Fumagus

This page lists details for the Monster Sanctuary monster: Fumagus

Name
Fumagus
Types
Explore Ability
Spore Shroud - Avoids Monster encounters - Opens magical vines
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Evolves From
    Light Shift Ability
    Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks.
    Dark Shift Ability
    Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
    Skills and Quantities
    • Arcane Barrage - 10 x 65% (650%) magical damage (neutral) Shield self for 1 x (750 + 200% Max Mana) x 1
    • Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
    • Arcane Diffusion - 5 x 80% (400%) magical damage (neutral) Removes 2 Buffs from target x 1
    • Arcane Diffusion Lvl 2 - 5 x 100% (500%) magical damage (neutral) Removes 3 Buffs from target x 1
    • Aurora's Shield - Shield all for 3 x (300 + 25% Defense) Removes 2 Debuffs from all allies x 1
    • Buff Corruption - Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%. x 1
    • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
    • Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 1
    • Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
    • Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 4
    • Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
    • Double Strike - On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits) x 1
    • Earth Allegiance - Converts the element of all Neutral attacks to Earth. Earth attacks ignore Earth resistance. x 1
    • Earth Resistance - Earth damage reduced by 50% x 1
    • Encapsulate - Heal target for 5 x (40 + 15% Magic) Shield target for 1 x (80% Max Mana) x 1
    • Encapsulate Lvl 2 - Heal target for 6 x (50 + 20% Magic) Shield target for 1 x (100% Max Mana) x 1
    • Encapsulate Lvl 3 - Heal target for 7 x (60 + 20% Magic) Shield target for 1 x (120% Max Mana) x 1
    • Encapsulate Lvl 4 - Heal target for 8 x (70 + 20% Magic) Shield target for 1 x (150% Max Mana) x 1
    • Encapsulate Lvl 5 - Heal target for 9 x (90 + 20% Magic) Shield target for 1 x (200% Max Mana) x 1
    • Fire Weakness - Fire damage increased by 50% x 1
    • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
    • Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
    • Initial Weakness - Apply Weakness (Debuff) to a random enemy at the start of combat. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 5
    • Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
    • Mana Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value. x 2
    • Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 4
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
    • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 2
    • Mass Restore - Heal all for (200 + 70% Magic) Removes 1 Debuff from all allies x 1
    • Mass Restore Lvl 2 - Heal all for 2 x (175 + 40% Magic) Removes 1 Debuff from all allies x 1
    • Mass Restore Lvl 3 - Heal all for 2 x (250 + 50% Magic) Removes 2 Debuffs from all allies x 1
    • Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Poisoning Soil - Every Earth attack hit has a 15% chance to apply Poison. x 1
    • Primal Hex - Aura: Every damaging hit, heal and shield by Nature and Mage Monsters in the party has a 4% chance to apply a random Debuff on an enemy. x 1
    • Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
    • Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
    • Restoring Shield - Shield target for 4 x (50 + 15% Defense) Removes 1 Debuff x 1
    • Restoring Shield Lvl 2 - Shield target for 5 x (60 + 15% Defense) Removes 2 Debuffs x 1
    • Restoring Shield Lvl 3 - Shield target for 6 x (75 + 15% Defense) Removes 2 Debuffs x 1
    • Restoring Shield Lvl 4 - Shield target for 6 x (100 + 15% Defense) Removes 3 Debuffs x 1
    • Restoring Shield Lvl 5 - Shield target for 7 x (125 + 15% Defense) Removes 4 Debuffs x 1
    • Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
    • Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
    • Spore - 3 x 55% (165%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
    • Spore Cloud Lvl 2 - 2 x 95% (190%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
    • Spore Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
    • Spore Lvl 2 - 4 x 50% (200%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Lvl 4 - 5 x 65% (325%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Lvl 5 - 6 x 70% (420%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Nebula - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Weakness (Debuff). x 1
    • Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks. x 1
    • Weakening Shield - Shield all for 2 x (200 + 20% Defense + 20% Attack) Applies Weakness (Debuff) to a random enemy x 1
    • Weakening Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Attack) Applies Weakness (Debuff) to 2 random enemies x 1
    Drops
    • Cookie Mushroom - Increases damage, healing and shielding of this monster by 3%.
    • Druid Soul - Required to evolve certain Monsters
    • Fungi Egg - Consume to hatch: Fungi
    • Hood+4 - Health +530 Mana Regeneration +28
    • Linen - Level 5 common upgrade material
    Appearances
    • Forgotten World - ForgottenWorld_Caves1
    • Forgotten World - ForgottenWorld_Caves10
    • Forgotten World - ForgottenWorld_Caves11
    • Forgotten World - ForgottenWorld_Caves12
    • Forgotten World - ForgottenWorld_Caves2
    • Forgotten World - ForgottenWorld_Caves3
    • Forgotten World - ForgottenWorld_Caves4
    • Forgotten World - ForgottenWorld_Caves5
    • Forgotten World - ForgottenWorld_Caves6
    • Forgotten World - ForgottenWorld_Caves7
    • Forgotten World - ForgottenWorld_Caves8
    • Forgotten World - ForgottenWorld_Caves9
    • Forgotten World - ForgottenWorld_CavesStudy
    • Forgotten World - ForgottenWorld_Climb1
    • Forgotten World - ForgottenWorld_Climb2
    • Forgotten World - ForgottenWorld_Climb3
    • Forgotten World - ForgottenWorld_Climb4
    • Forgotten World - ForgottenWorld_Climb5
    • Forgotten World - ForgottenWorld_ClimbPuzzle
    • Forgotten World - ForgottenWorld_ClimbSide
    • Forgotten World - ForgottenWorld_DarkRoom
    • Forgotten World - ForgottenWorld_DracomerLair
    • Forgotten World - ForgottenWorld_Fall2
    • Forgotten World - ForgottenWorld_ForgottenWorldIntro
    • Forgotten World - ForgottenWorld_Jungle1
    • Forgotten World - ForgottenWorld_Jungle2
    • Forgotten World - ForgottenWorld_Jungle3
    • Forgotten World - ForgottenWorld_Jungle4
    • Forgotten World - ForgottenWorld_Jungle5
    • Forgotten World - ForgottenWorld_Jungle6
    • Forgotten World - ForgottenWorld_JungleHidden
    • Forgotten World - ForgottenWorld_JungleShortcut
    • Forgotten World - ForgottenWorld_MCPath1
    • Forgotten World - ForgottenWorld_MCPath2
    • Forgotten World - ForgottenWorld_MCPath3
    • Forgotten World - ForgottenWorld_TarPits1
    • Forgotten World - ForgottenWorld_TarPits2
    • Forgotten World - ForgottenWorld_TarPits3
    • Forgotten World - ForgottenWorld_TarPits4
    • Forgotten World - ForgottenWorld_TarPits5
    • Forgotten World - ForgottenWorld_TarPits6
    • Forgotten World - ForgottenWorld_TarPits7
    • Forgotten World - ForgottenWorld_TarPits8
    • Forgotten World - ForgottenWorld_TarPits9
    • Forgotten World - ForgottenWorld_TarPitsHidden1
    • Forgotten World - ForgottenWorld_TerradrileLair1
    • Forgotten World - ForgottenWorld_TerradrileLair2
    • Forgotten World - ForgottenWorld_WandererRoom
    • Forgotten World - ForgottenWorld_Waters1
    • Forgotten World - ForgottenWorld_Waters2
    • Forgotten World - ForgottenWorld_Waters3
    • Forgotten World - ForgottenWorld_Waters4
    • Forgotten World - ForgottenWorld_Waters5
    • Forgotten World - ForgottenWorld_WatersHidden
    • Forgotten World - ForgottenWorld_WorldTree