Skorch

This page lists details for the Monster Sanctuary monster: Skorch

Name
Skorch
Types
Explore Ability
Ignite - Burns vines - Enkindles torches - Activates fire orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Buff Mastery - This Monster may apply an additional stack of any Buff. Additional stacks are only half as strong.
    Dark Shift Ability
    Slow Burn - When this Monster uses an action, it only loses a third of its Charge stacks (rounded down).
    Skills and Quantities
    • Armor Bypass - This Monster's attacks ignore 20% of the target's Defense damage reduction value. x 2
    • Barrier - Applies Barrier (Buff) to whole party x 1
    • Buff Celebration - Aura: As long as a monster in your party has 4 or more Buffs at the beginning of a turn, it gains 3 Charge stacks. x 1
    • Buff Mastery - This Monster may apply an additional stack of any Buff. Additional stacks are only half as strong. x 1
    • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
    • Charged Destruction - Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Weakness or Armor Break to a random enemy. x 1
    • Charged Healing - This Monster's healing actions are affected by Charge stacks as if they were attacks. x 1
    • Charged Start - This Monster starts combat with 7 Charge stacks. x 1
    • Cleansing Burn - Unique Aura: When an ally applies Burn on an enemy or when an enemy takes Burn damage, 75% chance to remove a Buff from them. x 1
    • Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 1
    • Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
    • Crit Chance Plus - +5% Critical Chance x 2
    • Crit Damage Plus - +15% Critical Damage x 1
    • Critical Boon - On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. x 1
    • Critical Buffs - When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance. x 1
    • Critical Edge - Each Critical Hit grants this Monster a Charge stack. x 1
    • Critical Healing - Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) x 1
    • Critical Heat - The first critical hit of an ability applies Burn (Debuff). x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
    • Earth Resistance - Earth damage reduced by 50% x 1
    • Fire Weakness - Fire damage increased by 50% x 1
    • Firestorm - 1 x 160% magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
    • Firestorm Lvl 2 - 2 x 100% (200%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
    • Firestorm Lvl 3 - 2 x 130% (260%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
    • Fuel - Unique Aura: Whenever an enemy takes Burn damage, each Monster in your party gains a Charge stack. x 1
    • Full Heal - Heal target for 6 x (200 + 40% Magic) Applies Glory, Barrier, Channel & Sidekick (Buffs) x 1
    • Full Offense - Applies Might, Sorcery & Glory (Buffs) x 1
    • Full Offense Lvl 2 - Applies Might, Sorcery, Glory & Sidekick (Buffs) x 1
    • Full Offense Lvl 3 - Applies Might, Sorcery, Glory, Sidekick & Channel (Buffs) x 1
    • Health Focus - Health values from equipment increased by 25%. x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
    • Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 2
    • Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
    • Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
    • Inferno - 3 x 100% (300%) magical damage (fire) Hits all enemies, every hit has a 20% chance to apply Burn (Debuff). x 1
    • Jolly Spirit - Aura: For each Monster in the party, the first time they use a non-damaging action in combat, the skill costs 50% less Mana. x 1
    • Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 2
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
    • Magic Powered Shield - At the start of combat, apply a Shield equal to 150% of Magic value. x 1
    • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
    • Mega Restore - Heal all for 3 x (250 + 40% Magic) Removes 3 Debuffs from all allies x 1
    • Mentor - Whenever this Monster uses a single-target skill on an ally, they gain 2 random Buffs. x 1
    • Mud Cannon - 4 x 40% (160%) magical damage (earth) x 1
    • Mud Cannon Lvl 2 - 4 x 55% (220%) magical damage (earth) x 1
    • Mud Cannon Lvl 3 - 5 x 60% (300%) magical damage (earth) x 1
    • Mud Cannon Lvl 4 - 5 x 75% (375%) magical damage (earth) x 1
    • Mud Cannon Lvl 5 - 6 x 80% (480%) magical damage (earth) x 1
    • Multi Burn - Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
    • Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
    • Restore - Heal target for 4 x (50 + 20% Magic) Removes 1 Debuff x 1
    • Restore Lvl 2 - Heal target for 5 x (60 + 25% Magic) Removes 2 Debuffs x 1
    • Restore Lvl 3 - Heal target for 5 x (70 + 25% Magic) Removes 3 Debuffs x 1
    • Restore Lvl 4 - Heal target for 6 x (100 + 25% Magic) Removes 3 Debuffs x 1
    • Restore Lvl 5 - Heal target for 7 x (120 + 25% Magic) Removes 4 Debuffs x 1
    • Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
    • Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
    • Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
    • Slow Burn - When this Monster uses an action, it only loses a third of its Charge stacks (rounded down). x 1
    • Soul Beam - 3 x 100% (300%) magical damage (earth) applies Regeneration (Buff) to itself x 1
    • Soul Beam Lvl 2 - 4 x 95% (380%) magical damage (earth) applies Regeneration (Buff) to itself x 1
    • Soul Beam Lvl 3 - 5 x 95% (475%) magical damage (earth) applies Regeneration (Buff) to itself x 1
    • Sustain - Applies Barrier (Buff) to whole party Applies Regeneration (Buff) to a random Monster. x 1
    • Sustain Lvl 2 - Applies Barrier (Buff) to whole party Applies Regeneration (Buff) to two random Monsters. x 1
    • Sustain Lvl 3 - Applies Barrier & Regeneration (Buffs) to whole party x 1
    Drops
    Appearances
    • Magma Chamber - MagmaChamber_AlchemistLab
    • Magma Chamber - MagmaChamber_Center1
    • Magma Chamber - MagmaChamber_Center10
    • Magma Chamber - MagmaChamber_Center11
    • Magma Chamber - MagmaChamber_Center2
    • Magma Chamber - MagmaChamber_Center3
    • Magma Chamber - MagmaChamber_Center4
    • Magma Chamber - MagmaChamber_Center5
    • Magma Chamber - MagmaChamber_Center6
    • Magma Chamber - MagmaChamber_Center7
    • Magma Chamber - MagmaChamber_Center8
    • Magma Chamber - MagmaChamber_Center9
    • Magma Chamber - MagmaChamber_CenterMagmaRoom
    • Magma Chamber - MagmaChamber_Champion
    • Magma Chamber - MagmaChamber_Champion2
    • Magma Chamber - MagmaChamber_East1
    • Magma Chamber - MagmaChamber_East2
    • Magma Chamber - MagmaChamber_East3
    • Magma Chamber - MagmaChamber_GoblinTrader
    • Magma Chamber - MagmaChamber_LegendaryKeeperRoom
    • Magma Chamber - MagmaChamber_North1
    • Magma Chamber - MagmaChamber_North2
    • Magma Chamber - MagmaChamber_North3
    • Magma Chamber - MagmaChamber_North4
    • Magma Chamber - MagmaChamber_North5
    • Magma Chamber - MagmaChamber_North6
    • Magma Chamber - MagmaChamber_North7
    • Magma Chamber - MagmaChamber_North8
    • Magma Chamber - MagmaChamber_PuppyRoom
    • Magma Chamber - MagmaChamber_RuneStone
    • Magma Chamber - MagmaChamber_South1
    • Magma Chamber - MagmaChamber_South2
    • Magma Chamber - MagmaChamber_South3
    • Magma Chamber - MagmaChamber_South4
    • Magma Chamber - MagmaChamber_South5
    • Magma Chamber - MagmaChamber_South6
    • Magma Chamber - MagmaChamber_South7
    • Magma Chamber - MagmaChamber_South8
    • Magma Chamber - MagmaChamber_South9
    • Magma Chamber - MagmaChamber_TarPit
    • Magma Chamber - MagmaChamber_West1
    • Magma Chamber - MagmaChamber_West2
    • Magma Chamber - MagmaChamber_West3
    • Magma Chamber - MagmaChamber_West4
    • Magma Chamber - MagmaChamber_West5
    • Magma Chamber - MagmaChamber_West6
    • Magma Chamber - MagmaChamber_West7