This page lists details for the Monster Sanctuary monster: Blob
- Name
- Blob
- Types
- Explore Ability
- Bubble Burst - Activates water orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Evolves To
- King Blob with Majestic Crown
- Light Shift Ability
- Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
- Dark Shift Ability
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
- Skills and Quantities
- Acid Hurricane - 3 x 95% (285%) magical damage (water) Hits all enemies, 75% chance to apply Armor Break (Debuff) x 1
- Acid Rain - 3 x 55% (165%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 2 - 4 x 50% (200%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 3 - 4 x 65% (260%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 4 - 5 x 65% (325%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 5 - 6 x 70% (420%) magical damage (water) Applies Armor Break (Debuff) x 1
- Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
- Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
- Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
- Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
- Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
- Bubble Burst - 4 x 40% (160%) magical damage (water) x 1
- Bubble Burst Lvl 2 - 5 x 45% (225%) magical damage (water) x 1
- Bubble Burst Lvl 3 - 5 x 55% (275%) magical damage (water) x 1
- Bubble Burst Lvl 4 - 6 x 60% (360%) magical damage (water) x 1
- Bubble Burst Lvl 5 - 7 x 65% (455%) magical damage (water) x 1
- Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
- Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 1
- Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
- Corrosion - Unique Aura: Armor Break increases the Poison, Burn, Shock and Congeal damage enemies take by 20%. x 1
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 4
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Full Defense - Applies Barrier, Agility & Spellshield (Buffs) x 1
- Full Defense Lvl 2 - Applies Barrier, Agility, Spellshield & Regeneration (Buffs) x 1
- Full Defense Lvl 3 - Applies Barrier, Agility, Spellshield, Regeneration & Channel (Buffs) x 1
- Heal - Heal target for 4 x (60 + 20% Magic) x 1
- Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive) x 1
- Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
- Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
- Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
- Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
- Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Healing Wave - Heal all for (250 + 80% Magic) x 1
- Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
- Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
- Health Focus - Health values from equipment increased by 25%. x 2
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
- Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 2
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 1
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 2
- Multi Armor Break - Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Plague - Unique Aura: Whenever an enemy takes Poison damage, 40% chance that the Poison spreads to another enemy. x 1
- Preparation - Aura: Every Monster in the party starts the combat with a random Buff. x 1
- Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
- Replenish - Heal all for 2 x (300 + 50% Magic) Shield all for 2 x (350 + 50% Magic) x 1
- Slime Infestation - Aura: Each Slime in your party applies Armor Break on a random enemy after each action. x 1
- Slime Shot - 4 x 35% (140%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 2 - 5 x 40% (200%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 4 - 6 x 55% (330%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 5 - 7 x 60% (420%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime-ageddon - 9 x 60% (540%) magical damage (earth) Applies Poison & Weakness (Debuffs) x 1
- Sorcery - Applies Sorcery (Buff) to whole party x 1
- Supply - Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. x 1
- Toxic Support - Every heal applied by this monster has a 10% chance to apply Poison to a random enemy. This Monster can apply an additional stack of Poison. x 1
- Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
- Water Resistance - Water damage reduced by 50% x 1
- Weaken - Every hit has a 10% chance to apply Weakness. x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Wizardry - Applies Sorcery (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
- Wizardry Lvl 2 - Applies Sorcery (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
- Wizardry Lvl 3 - Applies Sorcery & Channel (Buffs) to whole party x 1
- Drops
- Blob Egg - Consume to hatch: Blob
- Copper - Level 1 common upgrade material
- Green Gem - Level 1 rare upgrade material
- Small Potion - Heal target for 4 x 150
- Vital Ring - Health +160
- Appearances
- Blob Burg - BlobBurg_Center1
- Blob Burg - BlobBurg_Center2
- Blob Burg - BlobBurg_Center3
- Blob Burg - BlobBurg_Center4
- Blob Burg - BlobBurg_Center5
- Blob Burg - BlobBurg_Champion
- Blob Burg - BlobBurg_East1
- Blob Burg - BlobBurg_East2
- Blob Burg - BlobBurg_East3
- Blob Burg - BlobBurg_East4
- Blob Burg - BlobBurg_East5
- Blob Burg - BlobBurg_EastHidden
- Blob Burg - BlobBurg_South1
- Blob Burg - BlobBurg_South2
- Blob Burg - BlobBurg_West1
- Blob Burg - BlobBurg_West2
- Blob Burg - BlobBurg_Worms
- Mountain Path - MountainPath_Center1
- Mountain Path - MountainPath_Center2
- Mountain Path - MountainPath_Center3
- Mountain Path - MountainPath_Center4
- Mountain Path - MountainPath_Center5
- Mountain Path - MountainPath_Center6
- Mountain Path - MountainPath_Center7
- Mountain Path - MountainPath_East1
- Mountain Path - MountainPath_HiddenChampion
- Mountain Path - MountainPath_North1
- Mountain Path - MountainPath_North2
- Mountain Path - MountainPath_North3
- Mountain Path - MountainPath_North4
- Mountain Path - MountainPath_North5
- Mountain Path - MountainPath_North6
- Mountain Path - MountainPath_North7
- Mountain Path - MountainPath_NorthHidden
- Mountain Path - MountainPath_OldBuranHouse
- Mountain Path - MountainPath_SnowyEntrance
- Mountain Path - MountainPath_SnowyEntrance2
- Mountain Path - MountainPath_West1
- Mountain Path - MountainPath_West2
- Mountain Path - MountainPath_West3
- Mountain Path - MountainPath_West4
- Mountain Path - MountainPath_West5
- Mountain Path - MountainPath_West6
- Mountain Path - MountainPath_WestHidden
- Mountain Path - MountainPath_WestHidden2