This page lists details for the Monster Sanctuary monster: Plague Egg
- Name
- Plague Egg
- Types
- Explore Ability
- Ignite - Burns vines - Enkindles torches - Activates fire orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks.
- Dark Shift Ability
- Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
- Skills and Quantities
- Anti Curse - Aura: All Debuffs are 20% less effective on Monsters in your party. x 1
- Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Cleansing Flame - 5 x 40% (200%) magical damage (fire) Removes 1 Buff from target x 1
- Cleansing Flame Lvl 2 - 5 x 55% (275%) magical damage (fire) Removes 2 Buffs from target x 1
- Cleansing Flame Lvl 3 - 5 x 70% (350%) magical damage (fire) Removes 2 Buffs from target x 1
- Cleansing Flame Lvl 4 - 5 x 90% (450%) magical damage (fire) Removes 3 Buffs from target x 1
- Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 1
- Curse Transfusion - For each Debuff this Monster has, it deals 4% increased Damage and gains 4% Damage Reduction. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
- Demotivate - Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. x 1
- Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Encapsulate - Heal target for 5 x (40 + 15% Magic) Shield target for 1 x (80% Max Mana) x 1
- Encapsulate Lvl 2 - Heal target for 6 x (50 + 20% Magic) Shield target for 1 x (100% Max Mana) x 1
- Encapsulate Lvl 3 - Heal target for 7 x (60 + 20% Magic) Shield target for 1 x (120% Max Mana) x 1
- Encapsulate Lvl 4 - Heal target for 8 x (70 + 20% Magic) Shield target for 1 x (150% Max Mana) x 1
- Encapsulate Lvl 5 - Heal target for 9 x (90 + 20% Magic) Shield target for 1 x (200% Max Mana) x 1
- Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
- Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
- Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
- Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Healing Wave - Heal all for (250 + 80% Magic) x 1
- Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
- Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Hex - Every hit has a 7.5% chance to apply a random Debuff. x 2
- Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
- Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 2
- Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Necromancy - Unique Aura: Whenever a Monster in the party is revived, it additionally heals 20% of its Max Health, gains 3 random Debuffs and 3 Age stacks. x 1
- Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
- Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield. x 1
- Protected Offense - Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. x 1
- Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
- Replenish - Heal all for 2 x (300 + 50% Magic) Shield all for 2 x (350 + 50% Magic) x 1
- Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
- Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
- Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
- Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
- Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
- Spore - 3 x 55% (165%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Cloud Lvl 2 - 2 x 95% (190%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Lvl 2 - 4 x 50% (200%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 4 - 5 x 65% (325%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 5 - 6 x 70% (420%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Nebula - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Weakness (Debuff). x 1
- Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks. x 1
- Tornado - 3 x 100% (300%) magical damage (wind) Hits all enemies, cannot be dodged Removes 1 Buff from targets x 1
- Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
- Water Weakness - Water damage increased by 50% x 1
- Weaken - Every hit has a 10% chance to apply Weakness. x 1
- Whirlwind - 5 x 30% (150%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 2 - 5 x 40% (200%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 3 - 6 x 40% (240%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 4 - 6 x 55% (330%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 5 - 6 x 70% (420%) magical damage (wind) cannot be dodged x 1
- Drops
- ??? Egg - Consume to hatch: ???
- Craft Box - Consume to get random craft materials based on Keeper Rank.
- Mass Potion - Heal all for 800
- Skill Resetter - Resets the skilltree of a Monster
- Smoke Bomb - Retreat out of combat
- Appearances
- Magma Chamber - MagmaChamber_AlchemistLab
- Magma Chamber - MagmaChamber_Center1
- Magma Chamber - MagmaChamber_Center10
- Magma Chamber - MagmaChamber_Center11
- Magma Chamber - MagmaChamber_Center2
- Magma Chamber - MagmaChamber_Center3
- Magma Chamber - MagmaChamber_Center4
- Magma Chamber - MagmaChamber_Center5
- Magma Chamber - MagmaChamber_Center6
- Magma Chamber - MagmaChamber_Center7
- Magma Chamber - MagmaChamber_Center8
- Magma Chamber - MagmaChamber_Center9
- Magma Chamber - MagmaChamber_CenterMagmaRoom
- Magma Chamber - MagmaChamber_Champion
- Magma Chamber - MagmaChamber_Champion2
- Magma Chamber - MagmaChamber_East1
- Magma Chamber - MagmaChamber_East2
- Magma Chamber - MagmaChamber_East3
- Magma Chamber - MagmaChamber_GoblinTrader
- Magma Chamber - MagmaChamber_LegendaryKeeperRoom
- Magma Chamber - MagmaChamber_North1
- Magma Chamber - MagmaChamber_North2
- Magma Chamber - MagmaChamber_North3
- Magma Chamber - MagmaChamber_North4
- Magma Chamber - MagmaChamber_North5
- Magma Chamber - MagmaChamber_North6
- Magma Chamber - MagmaChamber_North7
- Magma Chamber - MagmaChamber_North8
- Magma Chamber - MagmaChamber_PuppyRoom
- Magma Chamber - MagmaChamber_RuneStone
- Magma Chamber - MagmaChamber_South1
- Magma Chamber - MagmaChamber_South2
- Magma Chamber - MagmaChamber_South3
- Magma Chamber - MagmaChamber_South4
- Magma Chamber - MagmaChamber_South5
- Magma Chamber - MagmaChamber_South6
- Magma Chamber - MagmaChamber_South7
- Magma Chamber - MagmaChamber_South8
- Magma Chamber - MagmaChamber_South9
- Magma Chamber - MagmaChamber_TarPit
- Magma Chamber - MagmaChamber_West1
- Magma Chamber - MagmaChamber_West2
- Magma Chamber - MagmaChamber_West3
- Magma Chamber - MagmaChamber_West4
- Magma Chamber - MagmaChamber_West5
- Magma Chamber - MagmaChamber_West6
- Magma Chamber - MagmaChamber_West7