This page lists details for the Monster Sanctuary monster: Goblin Pilot
- Name
- Goblin Pilot
- Types
- Explore Ability
- Crush - Breaks hidden walls - Destroys diamond blocks
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Charged Up - Increases Damage dealt, Reduces Damage taken and Mana Cost by 1% for every Charge stack. Capped at 15 stacks.
- Dark Shift Ability
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
- Skills and Quantities
- Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Charged Hazard - Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Poison or Shock to a random enemy. x 1
- Charged Up - Increases Damage dealt, Reduces Damage taken and Mana Cost by 1% for every Charge stack. Capped at 15 stacks. x 1
- Charging Shield - Shield self for 60 when receiving a Charge stack. x 1
- Crit Chance Plus - +5% Critical Chance x 1
- Crit Damage Plus - +15% Critical Damage x 1
- Critical Base - Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. x 2
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
- Defense Focus - Defense from equipment increased by 25%. x 1
- Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
- Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Electric Surge - 2 x 150% (300%) physical damage (wind) Hits all enemies Shield all allies for 1 x (500 + 25% Defense + 25% Attack), 50% chance to apply Shock (Debuff) x 1
- Explosive Blast - 1 x 165% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 2 - 1 x 220% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 3 - 2 x 130% (260%) physical damage (fire) Hits all enemies x 1
- Fiery Shots - 4 x 40% (160%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 2 - 5 x 40% (200%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 3 - 6 x 40% (240%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 4 - 6 x 55% (330%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 5 - 7 x 60% (420%) physical damage (fire) Critical Damage +45% x 1
- Fire Resistance - Fire damage reduced by 50% x 1
- Fire Shield - Shield all for 2 x (200 + 20% Defense + 20% Magic) Applies Burn (Debuff) to a random enemy x 1
- Fire Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Magic) Applies Burn (Debuff) to 2 random enemies x 1
- Fireball Storm - 4 x 75% (300%) magical damage (fire) x 1
- Fireball Storm Lvl 2 - 4 x 100% (400%) magical damage (fire) x 1
- Fireball Storm Lvl 3 - 4 x 125% (500%) magical damage (fire) x 1
- Fuel - Unique Aura: Whenever an enemy takes Burn damage, each Monster in your party gains a Charge stack. x 1
- Gigadrill - 6 x 100% (600%) physical damage (neutral) Applies Armor Break (Debuff) applies Might & Barrier (Buffs) to itself x 1
- Goblin Science - Aura: Every Goblin gains 2 Charge stacks at the end of their turn for every Goblin in the party. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Initial Burn - Apply Burn (Debuff) to a random enemy at the start of combat. x 1
- Kindle - Every hit has a 10% chance to apply Burn. x 1
- Lightning Slash - 2 x 85% (170%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 2 - 2 x 115% (230%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 3 - 3 x 95% (285%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 4 - 3 x 120% (360%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Lightning Slash Lvl 5 - 4 x 110% (440%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Long Slash - 1 x 160% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Long Slash Lvl 2 - 1 x 210% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Long Slash Lvl 3 - 2 x 140% (280%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Mana Charging - For every 40 Mana regenerated, gain a Charge stack. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Meditation - Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. x 1
- Might - Applies Might (Buff) to whole party x 1
- Power - Applies Might (Buff) to whole party Applies Sorcery (Buff) to a random Monster. x 1
- Power Lvl 2 - Applies Might (Buff) to whole party Applies Sorcery (Buff) to two random Monsters. x 1
- Power Lvl 3 - Applies Might & Sorcery (Buffs) to whole party x 1
- Preemptive Shield - Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. x 1
- Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
- Rocket Launch - 3 x 110% (330%) physical damage (neutral) Hits all enemies, every hit has a 20% chance to apply Burn (Debuff) or Shock (Debuff). x 1
- Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
- Sheltered - While under the effect of a Shield, reduce all incoming damage by 15%. x 1
- Shield - Shield all for 1 x (125 + 40% Defense) x 1
- Shield Lvl 2 - Shield all for 1 x (200 + 45% Defense) x 1
- Shield Lvl 3 - Shield all for 1 x (350 + 50% Defense) x 1
- Shield Lvl 4 - Shield all for 2 x (250 + 25% Defense) x 1
- Shield Lvl 5 - Shield all for 3 x (250 + 20% Defense) x 1
- Situational Support - When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. x 1
- Supercharged - As long as this Monster has 15 or more Charge stacks, its Magic is increased by 100% of its Attack. x 1
- Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Volatile Shield - Every attack consumes 50% of the current shield to do an additional hit equal to 175% of that value. x 1
- Water Weakness - Water damage increased by 50% x 1
- Wildfire - Unique Aura: When a Monster in the party applies Burn on an enemy, 40% chance to spread it to another enemy. x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Emerald - Level 5 rare upgrade material
- Goblin Pilot Egg - Consume to hatch: Goblin Pilot
- Hammer - Defense +10 Crit Chance +3% Mana Regeneration +8
- Ruby - Level 5 rare upgrade material
- Sapphire - Level 5 rare upgrade material
- Appearances
- Mystical Workshop - MysticalWorkshop_Center1
- Mystical Workshop - MysticalWorkshop_Center2
- Mystical Workshop - MysticalWorkshop_Center3
- Mystical Workshop - MysticalWorkshop_Center4
- Mystical Workshop - MysticalWorkshop_Center5
- Mystical Workshop - MysticalWorkshop_Center6
- Mystical Workshop - MysticalWorkshop_Center7
- Mystical Workshop - MysticalWorkshop_Center8
- Mystical Workshop - MysticalWorkshop_Center9
- Mystical Workshop - MysticalWorkshop_Clock
- Mystical Workshop - MysticalWorkshop_East1
- Mystical Workshop - MysticalWorkshop_East2
- Mystical Workshop - MysticalWorkshop_East3
- Mystical Workshop - MysticalWorkshop_GolemMerchant
- Mystical Workshop - MysticalWorkshop_Hidden
- Mystical Workshop - MysticalWorkshop_MadEyeRoom
- Mystical Workshop - MysticalWorkshop_North1
- Mystical Workshop - MysticalWorkshop_North2
- Mystical Workshop - MysticalWorkshop_North3
- Mystical Workshop - MysticalWorkshop_North4
- Mystical Workshop - MysticalWorkshop_North5
- Mystical Workshop - MysticalWorkshop_North6
- Mystical Workshop - MysticalWorkshop_South1
- Mystical Workshop - MysticalWorkshop_South2
- Mystical Workshop - MysticalWorkshop_South3
- Mystical Workshop - MysticalWorkshop_South4
- Mystical Workshop - MysticalWorkshop_South5
- Mystical Workshop - MysticalWorkshop_South6
- Mystical Workshop - MysticalWorkshop_Vertraag
- Mystical Workshop - MysticalWorkshop_West1
- Mystical Workshop - MysticalWorkshop_West2
- Mystical Workshop - MysticalWorkshop_West3