This page lists details for the Monster Sanctuary monster: Blade Widow
- Name
- Blade Widow
- Types
- Explore Ability
- Slash - Breaks hidden walls - Cuts through vines
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Charged Up - Increases Damage dealt, Reduces Damage taken and Mana Cost by 1% for every Charge stack. Capped at 15 stacks.
- Dark Shift Ability
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.
- Skills and Quantities
- Air Sickle - 4 x 40% (160%) physical damage (wind) x 1
- Air Sickle Lvl 2 - 4 x 55% (220%) physical damage (wind) x 1
- Air Sickle Lvl 3 - 5 x 55% (275%) physical damage (wind) x 1
- Air Sickle Lvl 4 - 5 x 70% (350%) physical damage (wind) x 1
- Air Sickle Lvl 5 - 5 x 95% (475%) physical damage (wind) x 1
- Armor Bypass - This Monster's attacks ignore 20% of the target's Defense damage reduction value. x 1
- Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 4
- Attack Powered Shield - At the start of combat, apply a Shield equal to 150% of Attack value. x 1
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Bounty - This Monster gets 2 random Buffs when an enemy Monster is knocked out. x 2
- Brawn over Brains - If this Monster would gain Sorcery (Buff), it gains Might (Buff) instead. x 1
- Buff Charging - When this Monster applies a Buff, it gains a Charge stack. x 1
- Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
- Charged Start - This Monster starts combat with 7 Charge stacks. x 1
- Charged Up - Increases Damage dealt, Reduces Damage taken and Mana Cost by 1% for every Charge stack. Capped at 15 stacks. x 1
- Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
- Crit Chance Plus - +5% Critical Chance x 1
- Crit Damage Plus - +15% Critical Damage x 2
- Critical Edge - Each Critical Hit grants this Monster a Charge stack. x 1
- Cyclone - 2 x 75% (150%) physical damage (wind) Hits all enemies x 1
- Cyclone Lvl 2 - 2 x 100% (200%) physical damage (wind) Hits all enemies x 1
- Cyclone Lvl 3 - 2 x 130% (260%) physical damage (wind) Hits all enemies x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 5
- Devour - Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health. x 1
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%. x 1
- Earth Weakness - Earth damage increased by 50% x 1
- Fatal Cut - 2 x 160% (320%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt, applies a stack of Wound. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 2
- Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
- Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
- Killing Dance - Whenever this Monster knocks an enemy out, it gains 3 Charge stacks and it regains half of the Charge stacks it used up during the attack. x 1
- Leaf Slash - 3 x 50% (150%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 2 - 4 x 50% (200%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 3 - 5 x 50% (250%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 4 - 5 x 65% (325%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 5 - 6 x 70% (420%) physical damage (earth) cannot be dodged x 1
- Long Slash - 1 x 160% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Long Slash Lvl 2 - 1 x 210% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Long Slash Lvl 3 - 2 x 140% (280%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 1
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
- Might - Applies Might (Buff) to whole party x 1
- Mighty Boost - Unique Aura: When an allied Monster gains Might, they gain a shield equal to 100% of their Attack and 1 harmful Stack is removed. x 1
- Multi Might - Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Power - Applies Might (Buff) to whole party Applies Sorcery (Buff) to a random Monster. x 1
- Power Lvl 2 - Applies Might (Buff) to whole party Applies Sorcery (Buff) to two random Monsters. x 1
- Power Lvl 3 - Applies Might & Sorcery (Buffs) to whole party x 1
- Scent of Blood - Aura: Your Monsters deal 10% more damage when attacking an enemy with Bleed stacks. x 1
- Severe Cuts - 6 x 65% (390%) physical damage (neutral) applies a stack of Wound. x 1
- Severe Cuts Lvl 2 - 6 x 80% (480%) physical damage (neutral) applies a stack of Wound. x 1
- Slash - 1 x 210% physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 2 - 2 x 120% (240%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 3 - 2 x 155% (310%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 4 - 3 x 125% (375%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 5 - 3 x 155% (465%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Splatter - Aura: When an enemy is knocked out, spread half of their Bleed stacks to the remaining enemies. (rounded up) x 1
- Tectonic Spikes - 3 x 100% (300%) physical damage (earth) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Typhoon Cut - 6 x 90% (540%) physical damage (wind) applies Glory, Sidekick & Agility (Buffs) to itself x 1
- Wind Resistance - Wind damage reduced by 50% x 1
- Drops
- Almond - Defense +18
- Blade Widow Egg - Consume to hatch: Blade Widow
- Crimson Gem - Level 3 rare upgrade material
- Iron - Level 2 common upgrade material
- Katar+3 - Crit Chance +10%
- Appearances
- Sun Palace - SunPalace_Center
- Sun Palace - SunPalace_East1
- Sun Palace - SunPalace_East2
- Sun Palace - SunPalace_East3
- Sun Palace - SunPalace_East4
- Sun Palace - SunPalace_East5
- Sun Palace - SunPalace_East6
- Sun Palace - SunPalace_EastChampion
- Sun Palace - SunPalace_EastSewers1
- Sun Palace - SunPalace_EastSewers2
- Sun Palace - SunPalace_EastSewers3
- Sun Palace - SunPalace_EastSewers4
- Sun Palace - SunPalace_EastSewers5
- Sun Palace - SunPalace_EastSewers6
- Sun Palace - SunPalace_North1
- Sun Palace - SunPalace_North2
- Sun Palace - SunPalace_North3
- Sun Palace - SunPalace_South1
- Sun Palace - SunPalace_South2
- Sun Palace - SunPalace_South3
- Sun Palace - SunPalace_South4
- Sun Palace - SunPalace_West1
- Sun Palace - SunPalace_West2
- Sun Palace - SunPalace_West3
- Sun Palace - SunPalace_West4
- Sun Palace - SunPalace_West5
- Sun Palace - SunPalace_WestSewers1
- Sun Palace - SunPalace_WestSewers2
- Sun Palace - SunPalace_WestSewers3
- Sun Palace - SunPalace_WestSewers4
- Sun Palace - SunPalace_WestSewersSecret
- Sun Palace - SunPalace_WestSewersSecret2