Magmapillar

This page lists details for the Monster Sanctuary monster: Magmapillar

Name
Magmapillar
Types
Explore Ability
Ignite - Burns vines - Enkindles torches - Activates fire orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Evolves To
    Magmamoth with Cocoon
    Light Shift Ability
    Light Instinct - Decrease damage taken by 15%.
    Dark Shift Ability
    Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%.
    Skills and Quantities
    • Arcane Barrage - 10 x 65% (650%) magical damage (neutral) Shield self for 1 x (750 + 200% Max Mana) x 1
    • Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
    • Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%. x 1
    • Barricade - Every shield that comes from this Monster (active and passive) has a 4% chance to apply Barrier (Buff). x 1
    • Barrier - Applies Barrier (Buff) to whole party x 1
    • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 2
    • Burn Down - Unique Aura: Burn (Debuff) damage dealt to enemies is increased by 50%. x 1
    • Burning Desire - Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 4% of each Monster's Max Health. x 1
    • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
    • Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
    • Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 1
    • Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 4
    • Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
    • Empower - Aura: All Monsters in the party deal 5% more damage. x 1
    • Fiery Glands - For every shield applied there is a 3% chance to apply Burn (Debuff) on a random enemy. This Monster can apply an additional stack of Burn. x 1
    • Fire Resistance - Fire damage reduced by 50% x 1
    • Fire Shield - Shield all for 2 x (200 + 20% Defense + 20% Magic) Applies Burn (Debuff) to a random enemy x 1
    • Fire Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Magic) Applies Burn (Debuff) to 2 random enemies x 1
    • Fireball Storm - 4 x 75% (300%) magical damage (fire) x 1
    • Fireball Storm Lvl 2 - 4 x 100% (400%) magical damage (fire) x 1
    • Fireball Storm Lvl 3 - 4 x 125% (500%) magical damage (fire) x 1
    • Fortress - Shield all for 3 x (350 + 30% Defense) Applies Barrier (Buff) to whole party x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 2
    • Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
    • Improved Regeneration - Unique Aura: Regeneration (Buff) regenerates an additional 7.5% of Max Health. x 1
    • Inferno - 3 x 100% (300%) magical damage (fire) Hits all enemies, every hit has a 20% chance to apply Burn (Debuff). x 1
    • Initial Burn - Apply Burn (Debuff) to a random enemy at the start of combat. x 1
    • Kindle - Every hit has a 10% chance to apply Burn. x 1
    • Light Instinct - Decrease damage taken by 15%. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 4
    • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
    • Mana Bolster - Unique Aura: Regeneration (Buff) and Barrier (Buff) also increase Mana regeneration by 10%. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
    • Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
    • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
    • Meditation - Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. x 1
    • Multi Barrier - Aura: Barrier (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
    • Severe Upkeep - Unique Aura: Whenever an enemy takes Poison or Burn (Debuff) damage, 50% chance to inflict a Wound stack on them. x 1
    • Sheltered - While under the effect of a Shield, reduce all incoming damage by 15%. x 1
    • Shield - Shield all for 1 x (125 + 40% Defense) x 1
    • Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
    • Shield Lvl 2 - Shield all for 1 x (200 + 45% Defense) x 1
    • Shield Lvl 3 - Shield all for 1 x (350 + 50% Defense) x 1
    • Shield Lvl 4 - Shield all for 2 x (250 + 25% Defense) x 1
    • Shield Lvl 5 - Shield all for 3 x (250 + 20% Defense) x 1
    • Sticky Impact - Every hit has a 15% chance to apply a stack of Tether. (Stacks don't count as Debuffs) x 1
    • Sustain - Applies Barrier (Buff) to whole party Applies Regeneration (Buff) to a random Monster. x 1
    • Sustain Lvl 2 - Applies Barrier (Buff) to whole party Applies Regeneration (Buff) to two random Monsters. x 1
    • Sustain Lvl 3 - Applies Barrier & Regeneration (Buffs) to whole party x 1
    • Water Weakness - Water damage increased by 50% x 1
    Drops
    Appearances
    • Ancient Woods - AncientWoods_Center1
    • Ancient Woods - AncientWoods_Center2
    • Ancient Woods - AncientWoods_Center3
    • Ancient Woods - AncientWoods_Center4
    • Ancient Woods - AncientWoods_Center5
    • Ancient Woods - AncientWoods_Center6
    • Ancient Woods - AncientWoods_Center7
    • Ancient Woods - AncientWoods_DarkRoom
    • Ancient Woods - AncientWoods_DarkRoom2
    • Ancient Woods - AncientWoods_DoorPuzzle
    • Ancient Woods - AncientWoods_DungeonEntrance
    • Ancient Woods - AncientWoods_East1
    • Ancient Woods - AncientWoods_East2
    • Ancient Woods - AncientWoods_East3
    • Ancient Woods - AncientWoods_East4
    • Ancient Woods - AncientWoods_North1
    • Ancient Woods - AncientWoods_North2
    • Ancient Woods - AncientWoods_North3
    • Ancient Woods - AncientWoods_North4
    • Ancient Woods - AncientWoods_North5
    • Ancient Woods - AncientWoods_South1
    • Ancient Woods - AncientWoods_South2
    • Ancient Woods - AncientWoods_South3
    • Ancient Woods - AncientWoods_South4
    • Ancient Woods - AncientWoods_SouthChampion
    • Ancient Woods - AncientWoods_SouthHidden1
    • Ancient Woods - AncientWoods_SouthHidden2
    • Ancient Woods - AncientWoods_SouthHidden3
    • Ancient Woods - AncientWoods_SouthHidden4
    • Ancient Woods - AncientWoods_TorchesRoom
    • Ancient Woods - AncientWoods_TreeOfEvolution
    • Ancient Woods - AncientWoods_West1
    • Ancient Woods - AncientWoods_West2
    • Ancient Woods - AncientWoods_West3
    • Ancient Woods - AncientWoods_West4
    • Ancient Woods - AncientWoods_West5
    • Ancient Woods - AncientWoods_West6
    • Ancient Woods - AncientWoods_West7
    • Ancient Woods - AncientWoods_WestDescent
    • Ancient Woods - AncientWoods_WestDescent2
    • Ancient Woods - AncientWoods_WestDescent3
    • Ancient Woods - AncientWoods_WestHidden
    • Ancient Woods - AncientWoods_WestHidden2
    • Ancient Woods - AncientWoods_WestJumpPuzzle
    • Mountain Path - MountainPath_Center1
    • Mountain Path - MountainPath_Center2
    • Mountain Path - MountainPath_Center3
    • Mountain Path - MountainPath_Center4
    • Mountain Path - MountainPath_Center5
    • Mountain Path - MountainPath_Center6
    • Mountain Path - MountainPath_Center7
    • Mountain Path - MountainPath_East1
    • Mountain Path - MountainPath_HiddenChampion
    • Mountain Path - MountainPath_North1
    • Mountain Path - MountainPath_North2
    • Mountain Path - MountainPath_North3
    • Mountain Path - MountainPath_North4
    • Mountain Path - MountainPath_North5
    • Mountain Path - MountainPath_North6
    • Mountain Path - MountainPath_North7
    • Mountain Path - MountainPath_NorthHidden
    • Mountain Path - MountainPath_OldBuranHouse
    • Mountain Path - MountainPath_SnowyEntrance
    • Mountain Path - MountainPath_SnowyEntrance2
    • Mountain Path - MountainPath_West1
    • Mountain Path - MountainPath_West2
    • Mountain Path - MountainPath_West3
    • Mountain Path - MountainPath_West4
    • Mountain Path - MountainPath_West5
    • Mountain Path - MountainPath_West6
    • Mountain Path - MountainPath_WestHidden
    • Mountain Path - MountainPath_WestHidden2