Qilin

This page lists details for the Monster Sanctuary monster: Qilin

Name
Qilin
Types
Explore Ability
Mount - Player can ride the Monster
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Light Shift Ability
Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks.
Dark Shift Ability
Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
Skills and Quantities
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
  • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
  • Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
  • Ball Lightning - 8 x 70% (560%) magical damage (wind) - Triggers Shock (Debuff) Damage on all enemies every hit has a 15% chance to apply Shock (Debuff). x 1
  • Blizzard - 3 x 100% (300%) magical damage (water) Hits all enemies, every hit has a 20% chance to apply Chill (Debuff). x 1
  • Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
  • Buff Charging - When this Monster applies a Buff, it gains a Charge stack. x 1
  • Charged Anomaly - Aura: For every 12 Charge stacks spent by an ally, it applies Chill, Shock or Weakness to a random enemy. x 1
  • Charged Healing - This Monster's healing actions are affected by Charge stacks as if they were attacks. x 1
  • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
  • Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 1
  • Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
  • Cooling - Every hit has a 10% chance to apply Chill. x 1
  • Debuff Weakness - Debuff effects increased by 50% x 1
  • Deep Freeze - 4 x 85% (340%) magical damage (water) Deals an additional 40% hit for every Chill on the target x 1
  • Deep Freeze Lvl 2 - 4 x 110% (440%) magical damage (water) Deals an additional 40% hit for every Chill on the target x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
  • Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
  • Electrify - Every hit has a 10% chance to apply Shock. x 1
  • Flash Freeze - Trigger an additional 100% damage hit when applying Chill (Debuff) with an attack. x 1
  • Heal - Heal target for 4 x (60 + 20% Magic) x 1
  • Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
  • Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
  • Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
  • Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
  • Healing Wave - Heal all for (250 + 80% Magic) x 1
  • Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
  • Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
  • Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
  • Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
  • Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
  • Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
  • Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Ice Storm - 1 x 160% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Ice Storm Lvl 2 - 1 x 210% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Ice Storm Lvl 3 - 2 x 130% (260%) magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Initial Shock - Apply Shock (Debuff) on a random enemy at the start of combat. x 1
  • Lightning Bolt - 3 x 60% (180%) magical damage (wind) x 1
  • Lightning Bolt Lvl 2 - 3 x 80% (240%) magical damage (wind) x 1
  • Lightning Bolt Lvl 3 - 4 x 70% (280%) magical damage (wind) x 1
  • Lightning Bolt Lvl 4 - 4 x 90% (360%) magical damage (wind) x 1
  • Lightning Bolt Lvl 5 - 5 x 95% (475%) magical damage (wind) x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
  • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
  • Multi Shock - Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger. x 1
  • Mystify - When applying a Debuff, 50% chance to gain a random Buff. x 1
  • Polar Winds - 2 x 150% (300%) magical damage (wind) Hits all enemies, 50% chance to apply Chill (Debuff) - Heal all allies for (700 + 120% Magic) x 1
  • Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 1
  • Preparation - Aura: Every Monster in the party starts the combat with a random Buff. x 1
  • Punishment - Unique Aura: Whenever an allied Monster removes a Buff from an enemy with an attack, there is a 50% chance the attack deals an additional 30% damage hit. x 1
  • Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type. x 1
  • Shock Charging - Unique Aura: Whenever a Monster in the party triggers Shock damage, it gets 2 Charge stacks. x 1
  • Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks. x 1
  • Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
  • Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
  • Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
  • Water Resistance - Water damage reduced by 50% x 1
  • Wind Resistance - Wind damage reduced by 50% x 1
Drops
  • Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
  • Monster Bell - Respawns all defeated wild Monsters immediately
  • Orb+3 - Mana Regeneration +26
  • Qilin Egg - Consume to hatch: Qilin
  • Raw Hide - Level 3 rare upgrade material
Appearances
  • Abandoned Tower - AbandonedTower_Center1
  • Abandoned Tower - AbandonedTower_Center10
  • Abandoned Tower - AbandonedTower_Center11
  • Abandoned Tower - AbandonedTower_Center12
  • Abandoned Tower - AbandonedTower_Center2
  • Abandoned Tower - AbandonedTower_Center3
  • Abandoned Tower - AbandonedTower_Center4
  • Abandoned Tower - AbandonedTower_Center5
  • Abandoned Tower - AbandonedTower_Center6
  • Abandoned Tower - AbandonedTower_Center7
  • Abandoned Tower - AbandonedTower_Center8
  • Abandoned Tower - AbandonedTower_Center9
  • Abandoned Tower - AbandonedTower_Entrance
  • Abandoned Tower - AbandonedTower_Final
  • Abandoned Tower - AbandonedTower_North1
  • Abandoned Tower - AbandonedTower_North2
  • Abandoned Tower - AbandonedTower_North3
  • Abandoned Tower - AbandonedTower_North4
  • Abandoned Tower - AbandonedTower_North5
  • Abandoned Tower - AbandonedTower_North6
  • Abandoned Tower - AbandonedTower_North7
  • Abandoned Tower - AbandonedTower_North8
  • Abandoned Tower - AbandonedTower_North9
  • Abandoned Tower - AbandonedTower_NorthHidden
  • Abandoned Tower - AbandonedTower_South1
  • Abandoned Tower - AbandonedTower_South2
  • Abandoned Tower - AbandonedTower_South3
  • Abandoned Tower - AbandonedTower_South4
  • Abandoned Tower - AbandonedTower_South5
  • Abandoned Tower - AbandonedTower_South6
  • Abandoned Tower - AbandonedTower_South7
  • Abandoned Tower - AbandonedTower_South8
  • Abandoned Tower - AbandonedTower_SouthHidden1
  • Abandoned Tower - AbandonedTower_SouthHidden2
  • Sun Palace - SunPalace_Center
  • Sun Palace - SunPalace_East1
  • Sun Palace - SunPalace_East2
  • Sun Palace - SunPalace_East3
  • Sun Palace - SunPalace_East4
  • Sun Palace - SunPalace_East5
  • Sun Palace - SunPalace_East6
  • Sun Palace - SunPalace_EastChampion
  • Sun Palace - SunPalace_EastSewers1
  • Sun Palace - SunPalace_EastSewers2
  • Sun Palace - SunPalace_EastSewers3
  • Sun Palace - SunPalace_EastSewers4
  • Sun Palace - SunPalace_EastSewers5
  • Sun Palace - SunPalace_EastSewers6
  • Sun Palace - SunPalace_North1
  • Sun Palace - SunPalace_North2
  • Sun Palace - SunPalace_North3
  • Sun Palace - SunPalace_South1
  • Sun Palace - SunPalace_South2
  • Sun Palace - SunPalace_South3
  • Sun Palace - SunPalace_South4
  • Sun Palace - SunPalace_West1
  • Sun Palace - SunPalace_West2
  • Sun Palace - SunPalace_West3
  • Sun Palace - SunPalace_West4
  • Sun Palace - SunPalace_West5
  • Sun Palace - SunPalace_WestSewers1
  • Sun Palace - SunPalace_WestSewers2
  • Sun Palace - SunPalace_WestSewers3
  • Sun Palace - SunPalace_WestSewers4
  • Sun Palace - SunPalace_WestSewersSecret
  • Sun Palace - SunPalace_WestSewersSecret2