Arachlich

This page lists details for the Monster Sanctuary monster: Arachlich

Name
Arachlich
Types
Explore Ability
Grapple - Pulls player towards a grappling anchor
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
    Dark Shift Ability
    Dark Instinct - Increases damage dealt by 20%.
    Skills and Quantities
    • Armor Bypass - This Monster's attacks ignore 20% of the target's Defense damage reduction value. x 1
    • Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
    • Blizzard - 3 x 100% (300%) magical damage (water) Hits all enemies, every hit has a 20% chance to apply Chill (Debuff). x 1
    • Blood Drive - Unique Aura: Whenever an enemy takes Poison, Burn or Congeal damage, there is a 75% chance to apply a Bleed stack equal to that damage. x 1
    • Congeal - Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. x 1
    • Crit Chance Plus - +5% Critical Chance x 2
    • Crit Damage Plus - +15% Critical Damage x 1
    • Critical Freeze - The first critical hit of an ability applies Chill (Debuff). x 1
    • Critical Hex - The first critical hit of an ability applies a random Debuff. x 1
    • Dark Instinct - Increases damage dealt by 20%. x 1
    • Dark Shroud - 8 x 75% (600%) magical damage (neutral) applies 2 stacks of Tether and Blind. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 3
    • Encapsulate - Heal target for 5 x (40 + 15% Magic) Shield target for 1 x (80% Max Mana) x 1
    • Encapsulate Lvl 2 - Heal target for 6 x (50 + 20% Magic) Shield target for 1 x (100% Max Mana) x 1
    • Encapsulate Lvl 3 - Heal target for 7 x (60 + 20% Magic) Shield target for 1 x (120% Max Mana) x 1
    • Encapsulate Lvl 4 - Heal target for 8 x (70 + 20% Magic) Shield target for 1 x (150% Max Mana) x 1
    • Encapsulate Lvl 5 - Heal target for 9 x (90 + 20% Magic) Shield target for 1 x (200% Max Mana) x 1
    • Feast - Aura: Whenever an enemy takes Bleed damage, heal all Monsters in the party by 15% of that amount. x 1
    • Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive) x 1
    • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
    • Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
    • Ice Bolt - 1 x 220% magical damage (water) Applies Chill (Debuff) x 1
    • Ice Bolt Lvl 2 - 1 x 275% magical damage (water) Applies Chill (Debuff) x 1
    • Ice Bolt Lvl 3 - 1 x 335% magical damage (water) Applies Chill (Debuff) x 1
    • Ice Bolt Lvl 4 - 1 x 410% magical damage (water) Applies Chill (Debuff) x 1
    • Ice Bolt Lvl 5 - 1 x 510% magical damage (water) Applies Chill (Debuff) x 1
    • Ice Storm - 1 x 160% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
    • Ice Storm Lvl 2 - 1 x 210% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
    • Ice Storm Lvl 3 - 2 x 130% (260%) magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
    • Initial Chill - Apply Chill (Debuff) to a random enemy at the start of combat. x 1
    • Initial Poison - Apply Poison (Debuff) on a random enemy at the start of combat. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
    • Magical Weakness - Magical damage increased by 50% x 1
    • Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 2
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
    • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
    • Multi Chill - Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Necromancy - Unique Aura: Whenever a Monster in the party is revived, it additionally heals 20% of its Max Health, gains 3 random Debuffs and 3 Age stacks. x 1
    • Neutral Resistance - Neutral damage reduced by 50% x 1
    • Occult Power - Grants target Goblin or Occult Monster 4 random Buffs and a shield equal to 40% of their Max Health. x 1
    • Phoenix Affinity - When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health. x 1
    • Poison Bomb - 1 x 210% magical damage (earth) Applies Poison (Debuff) x 1
    • Poison Bomb Lvl 2 - 2 x 120% (240%) magical damage (earth) Applies Poison (Debuff) x 1
    • Poison Bomb Lvl 3 - 2 x 150% (300%) magical damage (earth) Applies Poison (Debuff) x 1
    • Poison Bomb Lvl 4 - 3 x 120% (360%) magical damage (earth) Applies Poison (Debuff) x 1
    • Poison Bomb Lvl 5 - 3 x 155% (465%) magical damage (earth) Applies Poison (Debuff) x 1
    • Poison Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
    • Poison Cloud Lvl 2 - 1 x 200% magical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
    • Poison Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
    • Replenish - Heal all for 2 x (300 + 50% Magic) Shield all for 2 x (350 + 50% Magic) x 1
    • Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
    • Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
    • Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
    • Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 2
    • Shadow Grasp - 5 x 75% (375%) magical damage (neutral) applies 2 stacks of Blind. x 1
    • Shadow Grasp Lvl 2 - 5 x 95% (475%) magical damage (neutral) applies 3 stacks of Blind. x 1
    • Shadow Storm - 2 x 65% (130%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
    • Shadow Storm Lvl 2 - 2 x 80% (160%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
    • Shadow Storm Lvl 3 - 2 x 110% (220%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
    • Shadow Storm Lvl 4 - 2 x 145% (290%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
    • Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
    • Shield Burst - Expends 90% of all Shield to deal magical (neutral) damage to a single enemy equal to 140% of the Shield strength, cannot be dodged, cannot critically hit x 1
    • Shield Burst Lvl 2 - Expends 90% of all Shield to deal magical (neutral) damage to a single enemy equal to 175% of the Shield strength, cannot be dodged, cannot critically hit x 1
    • Sure Strike - First hit of an ability has a 10% increased Critical Chance and cannot be dodged. x 1
    • Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
    • Water Resistance - Water damage reduced by 50% x 1
    Drops
    • Arachlich Egg - Consume to hatch: Arachlich
    • Gold - Level 5 rare upgrade material
    • Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
    • Phoenix Serum - Revives target Heal target for 5 x 450
    • Silk - Level 4 common upgrade material
    Appearances
    • Underworld - Underworld_Center1
    • Underworld - Underworld_Center2
    • Underworld - Underworld_Center3
    • Underworld - Underworld_Center4
    • Underworld - Underworld_CenterHidden
    • Underworld - Underworld_East1
    • Underworld - Underworld_East2
    • Underworld - Underworld_East3
    • Underworld - Underworld_East4
    • Underworld - Underworld_East5
    • Underworld - Underworld_EastCatacomb1
    • Underworld - Underworld_EastCatacomb10
    • Underworld - Underworld_EastCatacomb2
    • Underworld - Underworld_EastCatacomb3
    • Underworld - Underworld_EastCatacomb4
    • Underworld - Underworld_EastCatacomb5
    • Underworld - Underworld_EastCatacomb6
    • Underworld - Underworld_EastCatacomb7
    • Underworld - Underworld_EastCatacomb8
    • Underworld - Underworld_EastCatacomb9
    • Underworld - Underworld_West1
    • Underworld - Underworld_West2
    • Underworld - Underworld_West3
    • Underworld - Underworld_West4
    • Underworld - Underworld_West5
    • Underworld - Underworld_West6
    • Underworld - Underworld_WestCatacomb1
    • Underworld - Underworld_WestCatacomb10
    • Underworld - Underworld_WestCatacomb2
    • Underworld - Underworld_WestCatacomb3
    • Underworld - Underworld_WestCatacomb4
    • Underworld - Underworld_WestCatacomb5
    • Underworld - Underworld_WestCatacomb6
    • Underworld - Underworld_WestCatacomb7
    • Underworld - Underworld_WestCatacomb8
    • Underworld - Underworld_WestCatacomb9