash Lvl 2 - 4 x 50% (200%) physical damage (earth) cannot be dodged x 1
      • Leaf Slash Lvl 3 - 5 x 50% (250%) physical damage (earth) cannot be dodged x 1
      • Leaf Slash Lvl 4 - 5 x 65% (325%) physical damage (earth) cannot be dodged x 1
      • Leaf Slash Lvl 5 - 6 x 70% (420%) physical damage (earth) cannot be dodged x 1
      • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
      • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 2
      • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
      • Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
      • Maneki - Critical Hits have a 30% chance to grant Glory to a random ally. This monster can apply Glory an additional time. x 1
      • Mass Restore - Heal all for (200 + 70% Magic) Removes 1 Debuff from all allies x 1
      • Mass Restore Lvl 2 - Heal all for 2 x (175 + 40% Magic) Removes 1 Debuff from all allies x 1
      • Mass Restore Lvl 3 - Heal all for 2 x (250 + 50% Magic) Removes 2 Debuffs from all allies x 1
      • Meditation - Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. x 1
      • Might - Applies Might (Buff) to whole party x 1
      • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
      • Potion Mastery - Aura: Potion heal effects are increased by 25%. x 1
      • Power - Applies Might (Buff) to whole party Applies Sorcery (Buff) to a random Monster. x 1
      • Power Lvl 2 - Applies Might (Buff) to whole party Applies Sorcery (Buff) to two random Monsters. x 1
      • Power Lvl 3 - Applies Might & Sorcery (Buffs) to whole party x 1
      • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
      • Renewal - Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100. x 1
      • Sheltered Nature - Aura: All Nature Monster in the party start the combat with a shield equal to 25% of their Max Health and receive 1% less damage for every 1000 Max Health. x 1
      • Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
      • Shielding Leaves - 3 x 95% (285%) physical damage (earth) Shield self for 1 x (200 + 100% Defense) x 1
      • Shielding Leaves Lvl 2 - 4 x 90% (360%) physical damage (earth) Shield self for 1 x (350 + 110% Defense) x 1
      • Shielding Leaves Lvl 3 - 5 x 90% (450%) physical damage (earth) Shield self for 1 x (600 + 125% Defense) x 1
      • Smoke Screen - Non-damaging actions by this Monster apply a stack of Blind on two random enemies. x 1
      • Soul Beam - 3 x 100% (300%) magical damage (earth) applies Regeneration (Buff) to itself x 1
      • Soul Beam Lvl 2 - 4 x 95% (380%) magical damage (earth) applies Regeneration (Buff) to itself x 1
      • Soul Beam Lvl 3 - 5 x 95% (475%) magical damage (earth) applies Regeneration (Buff) to itself x 1
      • Tornado - 3 x 100% (300%) magical damage (wind) Hits all enemies, cannot be dodged Removes 1 Buff from targets x 1
      • Variety - Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) x 1
      • Whirlwind - 5 x 30% (150%) magical damage (wind) cannot be dodged x 1
      • Whirlwind Lvl 2 - 5 x 40% (200%) magical damage (wind) cannot be dodged x 1
      • Whirlwind Lvl 3 - 6 x 40% (240%) magical damage (wind) cannot be dodged x 1
      • Whirlwind Lvl 4 - 6 x 55% (330%) magical damage (wind) cannot be dodged x 1
      • Whirlwind Lvl 5 - 6 x 70% (420%) magical damage (wind) cannot be dodged x 1
      Drops
      Appearances