Beetloid

This page lists details for the Monster Sanctuary monster: Beetloid

Name
Beetloid
Types
Explore Ability
Lightning Bolt - Enkindles torches - Activates lightning orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Leadership - Whenever this Monster gets a Charge stack, share it with another Monster in your party.
    Dark Shift Ability
    Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster.
    Skills and Quantities
    • Arcane Shield - Shield target for 4 x (90 + 40% Magic) Applies Sorcery (Buff) x 1
    • Arcane Shield Lvl 2 - Shield target for 5 x (90 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
    • Arcane Shield Lvl 3 - Shield target for 6 x (120 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
    • Armor Up - Shield all for 1 x (750 + 75% Defense) Applies Barrier & Glory (Buffs) to whole party x 1
    • Bounty - This Monster gets 2 random Buffs when an enemy Monster is knocked out. x 1
    • Buff Charging - When this Monster applies a Buff, it gains a Charge stack. x 1
    • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
    • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
    • Chain Lightning - Unique Aura: When a Monster in the party applies Shock on an enemy, 40% chance to spread it to another enemy. x 1
    • Charge Amplifier - Aura: All Charge stacks in the party are 33% stronger. x 1
    • Charge Beam - 3 x 100% (300%) magical damage (wind) applies Sorcery (Buff) to itself x 1
    • Charge Beam Lvl 2 - 4 x 95% (380%) magical damage (wind) applies Sorcery (Buff) to itself x 1
    • Charge Beam Lvl 3 - 5 x 95% (475%) magical damage (wind) applies Sorcery (Buff) to itself x 1
    • Charging Shield - Shield self for 60 when receiving a Charge stack. x 1
    • Combo Buffing - Every Buff action applies one additional random Buff. x 1
    • Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 2
    • Critical Sorcery - Unique Aura: Sorcery also increases the critical chance by 6%. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 4
    • Earth Weakness - Earth damage increased by 50% x 1
    • Electrocute - 3 x 100% (300%) magical damage (wind) Hits all enemies, every hit has a 20% chance to apply Shock (Debuff). x 1
    • Electrolytes - Unique Aura: Monsters in the party have a 75% chance to remove a Debuff from themselves when they trigger Shock damage. x 1
    • Enchantment - Applies Regeneration (Buff) to whole party Applies Sorcery (Buff) to a random Monster. x 1
    • Enchantment Lvl 2 - Applies Regeneration (Buff) to whole party Applies Sorcery (Buff) to two random Monsters. x 1
    • Enchantment Lvl 3 - Applies Regeneration & Sorcery (Buffs) to whole party x 1
    • Energize - Unique Aura: Monsters in the party recover 7.5% of Max Health when they trigger Shock damage. x 1
    • Enlighten - Applies Sorcery (Buff) to whole party Applies Barrier (Buff) to a random Monster. x 1
    • Enlighten Lvl 2 - Applies Sorcery (Buff) to whole party Applies Barrier (Buff) to two random Monsters. x 1
    • Enlighten Lvl 3 - Applies Sorcery & Barrier (Buffs) to whole party x 1
    • Full Potential - Shield target for 25% of target's Max Health Applies Might, Sorcery, Regeneration, Sidekick, Agility & Spellshield (Buffs) x 1
    • Glare - When this Monster gets attacked, apply a stack of Blind on the attacker. x 1
    • Gold Sense - Increases Gold gained after combat by 10%. (If this Monster is participating in combat) x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
    • Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
    • Leadership - Whenever this Monster gets a Charge stack, share it with another Monster in your party. x 1
    • Lightning Bolt - 3 x 60% (180%) magical damage (wind) x 1
    • Lightning Bolt Lvl 2 - 3 x 80% (240%) magical damage (wind) x 1
    • Lightning Bolt Lvl 3 - 4 x 70% (280%) magical damage (wind) x 1
    • Lightning Bolt Lvl 4 - 4 x 90% (360%) magical damage (wind) x 1
    • Lightning Bolt Lvl 5 - 5 x 95% (475%) magical damage (wind) x 1
    • Magic Attack - This Monster's basic attack is replaced by Magic Attack: 6 x 60% (360%) magical damage, gain a random Buff. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 4
    • Magic Powered Shield - At the start of combat, apply a Shield equal to 150% of Magic value. x 1
    • Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
    • Mana Symbiosis - Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) x 1
    • Multi Sorcery - Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Regeneration - Applies Regeneration (Buff) to whole party x 1
    • Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 1
    • Shared Sorcery - Whenever this Monster gains Sorcery (Buff), another random Monster in the party also gains Sorcery. x 1
    • Sheltered - While under the effect of a Shield, reduce all incoming damage by 15%. x 1
    • Shield - Shield all for 1 x (125 + 40% Defense) x 1
    • Shield Lvl 2 - Shield all for 1 x (200 + 45% Defense) x 1
    • Shield Lvl 3 - Shield all for 1 x (350 + 50% Defense) x 1
    • Shield Lvl 4 - Shield all for 2 x (250 + 25% Defense) x 1
    • Shield Lvl 5 - Shield all for 3 x (250 + 20% Defense) x 1
    • Shocking Current - Every Wind attack hit has a 15% chance to apply Shock. x 1
    • Sorcery - Applies Sorcery (Buff) to whole party x 1
    • Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
    • Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
    • Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
    • Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
    • Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
    • Wind Affinity - Wind attacks deal 10% increased damage. x 1
    • Wind Resistance - Wind damage reduced by 50% x 1
    Drops
    Appearances
    • Abandoned Tower - AbandonedTower_Center1
    • Abandoned Tower - AbandonedTower_Center10
    • Abandoned Tower - AbandonedTower_Center11
    • Abandoned Tower - AbandonedTower_Center12
    • Abandoned Tower - AbandonedTower_Center2
    • Abandoned Tower - AbandonedTower_Center3
    • Abandoned Tower - AbandonedTower_Center4
    • Abandoned Tower - AbandonedTower_Center5
    • Abandoned Tower - AbandonedTower_Center6
    • Abandoned Tower - AbandonedTower_Center7
    • Abandoned Tower - AbandonedTower_Center8
    • Abandoned Tower - AbandonedTower_Center9
    • Abandoned Tower - AbandonedTower_Entrance
    • Abandoned Tower - AbandonedTower_Final
    • Abandoned Tower - AbandonedTower_North1
    • Abandoned Tower - AbandonedTower_North2
    • Abandoned Tower - AbandonedTower_North3
    • Abandoned Tower - AbandonedTower_North4
    • Abandoned Tower - AbandonedTower_North5
    • Abandoned Tower - AbandonedTower_North6
    • Abandoned Tower - AbandonedTower_North7
    • Abandoned Tower - AbandonedTower_North8
    • Abandoned Tower - AbandonedTower_North9
    • Abandoned Tower - AbandonedTower_NorthHidden
    • Abandoned Tower - AbandonedTower_South1
    • Abandoned Tower - AbandonedTower_South2
    • Abandoned Tower - AbandonedTower_South3
    • Abandoned Tower - AbandonedTower_South4
    • Abandoned Tower - AbandonedTower_South5
    • Abandoned Tower - AbandonedTower_South6
    • Abandoned Tower - AbandonedTower_South7
    • Abandoned Tower - AbandonedTower_South8
    • Abandoned Tower - AbandonedTower_SouthHidden1
    • Abandoned Tower - AbandonedTower_SouthHidden2
    • Stronghold Dungeon - StrongholdDungeon_Central1
    • Stronghold Dungeon - StrongholdDungeon_Central2
    • Stronghold Dungeon - StrongholdDungeon_Central3
    • Stronghold Dungeon - StrongholdDungeon_Central4
    • Stronghold Dungeon - StrongholdDungeon_Central5
    • Stronghold Dungeon - StrongholdDungeon_Central6
    • Stronghold Dungeon - StrongholdDungeon_Central7
    • Stronghold Dungeon - StrongholdDungeon_CentralHidden
    • Stronghold Dungeon - StrongholdDungeon_East1
    • Stronghold Dungeon - StrongholdDungeon_East2
    • Stronghold Dungeon - StrongholdDungeon_East3
    • Stronghold Dungeon - StrongholdDungeon_East4
    • Stronghold Dungeon - StrongholdDungeon_East5
    • Stronghold Dungeon - StrongholdDungeon_EastHidden
    • Stronghold Dungeon - StrongholdDungeon_EastKeys
    • Stronghold Dungeon - StrongholdDungeon_Entrance
    • Stronghold Dungeon - StrongholdDungeon_Hidden1
    • Stronghold Dungeon - StrongholdDungeon_Jail
    • Stronghold Dungeon - StrongholdDungeon_JailHidden
    • Stronghold Dungeon - StrongholdDungeon_Library
    • Stronghold Dungeon - StrongholdDungeon_Library2
    • Stronghold Dungeon - StrongholdDungeon_North1
    • Stronghold Dungeon - StrongholdDungeon_North2
    • Stronghold Dungeon - StrongholdDungeon_North3
    • Stronghold Dungeon - StrongholdDungeon_North4
    • Stronghold Dungeon - StrongholdDungeon_North5
    • Stronghold Dungeon - StrongholdDungeon_North6
    • Stronghold Dungeon - StrongholdDungeon_NorthHidden
    • Stronghold Dungeon - StrongholdDungeon_South1
    • Stronghold Dungeon - StrongholdDungeon_South2
    • Stronghold Dungeon - StrongholdDungeon_South3
    • Stronghold Dungeon - StrongholdDungeon_South4
    • Stronghold Dungeon - StrongholdDungeon_South5
    • Stronghold Dungeon - StrongholdDungeon_SummonRoom
    • Stronghold Dungeon - StrongholdDungeon_West1
    • Stronghold Dungeon - StrongholdDungeon_West2
    • Stronghold Dungeon - StrongholdDungeon_West3
    • Stronghold Dungeon - StrongholdDungeon_West4
    • Stronghold Dungeon - StrongholdDungeon_WestHidden