Vertraag

This page lists details for the Monster Sanctuary monster: Vertraag

Name
Vertraag
Types
Explore Ability
Levitate - Levitates big boulders
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party.
    Dark Shift Ability
    Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack)
    Skills and Quantities
    • Aging - At the end of its turn, this Monster gains an Age stack. x 1
    • Arcane Diffusion - 5 x 80% (400%) magical damage (neutral) Removes 2 Buffs from target x 1
    • Arcane Diffusion Lvl 2 - 5 x 100% (500%) magical damage (neutral) Removes 3 Buffs from target x 1
    • Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
    • Brains over Brawn - If this Monster would gain Might (Buff), it gains Sorcery (Buff) instead. x 1
    • Buff Charging - When this Monster applies a Buff, it gains a Charge stack. x 1
    • Channeled Heal - Heal all for 2 x (400 + 40% Magic + 40% Max Mana) Applies Channel (Buff) to whole party x 1
    • Channeling Support - Unique Aura: Channel also improves all healing and shielding skills (active and passive) by 15%. x 1
    • Charge Amplifier - Aura: All Charge stacks in the party are 33% stronger. x 1
    • Combo Buffing - Every Buff action applies one additional random Buff. x 2
    • Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party. x 1
    • Debuff Resistance - Debuff effects reduced by 50% x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 3
    • Defensive Presence - At the beginning of your turn, a random Monster in the party gains Barrier (Buff). x 1
    • Encapsulate - Heal target for 5 x (40 + 15% Magic) Shield target for 1 x (80% Max Mana) x 1
    • Encapsulate Lvl 2 - Heal target for 6 x (50 + 20% Magic) Shield target for 1 x (100% Max Mana) x 1
    • Encapsulate Lvl 3 - Heal target for 7 x (60 + 20% Magic) Shield target for 1 x (120% Max Mana) x 1
    • Encapsulate Lvl 4 - Heal target for 8 x (70 + 20% Magic) Shield target for 1 x (150% Max Mana) x 1
    • Encapsulate Lvl 5 - Heal target for 9 x (90 + 20% Magic) Shield target for 1 x (200% Max Mana) x 1
    • Enchantment - Applies Regeneration (Buff) to whole party Applies Sorcery (Buff) to a random Monster. x 1
    • Enchantment Lvl 2 - Applies Regeneration (Buff) to whole party Applies Sorcery (Buff) to two random Monsters. x 1
    • Enchantment Lvl 3 - Applies Regeneration & Sorcery (Buffs) to whole party x 1
    • Extra Channel - Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel. x 1
    • Fire Resistance - Fire damage reduced by 50% x 1
    • Gravity - 2 x 100% (200%) magical damage (neutral) Hits all enemies - Base Damage is increased by 2 x 10% for every health and defense rating of the target x 1
    • Healing Wave - Heal all for (250 + 80% Magic) x 1
    • Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
    • Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 1
    • Heat Shimmer - 3 x 100% (300%) magical damage (fire) applies Glory (Buff) to itself x 1
    • Heat Shimmer Lvl 2 - 4 x 95% (380%) magical damage (fire) applies Glory (Buff) to itself x 1
    • Heat Shimmer Lvl 3 - 5 x 95% (475%) magical damage (fire) applies Glory (Buff) to itself x 1
    • Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
    • Ice Hail - 3 x 60% (180%) magical damage (water) x 1
    • Ice Hail Lvl 2 - 4 x 55% (220%) magical damage (water) x 1
    • Ice Hail Lvl 3 - 4 x 70% (280%) magical damage (water) x 1
    • Ice Hail Lvl 4 - 5 x 70% (350%) magical damage (water) x 1
    • Ice Hail Lvl 5 - 5 x 95% (475%) magical damage (water) x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
    • Mana Charging - For every 40 Mana regenerated, gain a Charge stack. x 1
    • Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
    • Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 4
    • Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack) x 1
    • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
    • Master of Time - Aura: Ancients and Monsters with Aging start combat with an Age stack. x 1
    • Multi Channel - Aura: Channel (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Multi Sorcery - Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Neutral Weakness - Neutral damage increased by 50% x 1
    • Outlast - Unique Aura: When an allied Monster gain their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health. x 1
    • Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
    • Regeneration - Applies Regeneration (Buff) to whole party x 1
    • Snow Veil - 3 x 100% (300%) magical damage (water) applies Barrier (Buff) to itself x 1
    • Snow Veil Lvl 2 - 4 x 95% (380%) magical damage (water) applies Barrier (Buff) to itself x 1
    • Snow Veil Lvl 3 - 5 x 95% (475%) magical damage (water) applies Barrier (Buff) to itself x 1
    • Solar Blaze - 3 x 95% (285%) magical damage (fire) Hits all enemies Applies Sorcery (Buff) to whole party x 1
    • Solar Rays - 3 x 65% (195%) magical damage (fire) x 1
    • Solar Rays Lvl 2 - 4 x 60% (240%) magical damage (fire) x 1
    • Solar Rays Lvl 3 - 5 x 60% (300%) magical damage (fire) x 1
    • Solar Rays Lvl 4 - 5 x 75% (375%) magical damage (fire) x 1
    • Solar Rays Lvl 5 - 6 x 80% (480%) magical damage (fire) x 1
    • Static - Non-critical hits deal 20% more damage. x 1
    • Static Glory - Aura: Glory (Buff) also increases non-Critical damage by 15%. x 1
    • Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
    • Void Flare - 1 x 140% magical damage (neutral) Hits all enemies applies Regeneration (Buff) to itself x 1
    • Void Flare Lvl 2 - 2 x 80% (160%) magical damage (neutral) Hits all enemies applies Regeneration (Buff) to itself x 1
    • Void Flare Lvl 3 - 2 x 110% (220%) magical damage (neutral) Hits all enemies applies Regeneration (Buff) to itself x 1
    • Void Flare Lvl 4 - 2 x 125% (250%) magical damage (neutral) Hits all enemies Applies Regeneration (Buff) to whole party x 1
    Drops
    • Azure Gem - Level 3 rare upgrade material
    • Blue Gem - Level 1 rare upgrade material
    • Hourglass - Health +60 Mana +10 Unique Aura: Age stacks of allied Monsters are 33% more effective.
    • Sapphire - Level 5 rare upgrade material
    • Vertraag Egg - Consume to hatch: Vertraag
    Appearances
    • Mystical Workshop - MysticalWorkshop_Center1
    • Mystical Workshop - MysticalWorkshop_Center2
    • Mystical Workshop - MysticalWorkshop_Center3
    • Mystical Workshop - MysticalWorkshop_Center4
    • Mystical Workshop - MysticalWorkshop_Center5
    • Mystical Workshop - MysticalWorkshop_Center6
    • Mystical Workshop - MysticalWorkshop_Center7
    • Mystical Workshop - MysticalWorkshop_Center8
    • Mystical Workshop - MysticalWorkshop_Center9
    • Mystical Workshop - MysticalWorkshop_Clock
    • Mystical Workshop - MysticalWorkshop_East1
    • Mystical Workshop - MysticalWorkshop_East2
    • Mystical Workshop - MysticalWorkshop_East3
    • Mystical Workshop - MysticalWorkshop_GolemMerchant
    • Mystical Workshop - MysticalWorkshop_Hidden
    • Mystical Workshop - MysticalWorkshop_MadEyeRoom
    • Mystical Workshop - MysticalWorkshop_North1
    • Mystical Workshop - MysticalWorkshop_North2
    • Mystical Workshop - MysticalWorkshop_North3
    • Mystical Workshop - MysticalWorkshop_North4
    • Mystical Workshop - MysticalWorkshop_North5
    • Mystical Workshop - MysticalWorkshop_North6
    • Mystical Workshop - MysticalWorkshop_South1
    • Mystical Workshop - MysticalWorkshop_South2
    • Mystical Workshop - MysticalWorkshop_South3
    • Mystical Workshop - MysticalWorkshop_South4
    • Mystical Workshop - MysticalWorkshop_South5
    • Mystical Workshop - MysticalWorkshop_South6
    • Mystical Workshop - MysticalWorkshop_Vertraag
    • Mystical Workshop - MysticalWorkshop_West1
    • Mystical Workshop - MysticalWorkshop_West2
    • Mystical Workshop - MysticalWorkshop_West3