Sycophantom

This page lists details for the Monster Sanctuary monster: Sycophantom

Name
Sycophantom
Types
Explore Ability
Ghost Form - Avoids monster encounters
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Holy Presence - Aura: Every Buff, Shield or Heal action of an ally additionally applies one random Buff.
    Dark Shift Ability
    Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
    Skills and Quantities
    • Breaking Spells - Every magical attack hit has a 15% chance to apply Armor Break. x 1
    • Buff Celebration - Aura: As long as a monster in your party has 4 or more Buffs at the beginning of a turn, it gains 3 Charge stacks. x 1
    • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
    • Charged Chant - Aura: Whenever an allied Monster gains a Charge Stack, it has a 5% chance to also gain Sorcery, Barrier or Channel (Buffs). x 1
    • Charged Healing - This Monster's healing actions are affected by Charge stacks as if they were attacks. x 1
    • Chilling Wind - 4 x 40% (160%) magical damage (wind) Applies Chill (Debuff) x 1
    • Chilling Wind Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Chill (Debuff) x 1
    • Chilling Wind Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Chill (Debuff) x 1
    • Chilling Wind Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Chill (Debuff) x 1
    • Chilling Wind Lvl 5 - 6 x 75% (450%) magical damage (wind) Applies Chill (Debuff) x 1
    • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
    • Darken - Every hit has a 15% chance to apply a stack of Blind. (Stacks don't count as Debuffs) x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
    • Defensive Presence - At the beginning of your turn, a random Monster in the party gains Barrier (Buff). x 1
    • Emergency Channel - After an Action, if this Monster has less than 30% of its mana left, gain Channel (Buff). x 1
    • Empower - Aura: All Monsters in the party deal 5% more damage. x 1
    • Exposed - Aura: Your Monsters deal 15% more damage when attacking an enemy with Blind stacks. x 1
    • Fire Weakness - Fire damage increased by 50% x 1
    • Full Defense - Applies Barrier, Agility & Spellshield (Buffs) x 1
    • Full Defense Lvl 2 - Applies Barrier, Agility, Spellshield & Regeneration (Buffs) x 1
    • Full Defense Lvl 3 - Applies Barrier, Agility, Spellshield, Regeneration & Channel (Buffs) x 1
    • Full Heal - Heal target for 6 x (200 + 40% Magic) Applies Glory, Barrier, Channel & Sidekick (Buffs) x 1
    • Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
    • Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
    • Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
    • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
    • Health Focus - Health values from equipment increased by 25%. x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
    • Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
    • Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
    • Hibernate - If this Monster spends its turn without spending Mana, it regains 25% of its Max Health and gains Barrier (Buff). x 1
    • Holy Presence - Aura: Every Buff, Shield or Heal action of an ally additionally applies one random Buff. x 1
    • Ice Breath - 5 x 115% (575%) magical damage (water) Removes 2 Buffs from target - applies 2 random Buffs to itself x 1
    • Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
    • Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
    • Load Up - Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack. x 1
    • Magic Attack - This Monster's basic attack is replaced by Magic Attack: 6 x 60% (360%) magical damage, gain a random Buff. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
    • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 2
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
    • Meditation - Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. x 1
    • Multi Barrier - Aura: Barrier (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Neutral Affinity - Neutral attacks deal 10% increased damage. x 1
    • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
    • Polar Winds - 2 x 150% (300%) magical damage (wind) Hits all enemies, 50% chance to apply Chill (Debuff) - Heal all allies for (700 + 120% Magic) x 1
    • Psychokinesis - Applies Sorcery (Buff) to whole party Applies Agility (Buff) to a random Monster. x 1
    • Psychokinesis Lvl 2 - Applies Sorcery (Buff) to whole party Applies Agility (Buff) to two random Monsters. x 1
    • Psychokinesis Lvl 3 - Applies Sorcery & Agility (Buffs) to whole party x 1
    • Restore - Heal target for 4 x (50 + 20% Magic) Removes 1 Debuff x 1
    • Restore Lvl 2 - Heal target for 5 x (60 + 25% Magic) Removes 2 Debuffs x 1
    • Restore Lvl 3 - Heal target for 5 x (70 + 25% Magic) Removes 3 Debuffs x 1
    • Restore Lvl 4 - Heal target for 6 x (100 + 25% Magic) Removes 3 Debuffs x 1
    • Restore Lvl 5 - Heal target for 7 x (120 + 25% Magic) Removes 4 Debuffs x 1
    • Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
    • Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
    • Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
    • Shadow Grasp - 5 x 75% (375%) magical damage (neutral) applies 2 stacks of Blind. x 1
    • Shadow Grasp Lvl 2 - 5 x 95% (475%) magical damage (neutral) applies 3 stacks of Blind. x 1
    • Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type. x 1
    • Smoke Screen - Non-damaging actions by this Monster apply a stack of Blind on two random enemies. x 1
    • Snow Veil - 3 x 100% (300%) magical damage (water) applies Barrier (Buff) to itself x 1
    • Snow Veil Lvl 2 - 4 x 95% (380%) magical damage (water) applies Barrier (Buff) to itself x 1
    • Snow Veil Lvl 3 - 5 x 95% (475%) magical damage (water) applies Barrier (Buff) to itself x 1
    • Sorcery - Applies Sorcery (Buff) to whole party x 1
    • Spectral Flame - 3 x 70% (210%) magical damage (neutral) x 1
    • Spectral Flame Lvl 2 - 3 x 90% (270%) magical damage (neutral) x 1
    • Spectral Flame Lvl 3 - 4 x 80% (320%) magical damage (neutral) x 1
    • Spectral Flame Lvl 4 - 4 x 105% (420%) magical damage (neutral) x 1
    • Spectral Flame Lvl 5 - 5 x 105% (525%) magical damage (neutral) x 1
    • Trickster Spirit - Aura: Whenever a Spirit Monster in the party applies a Buff or a Debuff, it is shielded by 3% of its Max Health. x 1
    • True Darkness - Unique Aura: Whenever a Monster in the party applies a Blind stack on an enemy, 30% chance to apply a random Debuff on them. x 1
    • Wind Resistance - Wind damage reduced by 50% x 1
    Drops
    Appearances
    • Sun Palace - SunPalace_Center
    • Sun Palace - SunPalace_East1
    • Sun Palace - SunPalace_East2
    • Sun Palace - SunPalace_East3
    • Sun Palace - SunPalace_East4
    • Sun Palace - SunPalace_East5
    • Sun Palace - SunPalace_East6
    • Sun Palace - SunPalace_EastChampion
    • Sun Palace - SunPalace_EastSewers1
    • Sun Palace - SunPalace_EastSewers2
    • Sun Palace - SunPalace_EastSewers3
    • Sun Palace - SunPalace_EastSewers4
    • Sun Palace - SunPalace_EastSewers5
    • Sun Palace - SunPalace_EastSewers6
    • Sun Palace - SunPalace_North1
    • Sun Palace - SunPalace_North2
    • Sun Palace - SunPalace_North3
    • Sun Palace - SunPalace_South1
    • Sun Palace - SunPalace_South2
    • Sun Palace - SunPalace_South3
    • Sun Palace - SunPalace_South4
    • Sun Palace - SunPalace_West1
    • Sun Palace - SunPalace_West2
    • Sun Palace - SunPalace_West3
    • Sun Palace - SunPalace_West4
    • Sun Palace - SunPalace_West5
    • Sun Palace - SunPalace_WestSewers1
    • Sun Palace - SunPalace_WestSewers2
    • Sun Palace - SunPalace_WestSewers3
    • Sun Palace - SunPalace_WestSewers4
    • Sun Palace - SunPalace_WestSewersSecret
    • Sun Palace - SunPalace_WestSewersSecret2