This page lists details for the Monster Sanctuary monster: Darnation
- Name
- Darnation
- Types
- Explore Ability
- Crush - Breaks hidden walls - Destroys diamond blocks
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Divine Shield - Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack.
- Dark Shift Ability
- Relentless - Reduces the Mana Cost of all abilities by 25%.
- Skills and Quantities
- Adaptive Evolution - Whenever an attack of this Monster gets resisted, gain Might and apply Armor Break on the enemy. x 1
- Aeons - At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks) x 1
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Antitoxins - At the beginning of each turn, heal a random Debuff from this Monster. x 1
- Armor Bypass - This Monster's attacks ignore 20% of the target's Defense damage reduction value. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Buff Catalyst - Buffs are 20% more effective on this Monster. x 1
- Burrow - 4 x 40% (160%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 2 - 4 x 50% (200%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 3 - 5 x 50% (250%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 4 - 5 x 65% (325%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 5 - 6 x 70% (420%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Center of Mass - Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more. x 2
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Corrosive Assault - 2 x 150% (300%) physical damage (water) Hits all enemies, 40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff) x 1
- Corrosive Blast - 1 x 155% physical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Corrosive Blast Lvl 2 - 2 x 95% (190%) physical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Corrosive Blast Lvl 3 - 2 x 125% (250%) physical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Corrosive Jabs - 3 x 60% (180%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 2 - 3 x 80% (240%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 3 - 4 x 70% (280%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 4 - 4 x 90% (360%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 5 - 4 x 115% (460%) physical damage (water) Applies Armor Break (Debuff) x 1
- Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 2
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 4
- Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
- Divine Shield - Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack. x 1
- Earthquake - 1 x 165% physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 3 - 3 x 85% (255%) physical damage (earth) Hits all enemies x 1
- Elemental Break - Unique Aura: Armor Break (Debuff) increases enemies' weaknesses by an additional 10% and decreases their resistances by 10%. x 1
- Explosion - 1 x 220% physical damage (fire) x 1
- Explosion Lvl 2 - 1 x 275% physical damage (fire) x 1
- Explosion Lvl 3 - 1 x 340% physical damage (fire) x 1
- Explosion Lvl 4 - 1 x 425% physical damage (fire) x 1
- Explosion Lvl 5 - 1 x 530% physical damage (fire) x 1
- Explosive Blast - 1 x 165% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 2 - 1 x 220% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 3 - 2 x 130% (260%) physical damage (fire) Hits all enemies x 1
- Fire Weakness - Fire damage increased by 50% x 1
- Flurry of Blows - 2 x 65% (130%) physical damage (neutral) Hits all enemies x 1
- Flurry of Blows Lvl 2 - 2 x 85% (170%) physical damage (neutral) Hits all enemies x 1
- Flurry of Blows Lvl 3 - 2 x 115% (230%) physical damage (neutral) Hits all enemies x 1
- Flurry of Blows Lvl 4 - 3 x 95% (285%) physical damage (neutral) Hits all enemies x 1
- Giantsbane - This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. x 1
- Godly Strikes - 4 x 140% (560%) physical damage (neutral) - Damage is increased by 3% for every Buff on this Monster x 1
- Hard Shell - Aura: All Insects and Warriors in the party receive 5% less damage and have a 15% reduced chance to receive Critical Hits. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 2
- Improved Mana Regeneration - +20% Mana Regeneration x 1
- Lifesteal - Heal by 15% of the damage dealt to enemies. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 21. Increases Mana Regeneration by 10) x 4
- Multi Armor Break - Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Multi Might - Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Napalm - 2 x 150% (300%) physical damage (fire) Hits all enemies, 75% chance to apply Burn (Debuff) x 1
- Physical Resistance - Physical damage reduced by 50% x 1
- Relentless - Reduces the Mana Cost of all abilities by 25%. x 1
- Severe Cuts - 6 x 65% (390%) physical damage (neutral) applies a stack of Wound. x 1
- Severe Cuts Lvl 2 - 6 x 80% (480%) physical damage (neutral) applies a stack of Wound. x 1
- Shared Might - Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might. x 1
- Shield Crush - Unique Aura: Might also increases damage done against shielded enemies by 25%. x 1
- Static - Non-critical hits deal 20% more damage. x 1
- Static Mass - 30% chance to gain a random Buff when landing a non-Critical Hit during attacks. x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Darnation Egg - Consume to hatch: Darnation
- Emerald - Level 5 rare upgrade material
- Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
- Skill Potion - Grants a skill point. Can only be consumed once per Monster
- Steel - Level 4 common upgrade material
- Appearances
- Abandoned Tower - AbandonedTower_Center1
- Abandoned Tower - AbandonedTower_Center10
- Abandoned Tower - AbandonedTower_Center11
- Abandoned Tower - AbandonedTower_Center12
- Abandoned Tower - AbandonedTower_Center2
- Abandoned Tower - AbandonedTower_Center3
- Abandoned Tower - AbandonedTower_Center4
- Abandoned Tower - AbandonedTower_Center5
- Abandoned Tower - AbandonedTower_Center6
- Abandoned Tower - AbandonedTower_Center7
- Abandoned Tower - AbandonedTower_Center8
- Abandoned Tower - AbandonedTower_Center9
- Abandoned Tower - AbandonedTower_Entrance
- Abandoned Tower - AbandonedTower_Final
- Abandoned Tower - AbandonedTower_North1
- Abandoned Tower - AbandonedTower_North2
- Abandoned Tower - AbandonedTower_North3
- Abandoned Tower - AbandonedTower_North4
- Abandoned Tower - AbandonedTower_North5
- Abandoned Tower - AbandonedTower_North6
- Abandoned Tower - AbandonedTower_North7
- Abandoned Tower - AbandonedTower_North8
- Abandoned Tower - AbandonedTower_North9
- Abandoned Tower - AbandonedTower_NorthHidden
- Abandoned Tower - AbandonedTower_South1
- Abandoned Tower - AbandonedTower_South2
- Abandoned Tower - AbandonedTower_South3
- Abandoned Tower - AbandonedTower_South4
- Abandoned Tower - AbandonedTower_South5
- Abandoned Tower - AbandonedTower_South6
- Abandoned Tower - AbandonedTower_South7
- Abandoned Tower - AbandonedTower_South8
- Abandoned Tower - AbandonedTower_SouthHidden1
- Abandoned Tower - AbandonedTower_SouthHidden2