This page lists details for the Monster Sanctuary monster: Thornish
- Name
- Thornish
- Types
- Explore Ability
- Improved Swimming - Allows the player to swim - Unaffected by water streams
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Curse Resistance - Debuff effects and effects of negative stacks are reduced by 50%.
- Dark Shift Ability
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
- Skills and Quantities
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 3
- Barrier - Applies Barrier (Buff) to whole party x 1
- Channeling Balance - Unique Aura: Channel Buff also increases the damage dealt by 6% and reduces the damage taken by 6%. x 1
- Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
- Curse Resistance - Debuff effects and effects of negative stacks are reduced by 50%. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
- Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 2
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Fish Scales - Aura: When an allied Aquatic Monster is hit, 35% chance to inflict a Bleed stack onto the attacker equal to the damage received. x 1
- Full Potential - Shield target for 25% of target's Max Health Applies Might, Sorcery, Regeneration, Sidekick, Agility & Spellshield (Buffs) x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 4
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 2
- Initial Poison - Apply Poison (Debuff) on a random enemy at the start of combat. x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
- Mass Protector - Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. x 1
- Mega Protect - Redirects the next attack targeting each ally to this Monster. Shield all for 3 x (250 + 30% Defense) x 1
- Multi Poison - Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Poison Eater - 4 x 85% (340%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Poison Eater Lvl 2 - 5 x 85% (425%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Poison Glands - When this Monster gets attacked, 50% chance to apply Poison on the attacker. x 2
- Poisoned Nerves - Unique Aura: Poison (Debuff) also reduces enemy's Mana Regeneration by 10%. x 1
- Protect - Redirects the next attack on target ally to this Monster. Shield self for 3 x (80 + 25% Defense) x 1
- Protect Lvl 2 - Redirects the next attack on target ally to this Monster. Shield self for 4 x (80 + 25% Defense) x 1
- Protect Lvl 3 - Redirects the next attack on target ally to this Monster. Shield self for 5 x (90 + 20% Defense) x 1
- Protect Lvl 4 - Redirects the next attack on target ally to this Monster. Shield self for 6 x (100 + 20% Defense) x 1
- Protect Lvl 5 - Redirects the next attack on target ally to this Monster. Shield self for 7 x (130 + 20% Defense) x 1
- Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 2
- Reflect - When getting attacked, reflect 40% (20% in Keeper Battles) of the damage back to the attacker. (Reflected damage isn't affected by any modifiers) x 1
- Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 2
- Safecast - Applies Barrier (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
- Safecast Lvl 2 - Applies Barrier (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
- Safecast Lvl 3 - Applies Barrier & Channel (Buffs) to whole party x 1
- Spiky Defense - When this Monster gets attacked, 50% chance to apply Armor Break on the attacker. x 1
- Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
- Tidal Wave - 1 x 165% physical damage (water) Hits all enemies x 1
- Tidal Wave Lvl 2 - 2 x 100% (200%) physical damage (water) Hits all enemies x 1
- Tidal Wave Lvl 3 - 2 x 130% (260%) physical damage (water) Hits all enemies x 1
- Toxic Slam - 4 x 70% (280%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 2 - 5 x 70% (350%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 3 - 5 x 90% (450%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxin - Every hit has a 10% chance to apply Poison. x 2
- Tsunami - 3 x 100% (300%) physical damage (water) Hits all enemies Removes 2 Buffs from targets x 1
- Water Surge - 5 x 70% (350%) physical damage (water) applies Might (Buff) to itself x 1
- Water Surge Lvl 2 - 5 x 90% (450%) physical damage (water) applies Might & Barrier (Buffs) to itself x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Bronze - Level 2 rare upgrade material
- Crystal Shard - Teleports you back to the Keepers' Stronghold
- Iron - Level 2 common upgrade material
- Morning Star+3 - Defense +45
- Thornish Egg - Consume to hatch: Thornish
- Appearances
- Horizon Beach - ForgottenWorld_Fall1
- Horizon Beach - ForgottenWorld_FallHidden
- Horizon Beach - HorizonBeach_Center1
- Horizon Beach - HorizonBeach_Center2
- Horizon Beach - HorizonBeach_Center3
- Horizon Beach - HorizonBeach_Center4
- Horizon Beach - HorizonBeach_Center5
- Horizon Beach - HorizonBeach_Center6
- Horizon Beach - HorizonBeach_Champion
- Horizon Beach - HorizonBeach_East1
- Horizon Beach - HorizonBeach_East2
- Horizon Beach - HorizonBeach_East3
- Horizon Beach - HorizonBeach_East4
- Horizon Beach - HorizonBeach_East5
- Horizon Beach - HorizonBeach_East6
- Horizon Beach - HorizonBeach_EastChampion
- Horizon Beach - HorizonBeach_EastHidden
- Horizon Beach - HorizonBeach_FWEntrance1
- Horizon Beach - HorizonBeach_FWEntrance2
- Horizon Beach - HorizonBeach_FWEntrance3
- Horizon Beach - HorizonBeach_FWEntrance4
- Horizon Beach - HorizonBeach_FWExit
- Horizon Beach - HorizonBeach_Farm
- Horizon Beach - HorizonBeach_Fisher
- Horizon Beach - HorizonBeach_Labyrinth
- Horizon Beach - HorizonBeach_Pit
- Horizon Beach - HorizonBeach_South1
- Horizon Beach - HorizonBeach_South2
- Horizon Beach - HorizonBeach_South3
- Horizon Beach - HorizonBeach_South4
- Horizon Beach - HorizonBeach_South5
- Horizon Beach - HorizonBeach_South6
- Horizon Beach - HorizonBeach_TreasureCave1
- Horizon Beach - HorizonBeach_TreasureCave2
- Horizon Beach - HorizonBeach_TreasureCave3
- Horizon Beach - HorizonBeach_TreasureCave4
- Horizon Beach - HorizonBeach_TreasureCave5
- Horizon Beach - HorizonBeach_TreasureCaveEntrance
- Horizon Beach - HorizonBeach_West1
- Horizon Beach - HorizonBeach_West2
- Horizon Beach - HorizonBeach_West3
- Horizon Beach - HorizonBeach_West4
- Horizon Beach - HorizonBeach_West5