This page lists details for the Monster Sanctuary monster: Terradrile
- Name
- Terradrile
- Types
- Explore Ability
- Levitate - Levitates big boulders
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Holy Presence - Aura: Every Buff, Shield or Heal action of an ally additionally applies one random Buff.
- Dark Shift Ability
- Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster.
- Skills and Quantities
- Ancient Conjunction - Shield all for 2 x (400 + 60% Defense) Applies Barrier (Buff) to whole party applies a stack of Age to Ancients. x 1
- Ancient Restoration - Aura: At the beginning of each turn, remove a random Debuff from Ancients in the party. They start combat with Age. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Barricade - Every shield that comes from this Monster (active and passive) has a 4% chance to apply Barrier (Buff). x 1
- Barrier - Applies Barrier (Buff) to whole party x 1
- Bitumen Surge - 1 x 130% magical damage (earth) Hits all enemies, applies a stack of Tether. x 1
- Bitumen Surge Lvl 2 - 2 x 75% (150%) magical damage (earth) Hits all enemies, applies a stack of Tether. x 1
- Bitumen Surge Lvl 3 - 2 x 100% (200%) magical damage (earth) Hits all enemies, applies a stack of Tether. x 1
- Bitumen Surge Lvl 4 - 2 x 130% (260%) magical damage (earth) Hits all enemies, applies 2 stacks of Tether. x 1
- Brawler - When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this monster's Attack value. x 1
- Buff Charging - When this Monster applies a Buff, it gains a Charge stack. x 1
- Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
- Burrow - 4 x 40% (160%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 2 - 4 x 50% (200%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 3 - 5 x 50% (250%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 4 - 5 x 65% (325%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 5 - 6 x 70% (420%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Charged Anomaly - Aura: For every 12 Charge stacks spent by an ally, it applies Chill, Shock or Weakness to a random enemy. x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 1
- Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 1
- Crit Chance Plus - +5% Critical Chance x 1
- Critical Base - Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. x 1
- Defense Focus - Defense from equipment increased by 25%. x 1
- Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 3
- Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
- Earthquake - 1 x 165% physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 3 - 3 x 85% (255%) physical damage (earth) Hits all enemies x 1
- Electric Field - When this Monster gets attacked, 50% chance to apply Shock on the attacker. x 1
- Electric Surge - 2 x 150% (300%) physical damage (wind) Hits all enemies Shield all allies for 1 x (500 + 25% Defense + 25% Attack), 50% chance to apply Shock (Debuff) x 1
- Gigadrill - 6 x 100% (600%) physical damage (neutral) Applies Armor Break (Debuff) applies Might & Barrier (Buffs) to itself x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Hibernate - If this Monster spends its turn without spending Mana, it regains 25% of its Max Health and gains Barrier (Buff). x 1
- Holy Presence - Aura: Every Buff, Shield or Heal action of an ally additionally applies one random Buff. x 1
- Load Up - Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
- Magnetize - Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value. x 1
- Magnitude - Applies Barrier (Buff) to whole party Applies Glory (Buff) to a random Monster. x 1
- Magnitude Lvl 2 - Applies Barrier (Buff) to whole party Applies Glory (Buff) to two random Monsters. x 1
- Magnitude Lvl 3 - Applies Barrier & Glory (Buffs) to whole party x 1
- Mana Conflux - Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Multi Barrier - Aura: Barrier (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Multi Shock - Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger. x 1
- Piercing Lightning - 4 x 35% (140%) magical damage (wind) ignores 15% of the target's Defense damage reduction value x 1
- Piercing Lightning Lvl 2 - 4 x 50% (200%) magical damage (wind) ignores 20% of the target's Defense damage reduction value x 1
- Piercing Lightning Lvl 3 - 5 x 50% (250%) magical damage (wind) ignores 24% of the target's Defense damage reduction value x 1
- Piercing Lightning Lvl 4 - 5 x 65% (325%) magical damage (wind) ignores 27% of the target's Defense damage reduction value x 1
- Piercing Lightning Lvl 5 - 6 x 70% (420%) magical damage (wind) ignores 30% of the target's Defense damage reduction value x 1
- Predation - When this Monster spends a turn without attacking, it gains a Predation stack. x 1
- Revenge - Every time this Monster takes a hit, it gains a Charge stack. x 1
- Seismic Shocks - Every Earth attack hit has a 15% chance to apply Shock. x 1
- Shield - Shield all for 1 x (125 + 40% Defense) x 1
- Shield Lvl 2 - Shield all for 1 x (200 + 45% Defense) x 1
- Shield Lvl 3 - Shield all for 1 x (350 + 50% Defense) x 1
- Shield Lvl 4 - Shield all for 2 x (250 + 25% Defense) x 1
- Shield Lvl 5 - Shield all for 3 x (250 + 20% Defense) x 1
- Stunned - Unique Aura: Shock (Debuff) also reduces enemy's Dodge Chance by 10% and their Critical Chance by 7%. x 1
- Supercharged - As long as this Monster has 15 or more Charge stacks, its Magic is increased by 100% of its Attack. x 1
- Tenacious Barrier - Unique Aura: Barrier also grants a 10% chance to resist the application of Debuffs and harmful Stacks. x 1
- Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Volatile Shield - Every attack consumes 50% of the current shield to do an additional hit equal to 175% of that value. x 1
- Water Weakness - Water damage increased by 50% x 1
- Wind Resistance - Wind damage reduced by 50% x 1
- Drops
- Gold - Level 5 rare upgrade material
- Shift Stone - Changes a Monster to dark-shifted or light-shifted variation
- Silver - Level 4 rare upgrade material
- Tambourine - Health +90 Crit Chance +2% Healing skills (active and passive) increased by 5%
- Terradrile Egg - Consume to hatch: Terradrile
- Appearances
- Forgotten World - ForgottenWorld_Caves1
- Forgotten World - ForgottenWorld_Caves10
- Forgotten World - ForgottenWorld_Caves11
- Forgotten World - ForgottenWorld_Caves12
- Forgotten World - ForgottenWorld_Caves2
- Forgotten World - ForgottenWorld_Caves3
- Forgotten World - ForgottenWorld_Caves4
- Forgotten World - ForgottenWorld_Caves5
- Forgotten World - ForgottenWorld_Caves6
- Forgotten World - ForgottenWorld_Caves7
- Forgotten World - ForgottenWorld_Caves8
- Forgotten World - ForgottenWorld_Caves9
- Forgotten World - ForgottenWorld_CavesStudy
- Forgotten World - ForgottenWorld_Climb1
- Forgotten World - ForgottenWorld_Climb2
- Forgotten World - ForgottenWorld_Climb3
- Forgotten World - ForgottenWorld_Climb4
- Forgotten World - ForgottenWorld_Climb5
- Forgotten World - ForgottenWorld_ClimbPuzzle
- Forgotten World - ForgottenWorld_ClimbSide
- Forgotten World - ForgottenWorld_DarkRoom
- Forgotten World - ForgottenWorld_DracomerLair
- Forgotten World - ForgottenWorld_Fall2
- Forgotten World - ForgottenWorld_ForgottenWorldIntro
- Forgotten World - ForgottenWorld_Jungle1
- Forgotten World - ForgottenWorld_Jungle2
- Forgotten World - ForgottenWorld_Jungle3
- Forgotten World - ForgottenWorld_Jungle4
- Forgotten World - ForgottenWorld_Jungle5
- Forgotten World - ForgottenWorld_Jungle6
- Forgotten World - ForgottenWorld_JungleHidden
- Forgotten World - ForgottenWorld_JungleShortcut
- Forgotten World - ForgottenWorld_MCPath1
- Forgotten World - ForgottenWorld_MCPath2
- Forgotten World - ForgottenWorld_MCPath3
- Forgotten World - ForgottenWorld_TarPits1
- Forgotten World - ForgottenWorld_TarPits2
- Forgotten World - ForgottenWorld_TarPits3
- Forgotten World - ForgottenWorld_TarPits4
- Forgotten World - ForgottenWorld_TarPits5
- Forgotten World - ForgottenWorld_TarPits6
- Forgotten World - ForgottenWorld_TarPits7
- Forgotten World - ForgottenWorld_TarPits8
- Forgotten World - ForgottenWorld_TarPits9
- Forgotten World - ForgottenWorld_TarPitsHidden1
- Forgotten World - ForgottenWorld_TerradrileLair1
- Forgotten World - ForgottenWorld_TerradrileLair2
- Forgotten World - ForgottenWorld_WandererRoom
- Forgotten World - ForgottenWorld_Waters1
- Forgotten World - ForgottenWorld_Waters2
- Forgotten World - ForgottenWorld_Waters3
- Forgotten World - ForgottenWorld_Waters4
- Forgotten World - ForgottenWorld_Waters5
- Forgotten World - ForgottenWorld_WatersHidden
- Forgotten World - ForgottenWorld_WorldTree