This page lists details for the Monster Sanctuary monster: Ornithopter
- Name
- Ornithopter
- Types
- Explore Ability
- Improved Flying - Greatly levitates the player
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Utopia - Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn.
- Dark Shift Ability
- Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster.
- Skills and Quantities
- Agility - Applies Agility (Buff) to whole party x 1
- Arcane Barrage - 10 x 65% (650%) magical damage (neutral) Shield self for 1 x (750 + 200% Max Mana) x 1
- Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
- Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
- Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
- Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
- Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
- Arcane Diffusion - 5 x 80% (400%) magical damage (neutral) Removes 2 Buffs from target x 1
- Arcane Diffusion Lvl 2 - 5 x 100% (500%) magical damage (neutral) Removes 3 Buffs from target x 1
- Arcane Obliteration - 2 x 165% (330%) magical damage (neutral) Hits all enemies Removes 2 Buffs from targets x 1
- Arcane Shield - Shield target for 4 x (90 + 40% Magic) Applies Sorcery (Buff) x 1
- Arcane Shield Lvl 2 - Shield target for 5 x (90 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
- Arcane Shield Lvl 3 - Shield target for 6 x (120 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
- Armor Bypass - This Monster's attacks ignore 20% of the target's Defense damage reduction value. x 1
- Buffing Restore - When applying a Buff, 50% chance that a Debuff is removed. x 1
- Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
- Channel - Applies Channel (Buff) to whole party x 1
- Charging Shield - Shield self for 60 when receiving a Charge stack. x 1
- Chilling Wind - 4 x 40% (160%) magical damage (wind) Applies Chill (Debuff) x 1
- Chilling Wind Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Chill (Debuff) x 1
- Chilling Wind Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Chill (Debuff) x 1
- Chilling Wind Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Chill (Debuff) x 1
- Chilling Wind Lvl 5 - 6 x 75% (450%) magical damage (wind) Applies Chill (Debuff) x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 3
- Concealed - During its first round, this Monster has an additional 25% chance to dodge enemy hits. x 1
- Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 1
- Crit Chance Plus - +5% Critical Chance x 2
- Crit Damage Plus - +15% Critical Damage x 1
- Critical Boon - On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. x 1
- Critical Buffs - When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance. x 1
- Critical Current - Wind attacks have 10% increased Critical Chance. x 1
- Critical Edge - Each Critical Hit grants this Monster a Charge stack. x 1
- Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
- Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
- Earth Weakness - Earth damage increased by 50% x 1
- Evasion - Critical Chance also increases the chance to dodge enemy hits by 20% of the value. x 1
- Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
- Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
- Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
- Gold Sense - Increases Gold gained after combat by 10%. (If this Monster is participating in combat) x 2
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Improved Mana Regeneration - +20% Mana Regeneration x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 4
- Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
- Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
- Multi Sidekick - Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. x 1
- Punishment - Unique Aura: Whenever an allied Monster removes a Buff from an enemy with an attack, there is a 50% chance the attack deals an additional 30% damage hit. x 1
- Quicken - Applies Agility (Buff) to whole party Applies Sidekick (Buff) to a random Monster. x 1
- Quicken Lvl 2 - Applies Agility (Buff) to whole party Applies Sidekick (Buff) to two random Monsters. x 1
- Quicken Lvl 3 - Applies Agility & Sidekick (Buffs) to whole party x 1
- Shieldcast - Applies Channel (Buff) to whole party Applies Spellshield (Buff) to a random Monster. x 1
- Shieldcast Lvl 2 - Applies Channel (Buff) to whole party Applies Spellshield (Buff) to two random Monsters. x 1
- Shieldcast Lvl 3 - Applies Channel & Spellshield (Buffs) to whole party x 1
- Shocking Current - Every Wind attack hit has a 15% chance to apply Shock. x 1
- Tailwind - Aura: Increases the Critical Chance of Aerial Monsters in the party by 7%. x 1
- Tornado - 3 x 100% (300%) magical damage (wind) Hits all enemies, cannot be dodged Removes 1 Buff from targets x 1
- Utopia - Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn. x 1
- Water Resistance - Water damage reduced by 50% x 1
- Whirlwind - 5 x 30% (150%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 2 - 5 x 40% (200%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 3 - 6 x 40% (240%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 4 - 6 x 55% (330%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 5 - 6 x 70% (420%) magical damage (wind) cannot be dodged x 1
- Wind Allegiance - Converts the element of all Neutral attacks to Wind. Wind attacks ignore Wind resistance. x 1
- Drops
- Craft Box - Consume to get random craft materials based on Keeper Rank.
- Linen - Level 5 common upgrade material
- Ornithopter Egg - Consume to hatch: Ornithopter
- Ruby - Level 5 rare upgrade material
- Silk - Level 4 common upgrade material
- Appearances
- Mystical Workshop - MysticalWorkshop_Center1
- Mystical Workshop - MysticalWorkshop_Center2
- Mystical Workshop - MysticalWorkshop_Center3
- Mystical Workshop - MysticalWorkshop_Center4
- Mystical Workshop - MysticalWorkshop_Center5
- Mystical Workshop - MysticalWorkshop_Center6
- Mystical Workshop - MysticalWorkshop_Center7
- Mystical Workshop - MysticalWorkshop_Center8
- Mystical Workshop - MysticalWorkshop_Center9
- Mystical Workshop - MysticalWorkshop_Clock
- Mystical Workshop - MysticalWorkshop_East1
- Mystical Workshop - MysticalWorkshop_East2
- Mystical Workshop - MysticalWorkshop_East3
- Mystical Workshop - MysticalWorkshop_GolemMerchant
- Mystical Workshop - MysticalWorkshop_Hidden
- Mystical Workshop - MysticalWorkshop_MadEyeRoom
- Mystical Workshop - MysticalWorkshop_North1
- Mystical Workshop - MysticalWorkshop_North2
- Mystical Workshop - MysticalWorkshop_North3
- Mystical Workshop - MysticalWorkshop_North4
- Mystical Workshop - MysticalWorkshop_North5
- Mystical Workshop - MysticalWorkshop_North6
- Mystical Workshop - MysticalWorkshop_South1
- Mystical Workshop - MysticalWorkshop_South2
- Mystical Workshop - MysticalWorkshop_South3
- Mystical Workshop - MysticalWorkshop_South4
- Mystical Workshop - MysticalWorkshop_South5
- Mystical Workshop - MysticalWorkshop_South6
- Mystical Workshop - MysticalWorkshop_Vertraag
- Mystical Workshop - MysticalWorkshop_West1
- Mystical Workshop - MysticalWorkshop_West2
- Mystical Workshop - MysticalWorkshop_West3