This page lists details for the Monster Sanctuary monster: Brawlish
- Name
- Brawlish
- Types
- Explore Ability
- Tackle - Breaks hidden walls - Moves heavy blocks
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Divine Shield - Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack.
- Dark Shift Ability
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.
- Skills and Quantities
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Berserk - If a single hit deals more than 25% of the enemy's Max HP (10% against Champions), gain 8 Charge stacks. (Once per attack) x 1
- Blessed Strikes - 4 x 90% (360%) physical damage (neutral) applies Glory (Buff) to itself x 1
- Blessed Strikes Lvl 2 - 5 x 95% (475%) physical damage (neutral) applies Glory (Buff) to itself x 1
- Brawler - When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this monster's Attack value. x 1
- Buffing Restore - When applying a Buff, 50% chance that a Debuff is removed. x 1
- Burrow - 4 x 40% (160%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 2 - 4 x 50% (200%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 3 - 5 x 50% (250%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 4 - 5 x 65% (325%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Burrow Lvl 5 - 6 x 70% (420%) physical damage (earth) applies Barrier (Buff) to itself x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 1
- Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
- Crit Chance Plus - +5% Critical Chance x 2
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
- Critical Freeze - The first critical hit of an ability applies Chill (Debuff). x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
- Divine Shield - Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack. x 1
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%. x 1
- Earthquake - 1 x 165% physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 3 - 3 x 85% (255%) physical damage (earth) Hits all enemies x 1
- Emergency Channel - After an Action, if this Monster has less than 30% of its mana left, gain Channel (Buff). x 1
- First Impact - Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) x 4
- Freezing Punches - 3 x 65% (195%) physical damage (water) x 1
- Freezing Punches Lvl 2 - 4 x 60% (240%) physical damage (water) x 1
- Freezing Punches Lvl 3 - 4 x 75% (300%) physical damage (water) x 1
- Freezing Punches Lvl 4 - 5 x 75% (375%) physical damage (water) x 1
- Freezing Punches Lvl 5 - 6 x 80% (480%) physical damage (water) x 1
- Godly Strikes - 4 x 140% (560%) physical damage (neutral) - Damage is increased by 3% for every Buff on this Monster x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 2
- Heavy Punch - 1 x 225% physical damage (neutral) x 1
- Heavy Punch Lvl 2 - 1 x 290% physical damage (neutral) x 1
- Heavy Punch Lvl 3 - 1 x 360% physical damage (neutral) x 1
- Heavy Punch Lvl 4 - 1 x 450% physical damage (neutral) x 1
- Heavy Punch Lvl 5 - 1 x 565% physical damage (neutral) x 1
- Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
- Improved Assault - Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them. x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mystify - When applying a Debuff, 50% chance to gain a random Buff. x 1
- Punch Combo - 3 x 65% (195%) physical damage (neutral) x 1
- Punch Combo Lvl 2 - 4 x 65% (260%) physical damage (neutral) x 1
- Punch Combo Lvl 3 - 5 x 65% (325%) physical damage (neutral) x 1
- Punch Combo Lvl 4 - 5 x 80% (400%) physical damage (neutral) x 1
- Punch Combo Lvl 5 - 6 x 85% (510%) physical damage (neutral) x 1
- Severe Hit - If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Armor Break (Debuff) and a stack of Wound. x 1
- Shatter - Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. x 1
- Single Strike - If this Monster is the last and only Monster during the turn to attack, it deals 25% increased damage. x 1
- Spawn of Champions - Aura: Aquatic and Warrior Monsters in the party start with Might, Glory, or Regeneration. They can gain an additional stack of those Buffs. x 1
- Supply - Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. x 1
- Sure Strike - First hit of an ability has a 10% increased Critical Chance and cannot be dodged. x 1
- Tectonic Spikes - 3 x 100% (300%) physical damage (earth) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Tidal Wave - 1 x 165% physical damage (water) Hits all enemies x 1
- Tidal Wave Lvl 2 - 2 x 100% (200%) physical damage (water) Hits all enemies x 1
- Tidal Wave Lvl 3 - 2 x 130% (260%) physical damage (water) Hits all enemies x 1
- Tsunami - 3 x 100% (300%) physical damage (water) Hits all enemies Removes 2 Buffs from targets x 1
- Water Resistance - Water damage reduced by 50% x 1
- Weakening Crush - Every physical attack hit has a 15% chance to apply Weakness. x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Brawlish Egg - Consume to hatch: Brawlish
- Combo Potion - Heal target for 8 x 200
- Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
- Mango - Mana +28
- Phoenix Tear - Revives target Heal target for 4 x 200
- Appearances
- Horizon Beach - ForgottenWorld_Fall1
- Horizon Beach - ForgottenWorld_FallHidden
- Horizon Beach - HorizonBeach_Center1
- Horizon Beach - HorizonBeach_Center2
- Horizon Beach - HorizonBeach_Center3
- Horizon Beach - HorizonBeach_Center4
- Horizon Beach - HorizonBeach_Center5
- Horizon Beach - HorizonBeach_Center6
- Horizon Beach - HorizonBeach_Champion
- Horizon Beach - HorizonBeach_East1
- Horizon Beach - HorizonBeach_East2
- Horizon Beach - HorizonBeach_East3
- Horizon Beach - HorizonBeach_East4
- Horizon Beach - HorizonBeach_East5
- Horizon Beach - HorizonBeach_East6
- Horizon Beach - HorizonBeach_EastChampion
- Horizon Beach - HorizonBeach_EastHidden
- Horizon Beach - HorizonBeach_FWEntrance1
- Horizon Beach - HorizonBeach_FWEntrance2
- Horizon Beach - HorizonBeach_FWEntrance3
- Horizon Beach - HorizonBeach_FWEntrance4
- Horizon Beach - HorizonBeach_FWExit
- Horizon Beach - HorizonBeach_Farm
- Horizon Beach - HorizonBeach_Fisher
- Horizon Beach - HorizonBeach_Labyrinth
- Horizon Beach - HorizonBeach_Pit
- Horizon Beach - HorizonBeach_South1
- Horizon Beach - HorizonBeach_South2
- Horizon Beach - HorizonBeach_South3
- Horizon Beach - HorizonBeach_South4
- Horizon Beach - HorizonBeach_South5
- Horizon Beach - HorizonBeach_South6
- Horizon Beach - HorizonBeach_TreasureCave1
- Horizon Beach - HorizonBeach_TreasureCave2
- Horizon Beach - HorizonBeach_TreasureCave3
- Horizon Beach - HorizonBeach_TreasureCave4
- Horizon Beach - HorizonBeach_TreasureCave5
- Horizon Beach - HorizonBeach_TreasureCaveEntrance
- Horizon Beach - HorizonBeach_West1
- Horizon Beach - HorizonBeach_West2
- Horizon Beach - HorizonBeach_West3
- Horizon Beach - HorizonBeach_West4
- Horizon Beach - HorizonBeach_West5