Monk

This page lists details for the Monster Sanctuary monster: Monk

Name
Monk
Types
Explore Ability
Heavy Punch - Breaks hidden walls
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Evolves To
Ascendant with Primordial Branch
Light Shift Ability
Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster.
Dark Shift Ability
Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%)
Skills and Quantities
  • Agility - Applies Agility (Buff) to whole party x 1
  • Assistance - Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 4
  • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
  • Auto Restore - When attacking, also remove 2 Debuffs from the Monster with the most Debuffs in the party. x 1
  • Blessed Strikes - 4 x 90% (360%) physical damage (neutral) applies Glory (Buff) to itself x 1
  • Blessed Strikes Lvl 2 - 5 x 95% (475%) physical damage (neutral) applies Glory (Buff) to itself x 1
  • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
  • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
  • Combat Guard - Unique Aura: Sidekick (Buff) and Glory (Buff) also reduce the damage taken by 7.5%. x 1
  • Combo Buffing - Every Buff action applies one additional random Buff. x 1
  • Concealed - During its first round, this Monster has an additional 25% chance to dodge enemy hits. x 1
  • Crit Chance Plus - +5% Critical Chance x 3
  • Crit Damage Plus - +15% Critical Damage x 2
  • Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%) x 1
  • Critical Healing - Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) x 1
  • Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
  • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
  • Double Strike - On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits) x 1
  • Earth Weakness - Earth damage increased by 50% x 1
  • Elemental Strikes - 4 x 75% (300%) physical damage (fire/water/wind/earth) Hits all enemies, ignores 25% of the target's Defense damage reduction value x 1
  • Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster. x 1
  • Evasion - Critical Chance also increases the chance to dodge enemy hits by 20% of the value. x 1
  • Fiery Punches - 3 x 65% (195%) physical damage (fire) x 1
  • Fiery Punches Lvl 2 - 4 x 60% (240%) physical damage (fire) x 1
  • Fiery Punches Lvl 3 - 4 x 75% (300%) physical damage (fire) x 1
  • Fiery Punches Lvl 4 - 5 x 75% (375%) physical damage (fire) x 1
  • Fiery Punches Lvl 5 - 6 x 80% (480%) physical damage (fire) x 1
  • Fireball Storm - 4 x 75% (300%) magical damage (fire) x 1
  • Fireball Storm Lvl 2 - 4 x 100% (400%) magical damage (fire) x 1
  • Fireball Storm Lvl 3 - 4 x 125% (500%) magical damage (fire) x 1
  • Flurry of Blows - 2 x 65% (130%) physical damage (neutral) Hits all enemies x 1
  • Flurry of Blows Lvl 2 - 2 x 85% (170%) physical damage (neutral) Hits all enemies x 1
  • Flurry of Blows Lvl 3 - 2 x 115% (230%) physical damage (neutral) Hits all enemies x 1
  • Flurry of Blows Lvl 4 - 3 x 95% (285%) physical damage (neutral) Hits all enemies x 1
  • Freezing Punches - 3 x 65% (195%) physical damage (water) x 1
  • Freezing Punches Lvl 2 - 4 x 60% (240%) physical damage (water) x 1
  • Freezing Punches Lvl 3 - 4 x 75% (300%) physical damage (water) x 1
  • Freezing Punches Lvl 4 - 5 x 75% (375%) physical damage (water) x 1
  • Freezing Punches Lvl 5 - 6 x 80% (480%) physical damage (water) x 1
  • Godly Strikes - 4 x 140% (560%) physical damage (neutral) - Damage is increased by 3% for every Buff on this Monster x 1
  • Heal - Heal target for 4 x (60 + 20% Magic) x 1
  • Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
  • Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
  • Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
  • Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
  • Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Lightning Punches - 3 x 65% (195%) physical damage (wind) x 1
  • Lightning Punches Lvl 2 - 4 x 60% (240%) physical damage (wind) x 1
  • Lightning Punches Lvl 3 - 4 x 75% (300%) physical damage (wind) x 1
  • Lightning Punches Lvl 4 - 5 x 75% (375%) physical damage (wind) x 1
  • Lightning Punches Lvl 5 - 6 x 80% (480%) physical damage (wind) x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
  • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
  • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
  • Martial Prowess - Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff. x 1
  • Meditation - Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. x 1
  • Multi Glory - Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
  • Multi Sidekick - Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. x 1
  • Polar Winds - 2 x 150% (300%) magical damage (wind) Hits all enemies, 50% chance to apply Chill (Debuff) - Heal all allies for (700 + 120% Magic) x 1
  • Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 2
  • Quicken - Applies Agility (Buff) to whole party Applies Sidekick (Buff) to a random Monster. x 1
  • Quicken Lvl 2 - Applies Agility (Buff) to whole party Applies Sidekick (Buff) to two random Monsters. x 1
  • Quicken Lvl 3 - Applies Agility & Sidekick (Buffs) to whole party x 1
  • Wind Resistance - Wind damage reduced by 50% x 1
Drops
Appearances
  • Blue Caves - BlueCave_AquaEntrance
  • Blue Caves - BlueCave_CentralPart
  • Blue Caves - BlueCave_Chains1
  • Blue Caves - BlueCave_Chains2
  • Blue Caves - BlueCave_ChampionRoom
  • Blue Caves - BlueCave_ChampionRoom2
  • Blue Caves - BlueCave_ChampionRoom3
  • Blue Caves - BlueCave_East1
  • Blue Caves - BlueCave_East2
  • Blue Caves - BlueCave_East3
  • Blue Caves - BlueCave_East4
  • Blue Caves - BlueCave_North1
  • Blue Caves - BlueCave_NorthFork
  • Blue Caves - BlueCave_Platforms
  • Blue Caves - BlueCave_South1
  • Blue Caves - BlueCave_South2
  • Blue Caves - BlueCave_South3
  • Blue Caves - BlueCave_South4
  • Blue Caves - BlueCave_South5
  • Blue Caves - BlueCave_South6
  • Blue Caves - BlueCave_South7
  • Blue Caves - BlueCave_StrongholdEntrance
  • Blue Caves - BlueCave_Switches
  • Blue Caves - BlueCave_West1
  • Blue Caves - BlueCave_West2
  • Blue Caves - BlueCave_WestHidden
  • Blue Caves - BlueCave_WestStairwell
  • Blue Caves - BlueCave_WestStairwell2
  • Blue Caves - BlueCave_WestWaters1
  • Blue Caves - BlueCave_WestWaters2
  • Blue Caves - BlueCave_WestWaters3
  • Blue Caves - BlueCave_WestWaters4
  • Blue Caves - BlueCave_WestWaters5
  • Blue Caves - BlueCave_WestWaters6
  • Blue Caves - BlueCave_WestWaters7
  • Blue Caves - BlueCave_WestWatersHidden
  • Blue Caves - BlueCave_WestWatersHidden2
  • Blue Caves - Underworld_Entrance
  • Mountain Path - MountainPath_Center1
  • Mountain Path - MountainPath_Center2
  • Mountain Path - MountainPath_Center3
  • Mountain Path - MountainPath_Center4
  • Mountain Path - MountainPath_Center5
  • Mountain Path - MountainPath_Center6
  • Mountain Path - MountainPath_Center7
  • Mountain Path - MountainPath_East1
  • Mountain Path - MountainPath_HiddenChampion
  • Mountain Path - MountainPath_North1
  • Mountain Path - MountainPath_North2
  • Mountain Path - MountainPath_North3
  • Mountain Path - MountainPath_North4
  • Mountain Path - MountainPath_North5
  • Mountain Path - MountainPath_North6
  • Mountain Path - MountainPath_North7
  • Mountain Path - MountainPath_NorthHidden
  • Mountain Path - MountainPath_OldBuranHouse
  • Mountain Path - MountainPath_SnowyEntrance
  • Mountain Path - MountainPath_SnowyEntrance2
  • Mountain Path - MountainPath_West1
  • Mountain Path - MountainPath_West2
  • Mountain Path - MountainPath_West3
  • Mountain Path - MountainPath_West4
  • Mountain Path - MountainPath_West5
  • Mountain Path - MountainPath_West6
  • Mountain Path - MountainPath_WestHidden
  • Mountain Path - MountainPath_WestHidden2