Plague Egg

This page lists details for the Monster Sanctuary monster: Plague Egg

Name
Plague Egg
Types
Explore Ability
Ignite - Burns vines - Enkindles torches - Activates fire orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks.
    Dark Shift Ability
    Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
    Skills and Quantities
    • Anti Curse - Aura: All Debuffs are 20% less effective on Monsters in your party. x 1
    • Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
    • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
    • Cleansing Flame - 5 x 40% (200%) magical damage (fire) Removes 1 Buff from target x 1
    • Cleansing Flame Lvl 2 - 5 x 55% (275%) magical damage (fire) Removes 2 Buffs from target x 1
    • Cleansing Flame Lvl 3 - 5 x 70% (350%) magical damage (fire) Removes 2 Buffs from target x 1
    • Cleansing Flame Lvl 4 - 5 x 90% (450%) magical damage (fire) Removes 3 Buffs from target x 1
    • Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 1
    • Curse Transfusion - For each Debuff this Monster has, it deals 4% increased Damage and gains 4% Damage Reduction. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
    • Demotivate - Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. x 1
    • Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
    • Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
    • Earth Resistance - Earth damage reduced by 50% x 1
    • Encapsulate - Heal target for 5 x (40 + 15% Magic) Shield target for 1 x (80% Max Mana) x 1
    • Encapsulate Lvl 2 - Heal target for 6 x (50 + 20% Magic) Shield target for 1 x (100% Max Mana) x 1
    • Encapsulate Lvl 3 - Heal target for 7 x (60 + 20% Magic) Shield target for 1 x (120% Max Mana) x 1
    • Encapsulate Lvl 4 - Heal target for 8 x (70 + 20% Magic) Shield target for 1 x (150% Max Mana) x 1
    • Encapsulate Lvl 5 - Heal target for 9 x (90 + 20% Magic) Shield target for 1 x (200% Max Mana) x 1
    • Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
    • Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
    • Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
    • Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
    • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
    • Healing Wave - Heal all for (250 + 80% Magic) x 1
    • Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
    • Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
    • Hex - Every hit has a 7.5% chance to apply a random Debuff. x 2
    • Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
    • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
    • Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
    • Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
    • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
    • Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 2
    • Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Necromancy - Unique Aura: Whenever a Monster in the party is revived, it additionally heals 20% of its Max Health, gains 3 random Debuffs and 3 Age stacks. x 1
    • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
    • Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield. x 1
    • Protected Offense - Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. x 1
    • Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
    • Replenish - Heal all for 2 x (300 + 50% Magic) Shield all for 2 x (350 + 50% Magic) x 1
    • Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
    • Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
    • Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
    • Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
    • Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
    • Spore - 3 x 55% (165%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
    • Spore Cloud Lvl 2 - 2 x 95% (190%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
    • Spore Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
    • Spore Lvl 2 - 4 x 50% (200%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Lvl 4 - 5 x 65% (325%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Lvl 5 - 6 x 70% (420%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Nebula - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Weakness (Debuff). x 1
    • Supremacy - Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks. x 1
    • Tornado - 3 x 100% (300%) magical damage (wind) Hits all enemies, cannot be dodged Removes 1 Buff from targets x 1
    • Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
    • Water Weakness - Water damage increased by 50% x 1
    • Weaken - Every hit has a 10% chance to apply Weakness. x 1
    • Whirlwind - 5 x 30% (150%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 2 - 5 x 40% (200%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 3 - 6 x 40% (240%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 4 - 6 x 55% (330%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 5 - 6 x 70% (420%) magical damage (wind) cannot be dodged x 1
    Drops
    Appearances
    • Magma Chamber - MagmaChamber_AlchemistLab
    • Magma Chamber - MagmaChamber_Center1
    • Magma Chamber - MagmaChamber_Center10
    • Magma Chamber - MagmaChamber_Center11
    • Magma Chamber - MagmaChamber_Center2
    • Magma Chamber - MagmaChamber_Center3
    • Magma Chamber - MagmaChamber_Center4
    • Magma Chamber - MagmaChamber_Center5
    • Magma Chamber - MagmaChamber_Center6
    • Magma Chamber - MagmaChamber_Center7
    • Magma Chamber - MagmaChamber_Center8
    • Magma Chamber - MagmaChamber_Center9
    • Magma Chamber - MagmaChamber_CenterMagmaRoom
    • Magma Chamber - MagmaChamber_Champion
    • Magma Chamber - MagmaChamber_Champion2
    • Magma Chamber - MagmaChamber_East1
    • Magma Chamber - MagmaChamber_East2
    • Magma Chamber - MagmaChamber_East3
    • Magma Chamber - MagmaChamber_GoblinTrader
    • Magma Chamber - MagmaChamber_LegendaryKeeperRoom
    • Magma Chamber - MagmaChamber_North1
    • Magma Chamber - MagmaChamber_North2
    • Magma Chamber - MagmaChamber_North3
    • Magma Chamber - MagmaChamber_North4
    • Magma Chamber - MagmaChamber_North5
    • Magma Chamber - MagmaChamber_North6
    • Magma Chamber - MagmaChamber_North7
    • Magma Chamber - MagmaChamber_North8
    • Magma Chamber - MagmaChamber_PuppyRoom
    • Magma Chamber - MagmaChamber_RuneStone
    • Magma Chamber - MagmaChamber_South1
    • Magma Chamber - MagmaChamber_South2
    • Magma Chamber - MagmaChamber_South3
    • Magma Chamber - MagmaChamber_South4
    • Magma Chamber - MagmaChamber_South5
    • Magma Chamber - MagmaChamber_South6
    • Magma Chamber - MagmaChamber_South7
    • Magma Chamber - MagmaChamber_South8
    • Magma Chamber - MagmaChamber_South9
    • Magma Chamber - MagmaChamber_TarPit
    • Magma Chamber - MagmaChamber_West1
    • Magma Chamber - MagmaChamber_West2
    • Magma Chamber - MagmaChamber_West3
    • Magma Chamber - MagmaChamber_West4
    • Magma Chamber - MagmaChamber_West5
    • Magma Chamber - MagmaChamber_West6
    • Magma Chamber - MagmaChamber_West7