Molebear

This page lists details for the Monster Sanctuary monster: Molebear

Name
Molebear
Types
Explore Ability
Claws - Breaks hidden walls - Cuts through vines
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
    Light Shift Ability
    Lifelink - When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases critical chance by 7%.
    Dark Shift Ability
    Relentless - Reduces the Mana Cost of all abilities by 25%.
    Skills and Quantities
    • Armor Shred - Every hit has a 10% chance to apply Armor Break. x 1
    • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
    • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
    • Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
    • Burrow - 4 x 40% (160%) physical damage (earth) applies Barrier (Buff) to itself x 1
    • Burrow Lvl 2 - 4 x 50% (200%) physical damage (earth) applies Barrier (Buff) to itself x 1
    • Burrow Lvl 3 - 5 x 50% (250%) physical damage (earth) applies Barrier (Buff) to itself x 1
    • Burrow Lvl 4 - 5 x 65% (325%) physical damage (earth) applies Barrier (Buff) to itself x 1
    • Burrow Lvl 5 - 6 x 70% (420%) physical damage (earth) applies Barrier (Buff) to itself x 1
    • Carnage - 2 x 165% (330%) physical damage (neutral) Hits all enemies - Heal all allies for (500 + 150% Attack) x 1
    • Claws - 2 x 100% (200%) physical damage (neutral) Critical Damage +50% x 1
    • Claws Lvl 2 - 2 x 130% (260%) physical damage (neutral) Critical Damage +50% x 1
    • Claws Lvl 3 - 3 x 100% (300%) physical damage (neutral) Critical Damage +50% x 1
    • Claws Lvl 4 - 3 x 130% (390%) physical damage (neutral) Critical Damage +50% x 1
    • Claws Lvl 5 - 4 x 120% (480%) physical damage (neutral) Critical Damage +50% x 1
    • Crit Chance Plus - +5% Critical Chance x 2
    • Crit Damage Plus - +15% Critical Damage x 2
    • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 3
    • Critical Ground - Earth attacks have 10% increased Critical Chance. x 1
    • Deep Wounds - Aura: Bleed damage on enemies is increased by 40%. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
    • Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
    • Defensive Presence - At the beginning of your turn, a random Monster in the party gains Barrier (Buff). x 1
    • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
    • Earth Resistance - Earth damage reduced by 50% x 1
    • Earthquake - 1 x 165% physical damage (earth) Hits all enemies x 1
    • Earthquake Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies x 1
    • Earthquake Lvl 3 - 3 x 85% (255%) physical damage (earth) Hits all enemies x 1
    • Fireclaws - 2 x 95% (190%) physical damage (fire) Critical Damage +50% x 1
    • Fireclaws Lvl 2 - 2 x 120% (240%) physical damage (fire) Critical Damage +50% x 1
    • Fireclaws Lvl 3 - 3 x 95% (285%) physical damage (fire) Critical Damage +50% x 1
    • Fireclaws Lvl 4 - 3 x 120% (360%) physical damage (fire) Critical Damage +50% x 1
    • Fireclaws Lvl 5 - 4 x 110% (440%) physical damage (fire) Critical Damage +50% x 1
    • Gigadrill - 6 x 100% (600%) physical damage (neutral) Applies Armor Break (Debuff) applies Might & Barrier (Buffs) to itself x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
    • Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
    • Hibernate - If this Monster spends its turn without spending Mana, it regains 25% of its Max Health and gains Barrier (Buff). x 1
    • Impale - 4 x 40% (160%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Impale Lvl 2 - 5 x 40% (200%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Impale Lvl 3 - 5 x 55% (275%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Impale Lvl 4 - 6 x 55% (330%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Impale Lvl 5 - 6 x 70% (420%) physical damage (earth) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Improved Attack - This Monster's basic attack is replaced by Improved Attack: 5 x 75% (375%) physical damage, gain a random Buff. x 1
    • Improved Mana Regeneration - +20% Mana Regeneration x 1
    • Lifelink - When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases critical chance by 7%. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
    • Multi Barrier - Aura: Barrier (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Neutral Affinity - Neutral attacks deal 10% increased damage. x 1
    • Potion Mastery - Aura: Potion heal effects are increased by 25%. x 1
    • Rampage - Aura: Increases the Critical Chance and Critical Damage of Beast Monsters in the party by 10%. x 1
    • Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
    • Recuperate - Critical Hits regenerate 7 Mana. x 1
    • Relentless - Reduces the Mana Cost of all abilities by 25%. x 1
    • Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 1
    • Shared Barrier - Whenever this Monster gains Barrier (Buff), another random Monster in the party also gains Barrier. x 1
    • Shred - 1 x 165% physical damage (neutral) Hits all enemies, Critical Damage +50% x 1
    • Shred Lvl 2 - 2 x 100% (200%) physical damage (neutral) Hits all enemies, Critical Damage +60% x 1
    • Shred Lvl 3 - 2 x 135% (270%) physical damage (neutral) Hits all enemies, Critical Damage +70% x 1
    • Splatter - Aura: When an enemy is knocked out, spread half of their Bleed stacks to the remaining enemies. (rounded up) x 1
    • Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
    • Tectonic Spikes - 3 x 100% (300%) physical damage (earth) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Water Weakness - Water damage increased by 50% x 1
    • Wonder Potion - Aura: Potions also remove 4 Debuffs from the target and add 4 random Buffs. (2 for multi-target Items) x 1
    Drops
    Appearances
    • Ancient Woods - AncientWoods_Center1
    • Ancient Woods - AncientWoods_Center2
    • Ancient Woods - AncientWoods_Center3
    • Ancient Woods - AncientWoods_Center4
    • Ancient Woods - AncientWoods_Center5
    • Ancient Woods - AncientWoods_Center6
    • Ancient Woods - AncientWoods_Center7
    • Ancient Woods - AncientWoods_DarkRoom
    • Ancient Woods - AncientWoods_DarkRoom2
    • Ancient Woods - AncientWoods_DoorPuzzle
    • Ancient Woods - AncientWoods_DungeonEntrance
    • Ancient Woods - AncientWoods_East1
    • Ancient Woods - AncientWoods_East2
    • Ancient Woods - AncientWoods_East3
    • Ancient Woods - AncientWoods_East4
    • Ancient Woods - AncientWoods_North1
    • Ancient Woods - AncientWoods_North2
    • Ancient Woods - AncientWoods_North3
    • Ancient Woods - AncientWoods_North4
    • Ancient Woods - AncientWoods_North5
    • Ancient Woods - AncientWoods_South1
    • Ancient Woods - AncientWoods_South2
    • Ancient Woods - AncientWoods_South3
    • Ancient Woods - AncientWoods_South4
    • Ancient Woods - AncientWoods_SouthChampion
    • Ancient Woods - AncientWoods_SouthHidden1
    • Ancient Woods - AncientWoods_SouthHidden2
    • Ancient Woods - AncientWoods_SouthHidden3
    • Ancient Woods - AncientWoods_SouthHidden4
    • Ancient Woods - AncientWoods_TorchesRoom
    • Ancient Woods - AncientWoods_TreeOfEvolution
    • Ancient Woods - AncientWoods_West1
    • Ancient Woods - AncientWoods_West2
    • Ancient Woods - AncientWoods_West3
    • Ancient Woods - AncientWoods_West4
    • Ancient Woods - AncientWoods_West5
    • Ancient Woods - AncientWoods_West6
    • Ancient Woods - AncientWoods_West7
    • Ancient Woods - AncientWoods_WestDescent
    • Ancient Woods - AncientWoods_WestDescent2
    • Ancient Woods - AncientWoods_WestDescent3
    • Ancient Woods - AncientWoods_WestHidden
    • Ancient Woods - AncientWoods_WestHidden2
    • Ancient Woods - AncientWoods_WestJumpPuzzle