This page lists details for the Monster Sanctuary monster: Toxiquus
- Name
- Toxiquus
- Types
- Explore Ability
- Slime Shot - Activates earth orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
- Dark Shift Ability
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
- Skills and Quantities
- Apprentice - Applies Sidekick (Buff) to whole party Applies Spellshield (Buff) to a random Monster. x 1
- Apprentice Lvl 2 - Applies Sidekick (Buff) to whole party Applies Spellshield (Buff) to two random Monsters. x 1
- Apprentice Lvl 3 - Applies Sidekick & Spellshield (Buffs) to whole party x 1
- Armor Shred - Every hit has a 10% chance to apply Armor Break. x 1
- Assistance - Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). x 1
- Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 2
- Center of Mass - Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more. x 2
- Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 4
- Earth Resistance - Earth damage reduced by 50% x 1
- Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
- Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
- Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
- Hades - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff) or Burn (Debuff). x 1
- Heal Charging - All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive) x 1
- Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Healing Wave - Heal all for (250 + 80% Magic) x 1
- Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
- Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 5
- Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
- Improved Sidekick - Unique Aura: Sidekick (Buff) damage increased by an additional 50%. x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mana Symbiosis - Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) x 2
- Multi Sidekick - Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. x 1
- Mystify - When applying a Debuff, 50% chance to gain a random Buff. x 1
- Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 2
- Plague - Unique Aura: Whenever an enemy takes Poison damage, 40% chance that the Poison spreads to another enemy. x 1
- Polluted Water - Aura: Debuffs are 10% more effective against enemies for every Aquatic Monster in the party. x 1
- Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
- Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
- Sidekick - Applies Sidekick (Buff) to whole party x 1
- Slime Shot - 4 x 35% (140%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 2 - 5 x 40% (200%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 4 - 6 x 55% (330%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 5 - 7 x 60% (420%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Volley - 2 x 50% (100%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff). x 1
- Slime Volley Lvl 2 - 2 x 75% (150%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff). x 1
- Slime Volley Lvl 3 - 2 x 95% (190%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff). x 1
- Slime Volley Lvl 4 - 2 x 125% (250%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff). x 1
- Supply - Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. x 1
- Sustained Heal - Heal all for 2 x (500 + 30% Magic + 3% Max Health) Applies Regeneration (Buff) to whole party x 1
- Tornado - 3 x 100% (300%) magical damage (wind) Hits all enemies, cannot be dodged Removes 1 Buff from targets x 1
- Toxic Feedback - Heal for 5% of Max Health at the start of each turn for each Poison on enemies. x 1
- Toxic Support - Every heal applied by this monster has a 10% chance to apply Poison to a random enemy. This Monster can apply an additional stack of Poison. x 1
- Toxin - Every hit has a 10% chance to apply Poison. x 1
- Whirlwind - 5 x 30% (150%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 2 - 5 x 40% (200%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 3 - 6 x 40% (240%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 4 - 6 x 55% (330%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 5 - 6 x 70% (420%) magical damage (wind) cannot be dodged x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Corn - Health +100
- Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
- Red Gem - Level 1 rare upgrade material
- Toxiquus Egg - Consume to hatch: Toxiquus
- Wool - Level 2 common upgrade material
- Appearances
- Horizon Beach - ForgottenWorld_Fall1
- Horizon Beach - ForgottenWorld_FallHidden
- Horizon Beach - HorizonBeach_Center1
- Horizon Beach - HorizonBeach_Center2
- Horizon Beach - HorizonBeach_Center3
- Horizon Beach - HorizonBeach_Center4
- Horizon Beach - HorizonBeach_Center5
- Horizon Beach - HorizonBeach_Center6
- Horizon Beach - HorizonBeach_Champion
- Horizon Beach - HorizonBeach_East1
- Horizon Beach - HorizonBeach_East2
- Horizon Beach - HorizonBeach_East3
- Horizon Beach - HorizonBeach_East4
- Horizon Beach - HorizonBeach_East5
- Horizon Beach - HorizonBeach_East6
- Horizon Beach - HorizonBeach_EastChampion
- Horizon Beach - HorizonBeach_EastHidden
- Horizon Beach - HorizonBeach_FWEntrance1
- Horizon Beach - HorizonBeach_FWEntrance2
- Horizon Beach - HorizonBeach_FWEntrance3
- Horizon Beach - HorizonBeach_FWEntrance4
- Horizon Beach - HorizonBeach_FWExit
- Horizon Beach - HorizonBeach_Farm
- Horizon Beach - HorizonBeach_Fisher
- Horizon Beach - HorizonBeach_Labyrinth
- Horizon Beach - HorizonBeach_Pit
- Horizon Beach - HorizonBeach_South1
- Horizon Beach - HorizonBeach_South2
- Horizon Beach - HorizonBeach_South3
- Horizon Beach - HorizonBeach_South4
- Horizon Beach - HorizonBeach_South5
- Horizon Beach - HorizonBeach_South6
- Horizon Beach - HorizonBeach_TreasureCave1
- Horizon Beach - HorizonBeach_TreasureCave2
- Horizon Beach - HorizonBeach_TreasureCave3
- Horizon Beach - HorizonBeach_TreasureCave4
- Horizon Beach - HorizonBeach_TreasureCave5
- Horizon Beach - HorizonBeach_TreasureCaveEntrance
- Horizon Beach - HorizonBeach_West1
- Horizon Beach - HorizonBeach_West2
- Horizon Beach - HorizonBeach_West3
- Horizon Beach - HorizonBeach_West4
- Horizon Beach - HorizonBeach_West5
- Stronghold Dungeon - StrongholdDungeon_Central1
- Stronghold Dungeon - StrongholdDungeon_Central2
- Stronghold Dungeon - StrongholdDungeon_Central3
- Stronghold Dungeon - StrongholdDungeon_Central4
- Stronghold Dungeon - StrongholdDungeon_Central5
- Stronghold Dungeon - StrongholdDungeon_Central6
- Stronghold Dungeon - StrongholdDungeon_Central7
- Stronghold Dungeon - StrongholdDungeon_CentralHidden
- Stronghold Dungeon - StrongholdDungeon_East1
- Stronghold Dungeon - StrongholdDungeon_East2
- Stronghold Dungeon - StrongholdDungeon_East3
- Stronghold Dungeon - StrongholdDungeon_East4
- Stronghold Dungeon - StrongholdDungeon_East5
- Stronghold Dungeon - StrongholdDungeon_EastHidden
- Stronghold Dungeon - StrongholdDungeon_EastKeys
- Stronghold Dungeon - StrongholdDungeon_Entrance
- Stronghold Dungeon - StrongholdDungeon_Hidden1
- Stronghold Dungeon - StrongholdDungeon_Jail
- Stronghold Dungeon - StrongholdDungeon_JailHidden
- Stronghold Dungeon - StrongholdDungeon_Library
- Stronghold Dungeon - StrongholdDungeon_Library2
- Stronghold Dungeon - StrongholdDungeon_North1
- Stronghold Dungeon - StrongholdDungeon_North2
- Stronghold Dungeon - StrongholdDungeon_North3
- Stronghold Dungeon - StrongholdDungeon_North4
- Stronghold Dungeon - StrongholdDungeon_North5
- Stronghold Dungeon - StrongholdDungeon_North6
- Stronghold Dungeon - StrongholdDungeon_NorthHidden
- Stronghold Dungeon - StrongholdDungeon_South1
- Stronghold Dungeon - StrongholdDungeon_South2
- Stronghold Dungeon - StrongholdDungeon_South3
- Stronghold Dungeon - StrongholdDungeon_South4
- Stronghold Dungeon - StrongholdDungeon_South5
- Stronghold Dungeon - StrongholdDungeon_SummonRoom
- Stronghold Dungeon - StrongholdDungeon_West1
- Stronghold Dungeon - StrongholdDungeon_West2
- Stronghold Dungeon - StrongholdDungeon_West3
- Stronghold Dungeon - StrongholdDungeon_West4
- Stronghold Dungeon - StrongholdDungeon_WestHidden