This page lists details for the Monster Sanctuary monster: Rathops
- Name
- Rathops
- Types
- Explore Ability
- Charging Mount - Player can ride the Monster - Breaks hidden walls - Destroys diamond blocks
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage.
- Dark Shift Ability
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
- Skills and Quantities
- Armor Shred - Every hit has a 10% chance to apply Armor Break. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Burning Charge - 1 x 125% physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
- Burning Charge Lvl 2 - 2 x 75% (150%) physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
- Burning Charge Lvl 3 - 2 x 95% (190%) physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
- Burning Charge Lvl 4 - 2 x 120% (240%) physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
- Burning Desire - Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 4% of each Monster's Max Health. x 1
- Charged Destruction - Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Weakness or Armor Break to a random enemy. x 1
- Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 2
- Cooling - Every hit has a 10% chance to apply Chill. x 1
- Crit Chance Plus - +5% Critical Chance x 1
- Crit Damage Focus - Critical Damage values from equipment increased by 50%. x 1
- Crit Damage Plus - +15% Critical Damage x 3
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 2
- Critical Exploit - Attacks that exploit an enemy's weakness have 10% increased Critical Chance. x 1
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
- Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Fiery Stabs - 4 x 35% (140%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Fiery Stabs Lvl 2 - 4 x 50% (200%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Fiery Stabs Lvl 3 - 5 x 50% (250%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Fiery Stabs Lvl 4 - 5 x 65% (325%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Fiery Stabs Lvl 5 - 5 x 85% (425%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Full Protect - Redirects the next attack targeting each ally to this Monster. Shield self for 4 x (150 + 20% Defense) x 1
- Full Protect Lvl 2 - Redirects the next attack targeting each ally to this Monster. Shield self for 5 x (175 + 20% Defense) x 1
- Full Protect Lvl 3 - Redirects the next attack targeting each ally to this Monster. Shield self for 6 x (200 + 20% Defense) x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Ice Spear Volley - 2 x 95% (190%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Spear Volley Lvl 2 - 2 x 125% (250%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Icy Shots - 4 x 40% (160%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 2 - 5 x 40% (200%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 3 - 6 x 40% (240%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 4 - 6 x 55% (330%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 5 - 7 x 60% (420%) physical damage (water) Critical Damage +45% x 1
- Impale - 4 x 40% (160%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Impale Lvl 2 - 5 x 40% (200%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Impale Lvl 3 - 5 x 55% (275%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Impale Lvl 4 - 6 x 55% (330%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Impale Lvl 5 - 6 x 70% (420%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Kindle - Every hit has a 10% chance to apply Burn. x 1
- Lava Shield - Shield all for 2 x (200 + 20% Defense + 20% Attack) Applies Armor Break (Debuff) to a random enemy x 1
- Lava Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Attack) Applies Armor Break (Debuff) to 2 random enemies x 1
- Lightning Assault - 2 x 90% (180%) physical damage (wind) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Assault Lvl 2 - 2 x 120% (240%) physical damage (wind) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash - 2 x 85% (170%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 2 - 2 x 115% (230%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 3 - 3 x 95% (285%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 4 - 3 x 120% (360%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 5 - 4 x 110% (440%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Load Up - Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 21. Increases Mana Regeneration by 10) x 3
- Mega Protect - Redirects the next attack targeting each ally to this Monster. Shield all for 3 x (250 + 30% Defense) x 1
- Meteorite Shower - 2 x 175% (350%) physical damage (fire) Hits all enemies Shield all allies for 1 x (700 + 150% Attack) x 1
- Predation - When this Monster spends a turn without attacking, it gains a Predation stack. x 1
- Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
- Reckless Mending - Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. x 1
- Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 1
- Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
- Shatter - Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. x 1
- Skirmish - Aura: When allied Beasts or Reptiles spend a turn without attacking, apply Bleed on enemies equal to 5% of their current Health. (2% vs. Champions, Infinity Arena) x 1
- Splatter - Aura: When an enemy is knocked out, spread half of their Bleed stacks to the remaining enemies. (rounded up) x 1
- Tectonic Spikes - 3 x 100% (300%) physical damage (earth) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Water Resistance - Water damage reduced by 50% x 1
- Weakening Shield - Shield all for 2 x (200 + 20% Defense + 20% Attack) Applies Weakness (Debuff) to a random enemy x 1
- Weakening Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Attack) Applies Weakness (Debuff) to 2 random enemies x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Emerald - Level 5 rare upgrade material
- Gold - Level 5 rare upgrade material
- Linen - Level 5 common upgrade material
- Raspberry - Crit Damage +10%
- Rathops Egg - Consume to hatch: Rathops
- Appearances
- Forgotten World - ForgottenWorld_Caves1
- Forgotten World - ForgottenWorld_Caves10
- Forgotten World - ForgottenWorld_Caves11
- Forgotten World - ForgottenWorld_Caves12
- Forgotten World - ForgottenWorld_Caves2
- Forgotten World - ForgottenWorld_Caves3
- Forgotten World - ForgottenWorld_Caves4
- Forgotten World - ForgottenWorld_Caves5
- Forgotten World - ForgottenWorld_Caves6
- Forgotten World - ForgottenWorld_Caves7
- Forgotten World - ForgottenWorld_Caves8
- Forgotten World - ForgottenWorld_Caves9
- Forgotten World - ForgottenWorld_CavesStudy
- Forgotten World - ForgottenWorld_Climb1
- Forgotten World - ForgottenWorld_Climb2
- Forgotten World - ForgottenWorld_Climb3
- Forgotten World - ForgottenWorld_Climb4
- Forgotten World - ForgottenWorld_Climb5
- Forgotten World - ForgottenWorld_ClimbPuzzle
- Forgotten World - ForgottenWorld_ClimbSide
- Forgotten World - ForgottenWorld_DarkRoom
- Forgotten World - ForgottenWorld_DracomerLair
- Forgotten World - ForgottenWorld_Fall2
- Forgotten World - ForgottenWorld_ForgottenWorldIntro
- Forgotten World - ForgottenWorld_Jungle1
- Forgotten World - ForgottenWorld_Jungle2
- Forgotten World - ForgottenWorld_Jungle3
- Forgotten World - ForgottenWorld_Jungle4
- Forgotten World - ForgottenWorld_Jungle5
- Forgotten World - ForgottenWorld_Jungle6
- Forgotten World - ForgottenWorld_JungleHidden
- Forgotten World - ForgottenWorld_JungleShortcut
- Forgotten World - ForgottenWorld_MCPath1
- Forgotten World - ForgottenWorld_MCPath2
- Forgotten World - ForgottenWorld_MCPath3
- Forgotten World - ForgottenWorld_TarPits1
- Forgotten World - ForgottenWorld_TarPits2
- Forgotten World - ForgottenWorld_TarPits3
- Forgotten World - ForgottenWorld_TarPits4
- Forgotten World - ForgottenWorld_TarPits5
- Forgotten World - ForgottenWorld_TarPits6
- Forgotten World - ForgottenWorld_TarPits7
- Forgotten World - ForgottenWorld_TarPits8
- Forgotten World - ForgottenWorld_TarPits9
- Forgotten World - ForgottenWorld_TarPitsHidden1
- Forgotten World - ForgottenWorld_TerradrileLair1
- Forgotten World - ForgottenWorld_TerradrileLair2
- Forgotten World - ForgottenWorld_WandererRoom
- Forgotten World - ForgottenWorld_Waters1
- Forgotten World - ForgottenWorld_Waters2
- Forgotten World - ForgottenWorld_Waters3
- Forgotten World - ForgottenWorld_Waters4
- Forgotten World - ForgottenWorld_Waters5
- Forgotten World - ForgottenWorld_WatersHidden
- Forgotten World - ForgottenWorld_WorldTree