This page lists details for the Monster Sanctuary monster: Spectral Eagle
- Name
- Spectral Eagle
- Types
- Explore Ability
- Flying - Levitates the player
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Charged Up - Increases Damage dealt, Reduces Damage taken and Mana Cost by 1% for every Charge stack. Capped at 15 stacks.
- Dark Shift Ability
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.
- Skills and Quantities
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
- Ball Lightning - 8 x 70% (560%) magical damage (wind) - Triggers Shock (Debuff) Damage on all enemies every hit has a 15% chance to apply Shock (Debuff). x 1
- Berserk - If a single hit deals more than 25% of the enemy's Max HP (10% against Champions), gain 8 Charge stacks. (Once per attack) x 1
- Charged Start - This Monster starts combat with 7 Charge stacks. x 1
- Charged Up - Increases Damage dealt, Reduces Damage taken and Mana Cost by 1% for every Charge stack. Capped at 15 stacks. x 1
- Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
- Crit Chance Plus - +5% Critical Chance x 1
- Crit Damage Plus - +15% Critical Damage x 1
- Critical Edge - Each Critical Hit grants this Monster a Charge stack. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%. x 1
- Energize - Unique Aura: Monsters in the party recover 7.5% of Max Health when they trigger Shock damage. x 1
- Evasion - Critical Chance also increases the chance to dodge enemy hits by 20% of the value. x 1
- Explosion - 1 x 220% physical damage (fire) x 1
- Explosion Lvl 2 - 1 x 275% physical damage (fire) x 1
- Explosion Lvl 3 - 1 x 340% physical damage (fire) x 1
- Explosion Lvl 4 - 1 x 425% physical damage (fire) x 1
- Explosion Lvl 5 - 1 x 530% physical damage (fire) x 1
- Explosive Blast - 1 x 165% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 2 - 1 x 220% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 3 - 2 x 130% (260%) physical damage (fire) Hits all enemies x 1
- Feather Storm - 6 x 25% (150%) physical damage (wind) x 1
- Feather Storm Lvl 2 - 6 x 35% (210%) physical damage (wind) x 1
- Feather Storm Lvl 3 - 6 x 45% (270%) physical damage (wind) x 1
- Feather Storm Lvl 4 - 7 x 50% (350%) physical damage (wind) x 1
- Feather Storm Lvl 5 - 7 x 65% (455%) physical damage (wind) x 1
- Fire Affinity - Fire attacks deal 10% increased damage. x 1
- Fire Pillar - 3 x 200% (600%) magical damage (fire) applies Sorcery, Regeneration & Spellshield (Buffs) to itself x 1
- Fire Resistance - Fire damage reduced by 50% x 1
- First Impact - Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) x 2
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
- Hybrid Shield - At the start of combat, apply a Shield equal to 100% of Attack and Magic value. x 1
- Impactful Shock - Unique Aura: Shock hits have a 40% increased Critical Chance and do 10% increased base damage. x 1
- Initial Shock - Apply Shock (Debuff) on a random enemy at the start of combat. x 1
- Lightning Bolt - 3 x 60% (180%) magical damage (wind) x 1
- Lightning Bolt Lvl 2 - 3 x 80% (240%) magical damage (wind) x 1
- Lightning Bolt Lvl 3 - 4 x 70% (280%) magical damage (wind) x 1
- Lightning Bolt Lvl 4 - 4 x 90% (360%) magical damage (wind) x 1
- Lightning Bolt Lvl 5 - 5 x 95% (475%) magical damage (wind) x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 1
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
- Might - Applies Might (Buff) to whole party x 1
- Multi Hybrid - Aura: Might (Buff) and Sorcery (Buff) can be stacked one additional time. Additional stacks are only half as strong. x 1
- Multi Shock - Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger. x 1
- Napalm - 2 x 150% (300%) physical damage (fire) Hits all enemies, 75% chance to apply Burn (Debuff) x 1
- Phoenix Affinity - When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health. x 1
- Power - Applies Might (Buff) to whole party Applies Sorcery (Buff) to a random Monster. x 1
- Power Lvl 2 - Applies Might (Buff) to whole party Applies Sorcery (Buff) to two random Monsters. x 1
- Power Lvl 3 - Applies Might & Sorcery (Buffs) to whole party x 1
- Precision - First hit of an ability has a 20% increased Critical Chance. x 1
- Reborn from Ashes - When this monster is revived or revives another monster, it additionally heals 30% of its Max Health and gains 7 Charge stacks. x 1
- Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
- Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
- Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
- Shocking Hit - If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Shock (Debuff) and a stack of Blind. x 1
- Solar Burst - 1 x 170% magical damage (fire) Hits all enemies x 1
- Solar Burst Lvl 2 - 2 x 105% (210%) magical damage (fire) Hits all enemies x 1
- Solar Burst Lvl 3 - 3 x 85% (255%) magical damage (fire) Hits all enemies x 1
- Sure Strike - First hit of an ability has a 10% increased Critical Chance and cannot be dodged. x 1
- Thunder Strike - 1 x 370% magical damage (wind) Deals additional 3 x 20% (60%) damage if the target has Shock (Debuff) x 1
- Thunder Strike Lvl 2 - 1 x 460% magical damage (wind) Deals additional 4 x 20% (80%) damage if the target has Shock (Debuff) x 1
- Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Water Weakness - Water damage increased by 50% x 1
- Wind Affinity - Wind attacks deal 10% increased damage. x 1
- Drops
- Appearances