Brutus

This page lists details for the Monster Sanctuary monster: Brutus

Name
Brutus
Types
Explore Ability
Summon Big Rock - Creates a big rock obstacle - Activates ground switches
Elemental Resistances
    Elemental Weaknesses
      Physical Damage Elements
      Magical Damage Elements
        Light Shift Ability
        Utopia - Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn.
        Dark Shift Ability
        Relentless - Reduces the Mana Cost of all abilities by 25%.
        Skills and Quantities
        • Armor Up - Shield all for 1 x (750 + 75% Defense) Applies Barrier & Glory (Buffs) to whole party x 1
        • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
        • Attack Powered Shield - At the start of combat, apply a Shield equal to 150% of Attack value. x 1
        • Beating - 4 x 40% (160%) physical damage (neutral) x 1
        • Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
        • Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
        • Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
        • Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
        • Berserk - If a single hit deals more than 25% of the enemy's Max HP (10% against Champions), gain 8 Charge stacks. (Once per attack) x 1
        • Blessed Strikes - 4 x 90% (360%) physical damage (neutral) applies Glory (Buff) to itself x 1
        • Blessed Strikes Lvl 2 - 5 x 95% (475%) physical damage (neutral) applies Glory (Buff) to itself x 1
        • Brawn over Brains - If this Monster would gain Sorcery (Buff), it gains Might (Buff) instead. x 1
        • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
        • Combo Buffing - Every Buff action applies one additional random Buff. x 1
        • Crit Chance Plus - +5% Critical Chance x 3
        • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
        • Critical Essence - Neutral attacks have 10% increased Critical Chance. x 1
        • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
        • Energy Conversion - Aura: Whenever a Monster in the party consumes a Charge stack, it is healed by 1% of its Max Health. x 1
        • First Impact - Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) x 2
        • Flurry of Blows - 2 x 65% (130%) physical damage (neutral) Hits all enemies x 1
        • Flurry of Blows Lvl 2 - 2 x 85% (170%) physical damage (neutral) Hits all enemies x 1
        • Flurry of Blows Lvl 3 - 2 x 115% (230%) physical damage (neutral) Hits all enemies x 1
        • Flurry of Blows Lvl 4 - 3 x 95% (285%) physical damage (neutral) Hits all enemies x 1
        • Forceful Might - Unique Aura: Might also makes all attacks ignore 10% of enemy's damage reduction. x 1
        • Godly Strikes - 4 x 140% (560%) physical damage (neutral) - Damage is increased by 3% for every Buff on this Monster x 1
        • Health Focus - Health values from equipment increased by 25%. x 1
        • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
        • Heavy Punch - 1 x 225% physical damage (neutral) x 1
        • Heavy Punch Lvl 2 - 1 x 290% physical damage (neutral) x 1
        • Heavy Punch Lvl 3 - 1 x 360% physical damage (neutral) x 1
        • Heavy Punch Lvl 4 - 1 x 450% physical damage (neutral) x 1
        • Heavy Punch Lvl 5 - 1 x 565% physical damage (neutral) x 1
        • Improved Assault - Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them. x 1
        • Improved Mana Regeneration - +20% Mana Regeneration x 1
        • King of Beasts - Aura: Increases this Monster's damage by 5% for each Beast in the party. All Debuffs are 15% less effective on Beasts in your party. x 1
        • Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
        • Mana Generator - Regenerate 4 Mana for every hit this Monster receives. x 1
        • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 5
        • Meditation - Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. x 1
        • Might - Applies Might (Buff) to whole party x 1
        • Multi Might - Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
        • Neutral Affinity - Neutral attacks deal 10% increased damage. x 1
        • Observe - Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's defense. x 1
        • Power - Applies Might (Buff) to whole party Applies Sorcery (Buff) to a random Monster. x 1
        • Power Focus - Shield self for 4 x (50 + 20% Attack) Increases the damage of the next attack by 15% for every ally that acted this turn (including self). x 1
        • Power Focus Lvl 2 - Shield self for 5 x (50 + 20% Attack) Increases the damage of the next attack by 18% for every ally that acted this turn (including self). x 1
        • Power Focus Lvl 3 - Shield self for 6 x (50 + 20% Attack) Increases the damage of the next attack by 20% for every ally that acted this turn (including self). x 1
        • Power Focus Lvl 4 - Shield self for 7 x (50 + 20% Attack) Increases the damage of the next attack by 22% for every ally that acted this turn (including self). x 1
        • Power Focus Lvl 5 - Shield self for 8 x (50 + 20% Attack) Increases the damage of the next attack by 25% for every ally that acted this turn (including self). x 1
        • Power Lvl 2 - Applies Might (Buff) to whole party Applies Sorcery (Buff) to two random Monsters. x 1
        • Power Lvl 3 - Applies Might & Sorcery (Buffs) to whole party x 1
        • Ram Charge - 2 x 155% (310%) physical damage (neutral) Hits all enemies, ignores 25% of the target's Defense damage reduction value Applies Barrier (Buff) to whole party x 1
        • Relentless - Reduces the Mana Cost of all abilities by 25%. x 1
        • Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 1
        • Severe Hit - If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Armor Break (Debuff) and a stack of Wound. x 1
        • Sure Strike - First hit of an ability has a 10% increased Critical Chance and cannot be dodged. x 1
        • Utopia - Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn. x 1
        Drops
        • Brutus Egg - Consume to hatch: Brutus
        • Dumbbell - Attack +10 Health +100 - Allows this monster to receive an additional stack of Might + Regeneration (Additional stacks are only half as strong)
        • Hide+5 - Defense +65 Health +700
        • Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
        • Mass Potion - Heal all for 800
        Appearances
        • Ancient Woods - AncientWoods_Center1
        • Ancient Woods - AncientWoods_Center2
        • Ancient Woods - AncientWoods_Center3
        • Ancient Woods - AncientWoods_Center4
        • Ancient Woods - AncientWoods_Center5
        • Ancient Woods - AncientWoods_Center6
        • Ancient Woods - AncientWoods_Center7
        • Ancient Woods - AncientWoods_DarkRoom
        • Ancient Woods - AncientWoods_DarkRoom2
        • Ancient Woods - AncientWoods_DoorPuzzle
        • Ancient Woods - AncientWoods_DungeonEntrance
        • Ancient Woods - AncientWoods_East1
        • Ancient Woods - AncientWoods_East2
        • Ancient Woods - AncientWoods_East3
        • Ancient Woods - AncientWoods_East4
        • Ancient Woods - AncientWoods_North1
        • Ancient Woods - AncientWoods_North2
        • Ancient Woods - AncientWoods_North3
        • Ancient Woods - AncientWoods_North4
        • Ancient Woods - AncientWoods_North5
        • Ancient Woods - AncientWoods_South1
        • Ancient Woods - AncientWoods_South2
        • Ancient Woods - AncientWoods_South3
        • Ancient Woods - AncientWoods_South4
        • Ancient Woods - AncientWoods_SouthChampion
        • Ancient Woods - AncientWoods_SouthHidden1
        • Ancient Woods - AncientWoods_SouthHidden2
        • Ancient Woods - AncientWoods_SouthHidden3
        • Ancient Woods - AncientWoods_SouthHidden4
        • Ancient Woods - AncientWoods_TorchesRoom
        • Ancient Woods - AncientWoods_TreeOfEvolution
        • Ancient Woods - AncientWoods_West1
        • Ancient Woods - AncientWoods_West2
        • Ancient Woods - AncientWoods_West3
        • Ancient Woods - AncientWoods_West4
        • Ancient Woods - AncientWoods_West5
        • Ancient Woods - AncientWoods_West6
        • Ancient Woods - AncientWoods_West7
        • Ancient Woods - AncientWoods_WestDescent
        • Ancient Woods - AncientWoods_WestDescent2
        • Ancient Woods - AncientWoods_WestDescent3
        • Ancient Woods - AncientWoods_WestHidden
        • Ancient Woods - AncientWoods_WestHidden2
        • Ancient Woods - AncientWoods_WestJumpPuzzle