Rathops

This page lists details for the Monster Sanctuary monster: Rathops

Name
Rathops
Types
Explore Ability
Charging Mount - Player can ride the Monster - Breaks hidden walls - Destroys diamond blocks
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
    Light Shift Ability
    Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage.
    Dark Shift Ability
    Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
    Skills and Quantities
    • Armor Shred - Every hit has a 10% chance to apply Armor Break. x 1
    • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
    • Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
    • Burning Charge - 1 x 125% physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
    • Burning Charge Lvl 2 - 2 x 75% (150%) physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
    • Burning Charge Lvl 3 - 2 x 95% (190%) physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
    • Burning Charge Lvl 4 - 2 x 120% (240%) physical damage (fire) Hits all enemies, every hit has a 15% chance to apply Burn (Debuff). x 1
    • Burning Desire - Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 4% of each Monster's Max Health. x 1
    • Charged Destruction - Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Weakness or Armor Break to a random enemy. x 1
    • Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 2
    • Cooling - Every hit has a 10% chance to apply Chill. x 1
    • Crit Chance Plus - +5% Critical Chance x 1
    • Crit Damage Focus - Critical Damage values from equipment increased by 50%. x 1
    • Crit Damage Plus - +15% Critical Damage x 3
    • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
    • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 2
    • Critical Exploit - Attacks that exploit an enemy's weakness have 10% increased Critical Chance. x 1
    • Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
    • Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
    • Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
    • Fiery Stabs - 4 x 35% (140%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Fiery Stabs Lvl 2 - 4 x 50% (200%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Fiery Stabs Lvl 3 - 5 x 50% (250%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Fiery Stabs Lvl 4 - 5 x 65% (325%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Fiery Stabs Lvl 5 - 5 x 85% (425%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Full Protect - Redirects the next attack targeting each ally to this Monster. Shield self for 4 x (150 + 20% Defense) x 1
    • Full Protect Lvl 2 - Redirects the next attack targeting each ally to this Monster. Shield self for 5 x (175 + 20% Defense) x 1
    • Full Protect Lvl 3 - Redirects the next attack targeting each ally to this Monster. Shield self for 6 x (200 + 20% Defense) x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
    • Ice Spear Volley - 2 x 95% (190%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Ice Spear Volley Lvl 2 - 2 x 125% (250%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Icy Shots - 4 x 40% (160%) physical damage (water) Critical Damage +30% x 1
    • Icy Shots Lvl 2 - 5 x 40% (200%) physical damage (water) Critical Damage +30% x 1
    • Icy Shots Lvl 3 - 6 x 40% (240%) physical damage (water) Critical Damage +30% x 1
    • Icy Shots Lvl 4 - 6 x 55% (330%) physical damage (water) Critical Damage +30% x 1
    • Icy Shots Lvl 5 - 7 x 60% (420%) physical damage (water) Critical Damage +45% x 1
    • Impale - 4 x 40% (160%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Impale Lvl 2 - 5 x 40% (200%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Impale Lvl 3 - 5 x 55% (275%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Impale Lvl 4 - 6 x 55% (330%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Impale Lvl 5 - 6 x 70% (420%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Kindle - Every hit has a 10% chance to apply Burn. x 1
    • Lava Shield - Shield all for 2 x (200 + 20% Defense + 20% Attack) Applies Armor Break (Debuff) to a random enemy x 1
    • Lava Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Attack) Applies Armor Break (Debuff) to 2 random enemies x 1
    • Lightning Assault - 2 x 90% (180%) physical damage (wind) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Lightning Assault Lvl 2 - 2 x 120% (240%) physical damage (wind) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Lightning Slash - 2 x 85% (170%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Lightning Slash Lvl 2 - 2 x 115% (230%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Lightning Slash Lvl 3 - 3 x 95% (285%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Lightning Slash Lvl 4 - 3 x 120% (360%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Lightning Slash Lvl 5 - 4 x 110% (440%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Load Up - Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 21. Increases Mana Regeneration by 10) x 3
    • Mega Protect - Redirects the next attack targeting each ally to this Monster. Shield all for 3 x (250 + 30% Defense) x 1
    • Meteorite Shower - 2 x 175% (350%) physical damage (fire) Hits all enemies Shield all allies for 1 x (700 + 150% Attack) x 1
    • Predation - When this Monster spends a turn without attacking, it gains a Predation stack. x 1
    • Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
    • Reckless Mending - Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. x 1
    • Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 1
    • Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
    • Shatter - Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. x 1
    • Skirmish - Aura: When allied Beasts or Reptiles spend a turn without attacking, apply Bleed on enemies equal to 5% of their current Health. (2% vs. Champions, Infinity Arena) x 1
    • Splatter - Aura: When an enemy is knocked out, spread half of their Bleed stacks to the remaining enemies. (rounded up) x 1
    • Tectonic Spikes - 3 x 100% (300%) physical damage (earth) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Water Resistance - Water damage reduced by 50% x 1
    • Weakening Shield - Shield all for 2 x (200 + 20% Defense + 20% Attack) Applies Weakness (Debuff) to a random enemy x 1
    • Weakening Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Attack) Applies Weakness (Debuff) to 2 random enemies x 1
    • Wind Weakness - Wind damage increased by 50% x 1
    Drops
    • Emerald - Level 5 rare upgrade material
    • Gold - Level 5 rare upgrade material
    • Linen - Level 5 common upgrade material
    • Raspberry - Crit Damage +10%
    • Rathops Egg - Consume to hatch: Rathops
    Appearances
    • Forgotten World - ForgottenWorld_Caves1
    • Forgotten World - ForgottenWorld_Caves10
    • Forgotten World - ForgottenWorld_Caves11
    • Forgotten World - ForgottenWorld_Caves12
    • Forgotten World - ForgottenWorld_Caves2
    • Forgotten World - ForgottenWorld_Caves3
    • Forgotten World - ForgottenWorld_Caves4
    • Forgotten World - ForgottenWorld_Caves5
    • Forgotten World - ForgottenWorld_Caves6
    • Forgotten World - ForgottenWorld_Caves7
    • Forgotten World - ForgottenWorld_Caves8
    • Forgotten World - ForgottenWorld_Caves9
    • Forgotten World - ForgottenWorld_CavesStudy
    • Forgotten World - ForgottenWorld_Climb1
    • Forgotten World - ForgottenWorld_Climb2
    • Forgotten World - ForgottenWorld_Climb3
    • Forgotten World - ForgottenWorld_Climb4
    • Forgotten World - ForgottenWorld_Climb5
    • Forgotten World - ForgottenWorld_ClimbPuzzle
    • Forgotten World - ForgottenWorld_ClimbSide
    • Forgotten World - ForgottenWorld_DarkRoom
    • Forgotten World - ForgottenWorld_DracomerLair
    • Forgotten World - ForgottenWorld_Fall2
    • Forgotten World - ForgottenWorld_ForgottenWorldIntro
    • Forgotten World - ForgottenWorld_Jungle1
    • Forgotten World - ForgottenWorld_Jungle2
    • Forgotten World - ForgottenWorld_Jungle3
    • Forgotten World - ForgottenWorld_Jungle4
    • Forgotten World - ForgottenWorld_Jungle5
    • Forgotten World - ForgottenWorld_Jungle6
    • Forgotten World - ForgottenWorld_JungleHidden
    • Forgotten World - ForgottenWorld_JungleShortcut
    • Forgotten World - ForgottenWorld_MCPath1
    • Forgotten World - ForgottenWorld_MCPath2
    • Forgotten World - ForgottenWorld_MCPath3
    • Forgotten World - ForgottenWorld_TarPits1
    • Forgotten World - ForgottenWorld_TarPits2
    • Forgotten World - ForgottenWorld_TarPits3
    • Forgotten World - ForgottenWorld_TarPits4
    • Forgotten World - ForgottenWorld_TarPits5
    • Forgotten World - ForgottenWorld_TarPits6
    • Forgotten World - ForgottenWorld_TarPits7
    • Forgotten World - ForgottenWorld_TarPits8
    • Forgotten World - ForgottenWorld_TarPits9
    • Forgotten World - ForgottenWorld_TarPitsHidden1
    • Forgotten World - ForgottenWorld_TerradrileLair1
    • Forgotten World - ForgottenWorld_TerradrileLair2
    • Forgotten World - ForgottenWorld_WandererRoom
    • Forgotten World - ForgottenWorld_Waters1
    • Forgotten World - ForgottenWorld_Waters2
    • Forgotten World - ForgottenWorld_Waters3
    • Forgotten World - ForgottenWorld_Waters4
    • Forgotten World - ForgottenWorld_Waters5
    • Forgotten World - ForgottenWorld_WatersHidden
    • Forgotten World - ForgottenWorld_WorldTree