This page lists details for the Monster Sanctuary monster: Rampede
- Name
- Rampede
- Types
- Explore Ability
- Charging Mount - Player can ride the Monster - Breaks hidden walls - Destroys diamond blocks
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Divine Shield - Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack.
- Dark Shift Ability
- Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage.
- Skills and Quantities
- Ancient Predation - Aura: Allied Ancient Monsters start combat with a Predation and an Age stack. x 1
- Anti Cascade - Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction) x 1
- Armor Bypass - This Monster's attacks ignore 20% of the target's Defense damage reduction value. x 1
- Armor Up - Shield all for 1 x (750 + 75% Defense) Applies Barrier & Glory (Buffs) to whole party x 1
- Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage. x 1
- Blinding Sparks - Unique Aura: There is a chance to apply Blind to enemies when they take Burn damage (40%) or Shock damage (20%). x 1
- Burning Charge - 1 x 125% physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
- Burning Charge Lvl 2 - 2 x 75% (150%) physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
- Burning Charge Lvl 3 - 2 x 95% (190%) physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
- Burning Charge Lvl 4 - 2 x 120% (240%) physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
- Carnage - 2 x 165% (330%) physical damage (neutral) Hits all enemies - Heal all allies for (500 + 150% Attack) x 1
- Claws - 2 x 100% (200%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 2 - 2 x 130% (260%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 3 - 3 x 100% (300%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 4 - 3 x 130% (390%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 5 - 4 x 120% (480%) physical damage (neutral) Critical Damage +50% x 1
- Crit Chance Plus - +5% Critical Chance x 2
- Crit Damage Plus - +15% Critical Damage x 2
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
- Critical Heat - The first critical hit of an ability applies Burn (Debuff). x 1
- Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
- Deep Wounds - Aura: Bleed damage on enemies is increased by 40%. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
- Divine Shield - Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack. x 1
- Earth Allegiance - Converts the element of all Neutral attacks to Earth. Earth attacks ignore Earth resistance. x 1
- Earthquake - 1 x 165% physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 3 - 3 x 85% (255%) physical damage (earth) Hits all enemies x 1
- Fireclaws - 2 x 95% (190%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 2 - 2 x 120% (240%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 3 - 3 x 95% (285%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 4 - 3 x 120% (360%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 5 - 4 x 110% (440%) physical damage (fire) Critical Damage +50% x 1
- Glorious Spark - Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Hunt - Aura: Increases the Critical Chance of the whole party by 4%. x 1
- Igniting Stings - 4 x 40% (160%) physical damage (fire) Applies Burn (Debuff) x 1
- Igniting Stings Lvl 2 - 5 x 40% (200%) physical damage (fire) Applies Burn (Debuff) x 1
- Igniting Stings Lvl 3 - 5 x 55% (275%) physical damage (fire) Applies Burn (Debuff) x 1
- Igniting Stings Lvl 4 - 6 x 60% (360%) physical damage (fire) Applies Burn (Debuff) x 1
- Igniting Stings Lvl 5 - 6 x 75% (450%) physical damage (fire) Applies Burn (Debuff) x 1
- Infernal Roar - Aura: Critical Hits of allied Monsters have a 7.5% chance to apply Burn or Shock. x 1
- Lava Stream - 7 x 75% (525%) physical damage (fire) cannot be dodged every hit has a 15% chance to apply Armor Break (Debuff). x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 2
- Magical Weakness - Magical damage increased by 50% x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 21. Increases Mana Regeneration by 10) x 2
- Multi Burn - Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Multi Glory - Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Physical Resistance - Physical damage reduced by 50% x 1
- Power Focus - Shield self for 4 x (50 + 20% Attack) Increases the damage of the next attack by 15% for every ally that acted this turn (including self). x 1
- Power Focus Lvl 2 - Shield self for 5 x (50 + 20% Attack) Increases the damage of the next attack by 18% for every ally that acted this turn (including self). x 1
- Power Focus Lvl 3 - Shield self for 6 x (50 + 20% Attack) Increases the damage of the next attack by 20% for every ally that acted this turn (including self). x 1
- Power Focus Lvl 4 - Shield self for 7 x (50 + 20% Attack) Increases the damage of the next attack by 22% for every ally that acted this turn (including self). x 1
- Power Focus Lvl 5 - Shield self for 8 x (50 + 20% Attack) Increases the damage of the next attack by 25% for every ally that acted this turn (including self). x 1
- Predation - When this Monster spends a turn without attacking, it gains a Predation stack. x 1
- Recuperate - Critical Hits regenerate 7 Mana. x 1
- Seismic Shocks - Every Earth attack hit has a 15% chance to apply Shock. x 1
- Severe Cuts - 6 x 65% (390%) physical damage (neutral) applies a stack of Wound. x 1
- Severe Cuts Lvl 2 - 6 x 80% (480%) physical damage (neutral) applies a stack of Wound. x 1
- Shared Glory - Whenever this Monster gains Glory (Buff), another random Monster in the party also gains Glory. x 1
- Shred - 1 x 165% physical damage (neutral) Hits all enemies, Critical Damage +50% x 1
- Shred Lvl 2 - 2 x 100% (200%) physical damage (neutral) Hits all enemies, Critical Damage +60% x 1
- Shred Lvl 3 - 2 x 135% (270%) physical damage (neutral) Hits all enemies, Critical Damage +70% x 1
- Vicious - When applying a Debuff, 40% chance to gain Glory (Buff). x 1
- Drops
- Banana - Health +250
- Craft Box - Consume to get random craft materials based on Keeper Rank.
- Rampede Egg - Consume to hatch: Rampede
- Ruby - Level 5 rare upgrade material
- Steel - Level 4 common upgrade material
- Appearances
- Forgotten World - ForgottenWorld_Caves1
- Forgotten World - ForgottenWorld_Caves10
- Forgotten World - ForgottenWorld_Caves11
- Forgotten World - ForgottenWorld_Caves12
- Forgotten World - ForgottenWorld_Caves2
- Forgotten World - ForgottenWorld_Caves3
- Forgotten World - ForgottenWorld_Caves4
- Forgotten World - ForgottenWorld_Caves5
- Forgotten World - ForgottenWorld_Caves6
- Forgotten World - ForgottenWorld_Caves7
- Forgotten World - ForgottenWorld_Caves8
- Forgotten World - ForgottenWorld_Caves9
- Forgotten World - ForgottenWorld_CavesStudy
- Forgotten World - ForgottenWorld_Climb1
- Forgotten World - ForgottenWorld_Climb2
- Forgotten World - ForgottenWorld_Climb3
- Forgotten World - ForgottenWorld_Climb4
- Forgotten World - ForgottenWorld_Climb5
- Forgotten World - ForgottenWorld_ClimbPuzzle
- Forgotten World - ForgottenWorld_ClimbSide
- Forgotten World - ForgottenWorld_DarkRoom
- Forgotten World - ForgottenWorld_DracomerLair
- Forgotten World - ForgottenWorld_Fall2
- Forgotten World - ForgottenWorld_ForgottenWorldIntro
- Forgotten World - ForgottenWorld_Jungle1
- Forgotten World - ForgottenWorld_Jungle2
- Forgotten World - ForgottenWorld_Jungle3
- Forgotten World - ForgottenWorld_Jungle4
- Forgotten World - ForgottenWorld_Jungle5
- Forgotten World - ForgottenWorld_Jungle6
- Forgotten World - ForgottenWorld_JungleHidden
- Forgotten World - ForgottenWorld_JungleShortcut
- Forgotten World - ForgottenWorld_MCPath1
- Forgotten World - ForgottenWorld_MCPath2
- Forgotten World - ForgottenWorld_MCPath3
- Forgotten World - ForgottenWorld_TarPits1
- Forgotten World - ForgottenWorld_TarPits2
- Forgotten World - ForgottenWorld_TarPits3
- Forgotten World - ForgottenWorld_TarPits4
- Forgotten World - ForgottenWorld_TarPits5
- Forgotten World - ForgottenWorld_TarPits6
- Forgotten World - ForgottenWorld_TarPits7
- Forgotten World - ForgottenWorld_TarPits8
- Forgotten World - ForgottenWorld_TarPits9
- Forgotten World - ForgottenWorld_TarPitsHidden1
- Forgotten World - ForgottenWorld_TerradrileLair1
- Forgotten World - ForgottenWorld_TerradrileLair2
- Forgotten World - ForgottenWorld_WandererRoom
- Forgotten World - ForgottenWorld_Waters1
- Forgotten World - ForgottenWorld_Waters2
- Forgotten World - ForgottenWorld_Waters3
- Forgotten World - ForgottenWorld_Waters4
- Forgotten World - ForgottenWorld_Waters5
- Forgotten World - ForgottenWorld_WatersHidden
- Forgotten World - ForgottenWorld_WorldTree