Spectral Toad

This page lists details for the Monster Sanctuary monster: Spectral Toad

Name
Spectral Toad
Types
Explore Ability
Tackle - Breaks hidden walls - Moves heavy blocks
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Light Shift Ability
Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
Dark Shift Ability
Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack)
Skills and Quantities
  • Aging - At the end of its turn, this Monster gains an Age stack. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Barrier - Applies Barrier (Buff) to whole party x 1
  • Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
  • Bubble Burst - 4 x 40% (160%) magical damage (water) x 1
  • Bubble Burst Lvl 2 - 5 x 45% (225%) magical damage (water) x 1
  • Bubble Burst Lvl 3 - 5 x 55% (275%) magical damage (water) x 1
  • Bubble Burst Lvl 4 - 6 x 60% (360%) magical damage (water) x 1
  • Bubble Burst Lvl 5 - 7 x 65% (455%) magical damage (water) x 1
  • Bubble Deluge - 2 x 150% (300%) magical damage (water) Hits all enemies Applies Channel (Buff) to whole party Removes 1 Debuff from all allies x 1
  • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
  • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
  • Channeled Heal - Heal all for 2 x (400 + 40% Magic + 40% Max Mana) Applies Channel (Buff) to whole party x 1
  • Channeling Support - Unique Aura: Channel also improves all healing and shielding skills (active and passive) by 15%. x 1
  • Combo Buffing - Every Buff action applies one additional random Buff. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
  • Extra Channel - Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel. x 1
  • Fire Weakness - Fire damage increased by 50% x 1
  • Force of Nature - 2 x 150% (300%) magical damage (earth) Hits all enemies - Heal all allies for (750 + 120% Magic) x 1
  • Full Offense - Applies Might, Sorcery & Glory (Buffs) x 1
  • Full Offense Lvl 2 - Applies Might, Sorcery, Glory & Sidekick (Buffs) x 1
  • Full Offense Lvl 3 - Applies Might, Sorcery, Glory, Sidekick & Channel (Buffs) x 1
  • Heal - Heal target for 4 x (60 + 20% Magic) x 1
  • Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive) x 1
  • Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
  • Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
  • Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
  • Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
  • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
  • Healing Wave - Heal all for (250 + 80% Magic) x 1
  • Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
  • Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 2
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
  • Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
  • Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack) x 1
  • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
  • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
  • Mana Syphon - Unique Aura: Whenever an enemy takes Poison (Debuff) damage, each Monster in the party regenerates 5 Mana. x 1
  • Mud Cannon - 4 x 40% (160%) magical damage (earth) x 1
  • Mud Cannon Lvl 2 - 4 x 55% (220%) magical damage (earth) x 1
  • Mud Cannon Lvl 3 - 5 x 60% (300%) magical damage (earth) x 1
  • Mud Cannon Lvl 4 - 5 x 75% (375%) magical damage (earth) x 1
  • Mud Cannon Lvl 5 - 6 x 80% (480%) magical damage (earth) x 1
  • Multi Bulk - Aura: Barrier (Buff) and Channel (Buff) can be stacked one additional time. Additional stacks are only half as strong. x 1
  • Multi Poison - Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
  • Mystify - When applying a Debuff, 50% chance to gain a random Buff. x 1
  • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
  • Poison Eater - 4 x 85% (340%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
  • Poison Eater Lvl 2 - 5 x 85% (425%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
  • Poison Glands - When this Monster gets attacked, 50% chance to apply Poison on the attacker. x 1
  • Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 1
  • Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
  • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
  • Safecast - Applies Barrier (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
  • Safecast Lvl 2 - Applies Barrier (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
  • Safecast Lvl 3 - Applies Barrier & Channel (Buffs) to whole party x 1
  • Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
  • Tidal Wave - 1 x 165% physical damage (water) Hits all enemies x 1
  • Tidal Wave Lvl 2 - 2 x 100% (200%) physical damage (water) Hits all enemies x 1
  • Tidal Wave Lvl 3 - 2 x 130% (260%) physical damage (water) Hits all enemies x 1
  • Toxic Feedback - Heal for 5% of Max Health at the start of each turn for each Poison on enemies. x 1
  • Toxin - Every hit has a 10% chance to apply Poison. x 1
  • Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
  • Water Resistance - Water damage reduced by 50% x 1
  • Weaken - Every hit has a 10% chance to apply Weakness. x 1
Drops
    Appearances