Ucan

This page lists details for the Monster Sanctuary monster: Ucan

Name
Ucan
Types
Explore Ability
Slash - Breaks hidden walls - Cuts through vines
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
    Light Shift Ability
    Divine Shield - Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack.
    Dark Shift Ability
    Relentless - Reduces the Mana Cost of all abilities by 25%.
    Skills and Quantities
    • Aqua Blast - 4 x 40% (160%) physical damage (water) cannot be dodged x 1
    • Aqua Blast Lvl 2 - 5 x 40% (200%) physical damage (water) cannot be dodged x 1
    • Aqua Blast Lvl 3 - 5 x 50% (250%) physical damage (water) cannot be dodged x 1
    • Aqua Blast Lvl 4 - 6 x 55% (330%) physical damage (water) cannot be dodged x 1
    • Aqua Blast Lvl 5 - 6 x 70% (420%) physical damage (water) cannot be dodged x 1
    • Armor Crush - Unique Aura: When a Monster in the party applies Armor Break on an enemy, 40% chance to spread it to another enemy. x 1
    • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
    • Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
    • Brawn over Brains - If this Monster would gain Sorcery (Buff), it gains Might (Buff) instead. x 1
    • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
    • Corrosive Assault - 2 x 150% (300%) physical damage (water) Hits all enemies, 40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff) x 1
    • Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
    • Crit Chance Plus - +5% Critical Chance x 1
    • Crit Damage Plus - +15% Critical Damage x 1
    • Critical Break - The first critical hit of an ability applies Armor Break (Debuff). x 1
    • Critical Healing - Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) x 1
    • Critical Liquid - Water attacks have 10% increased Critical Chance. x 1
    • Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 1
    • Defense Focus - Defense from equipment increased by 25%. x 1
    • Defense Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value. x 1
    • Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
    • Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 3
    • Divine Shield - Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack. x 1
    • Fire Weakness - Fire damage increased by 50% x 1
    • Forceful Might - Unique Aura: Might also makes all attacks ignore 10% of enemy's damage reduction. x 1
    • Fortress - Shield all for 3 x (350 + 30% Defense) Applies Barrier (Buff) to whole party x 1
    • Gigadrill - 6 x 100% (600%) physical damage (neutral) Applies Armor Break (Debuff) applies Might & Barrier (Buffs) to itself x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 2
    • Long Slash - 1 x 160% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Long Slash Lvl 2 - 1 x 210% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Long Slash Lvl 3 - 2 x 140% (280%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 21. Increases Mana Regeneration by 10) x 1
    • Might - Applies Might (Buff) to whole party x 1
    • Multi Armor Break - Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Multi Might - Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Phalanx - Applies Might (Buff) to whole party Applies Barrier (Buff) to a random Monster. x 1
    • Phalanx Lvl 2 - Applies Might (Buff) to whole party Applies Barrier (Buff) to two random Monsters. x 1
    • Phalanx Lvl 3 - Applies Might & Barrier (Buffs) to whole party x 1
    • Pinch - 2 x 175% (350%) physical damage (neutral) Applies Armor Break (Debuff) x 1
    • Pinch Lvl 2 - 2 x 215% (430%) physical damage (neutral) Applies Armor Break (Debuff) x 1
    • Pinch Lvl 3 - 2 x 265% (530%) physical damage (neutral) Applies Armor Break (Debuff) x 1
    • Precision - First hit of an ability has a 20% increased Critical Chance. x 1
    • Protected Offense - Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. x 1
    • Relentless - Reduces the Mana Cost of all abilities by 25%. x 1
    • Restore - Heal target for 4 x (50 + 20% Magic) Removes 1 Debuff x 1
    • Restore Lvl 2 - Heal target for 5 x (60 + 25% Magic) Removes 2 Debuffs x 1
    • Restore Lvl 3 - Heal target for 5 x (70 + 25% Magic) Removes 3 Debuffs x 1
    • Restore Lvl 4 - Heal target for 6 x (100 + 25% Magic) Removes 3 Debuffs x 1
    • Restore Lvl 5 - Heal target for 7 x (120 + 25% Magic) Removes 4 Debuffs x 1
    • Shared Might - Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might. x 1
    • Sheltered - While under the effect of a Shield, reduce all incoming damage by 15%. x 1
    • Shield - Shield all for 1 x (125 + 40% Defense) x 1
    • Shield Lvl 2 - Shield all for 1 x (200 + 45% Defense) x 1
    • Shield Lvl 3 - Shield all for 1 x (350 + 50% Defense) x 1
    • Shield Lvl 4 - Shield all for 2 x (250 + 25% Defense) x 1
    • Shield Lvl 5 - Shield all for 3 x (250 + 20% Defense) x 1
    • Situational Support - When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. x 1
    • Slash - 1 x 210% physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Slash Lvl 2 - 2 x 120% (240%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Slash Lvl 3 - 2 x 155% (310%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Slash Lvl 4 - 3 x 125% (375%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Slash Lvl 5 - 3 x 155% (465%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Splatter - Aura: When an enemy is knocked out, spread half of their Bleed stacks to the remaining enemies. (rounded up) x 1
    • Water Affinity - Water attacks deal 10% increased damage. x 1
    • Water Allegiance - Converts the element of all Neutral attacks to Water. Water attacks ignore water resistance. x 1
    • Water Resistance - Water damage reduced by 50% x 1
    • Water Surge - 5 x 70% (350%) physical damage (water) applies Might (Buff) to itself x 1
    • Water Surge Lvl 2 - 5 x 90% (450%) physical damage (water) applies Might & Barrier (Buffs) to itself x 1
    • Weapon Break - Unique Aura: Enemies with Armor Break (Debuff) get their Critical Chance decreased by 10%. x 1
    Drops
    Appearances
    • Horizon Beach - ForgottenWorld_Fall1
    • Horizon Beach - ForgottenWorld_FallHidden
    • Horizon Beach - HorizonBeach_Center1
    • Horizon Beach - HorizonBeach_Center2
    • Horizon Beach - HorizonBeach_Center3
    • Horizon Beach - HorizonBeach_Center4
    • Horizon Beach - HorizonBeach_Center5
    • Horizon Beach - HorizonBeach_Center6
    • Horizon Beach - HorizonBeach_Champion
    • Horizon Beach - HorizonBeach_East1
    • Horizon Beach - HorizonBeach_East2
    • Horizon Beach - HorizonBeach_East3
    • Horizon Beach - HorizonBeach_East4
    • Horizon Beach - HorizonBeach_East5
    • Horizon Beach - HorizonBeach_East6
    • Horizon Beach - HorizonBeach_EastChampion
    • Horizon Beach - HorizonBeach_EastHidden
    • Horizon Beach - HorizonBeach_FWEntrance1
    • Horizon Beach - HorizonBeach_FWEntrance2
    • Horizon Beach - HorizonBeach_FWEntrance3
    • Horizon Beach - HorizonBeach_FWEntrance4
    • Horizon Beach - HorizonBeach_FWExit
    • Horizon Beach - HorizonBeach_Farm
    • Horizon Beach - HorizonBeach_Fisher
    • Horizon Beach - HorizonBeach_Labyrinth
    • Horizon Beach - HorizonBeach_Pit
    • Horizon Beach - HorizonBeach_South1
    • Horizon Beach - HorizonBeach_South2
    • Horizon Beach - HorizonBeach_South3
    • Horizon Beach - HorizonBeach_South4
    • Horizon Beach - HorizonBeach_South5
    • Horizon Beach - HorizonBeach_South6
    • Horizon Beach - HorizonBeach_TreasureCave1
    • Horizon Beach - HorizonBeach_TreasureCave2
    • Horizon Beach - HorizonBeach_TreasureCave3
    • Horizon Beach - HorizonBeach_TreasureCave4
    • Horizon Beach - HorizonBeach_TreasureCave5
    • Horizon Beach - HorizonBeach_TreasureCaveEntrance
    • Horizon Beach - HorizonBeach_West1
    • Horizon Beach - HorizonBeach_West2
    • Horizon Beach - HorizonBeach_West3
    • Horizon Beach - HorizonBeach_West4
    • Horizon Beach - HorizonBeach_West5