This page lists details for the Monster Sanctuary monster: Mimic
- Name
- Mimic
- Types
- Explore Ability
- Fiery Shots - Burns vines - Enkindles torches - Activates fire orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Equipment Mastery - Allows the Monster to equip an additional accessory.
- Dark Shift Ability
- Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack)
- Skills and Quantities
- 1000 Leaves - 2 x 140% (280%) physical damage (earth) Hits all enemies, cannot be dodged Shield all allies for 1 x (600 + 75% Defense) x 1
- Air Sickle - 4 x 40% (160%) physical damage (wind) x 1
- Air Sickle Lvl 2 - 4 x 55% (220%) physical damage (wind) x 1
- Air Sickle Lvl 3 - 5 x 55% (275%) physical damage (wind) x 1
- Air Sickle Lvl 4 - 5 x 70% (350%) physical damage (wind) x 1
- Air Sickle Lvl 5 - 5 x 95% (475%) physical damage (wind) x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Concealed - During its first round, this Monster has an additional 25% chance to dodge enemy hits. x 1
- Crit Chance Plus - +5% Critical Chance x 3
- Crit Damage Plus - +15% Critical Damage x 3
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 2
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
- Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
- Earth Resistance - Earth damage reduced by 50% x 1
- Elemental Strikes - 4 x 75% (300%) physical damage (fire/water/wind/earth) Hits all enemies, ignores 25% of the target's Defense damage reduction value x 1
- Equipment Mastery - Allows the Monster to equip an additional accessory. x 1
- Fiery Shots - 4 x 40% (160%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 2 - 5 x 40% (200%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 3 - 6 x 40% (240%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 4 - 6 x 55% (330%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 5 - 7 x 60% (420%) physical damage (fire) Critical Damage +45% x 1
- Flurry of Blows - 2 x 65% (130%) physical damage (neutral) Hits all enemies x 1
- Flurry of Blows Lvl 2 - 2 x 85% (170%) physical damage (neutral) Hits all enemies x 1
- Flurry of Blows Lvl 3 - 2 x 115% (230%) physical damage (neutral) Hits all enemies x 1
- Flurry of Blows Lvl 4 - 3 x 95% (285%) physical damage (neutral) Hits all enemies x 1
- Frost Pierce - 8 x 65% (520%) physical damage (water) Critical Damage +75% every hit has a 15% chance to apply Chill (Debuff). x 1
- Glitter - Unique Aura: For each instance of "Gold Sense" in the party, every Monster in the party deals 5% more damage and receives 5% less damage. x 1
- Gold Sense - Increases Gold gained after combat by 10%. (If this Monster is participating in combat) x 2
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
- Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
- Icy Shots - 4 x 40% (160%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 2 - 5 x 40% (200%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 3 - 6 x 40% (240%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 4 - 6 x 55% (330%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 5 - 7 x 60% (420%) physical damage (water) Critical Damage +45% x 1
- Improved Mana Regeneration - +20% Mana Regeneration x 1
- Leaf Slash - 3 x 50% (150%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 2 - 4 x 50% (200%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 3 - 5 x 50% (250%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 4 - 5 x 65% (325%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 5 - 6 x 70% (420%) physical damage (earth) cannot be dodged x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Magical Weakness - Magical damage increased by 50% x 1
- Mana Charging - For every 40 Mana regenerated, gain a Charge stack. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Mana Potential - Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack) x 1
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
- Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
- Might - Applies Might (Buff) to whole party x 1
- Neutral Resistance - Neutral damage reduced by 50% x 1
- Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
- Ring Focus - Ring equipment values are increased by 80%. x 1
- Supply - Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. x 1
- Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
- Templar - Applies Might (Buff) to whole party Applies Spellshield (Buff) to a random Monster. x 1
- Templar Lvl 2 - Applies Might (Buff) to whole party Applies Spellshield (Buff) to two random Monsters. x 1
- Templar Lvl 3 - Applies Might & Spellshield (Buffs) to whole party x 1
- Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 2
- Drops
- Crit Ring+4 - Crit Chance +14%
- Gold - Level 5 rare upgrade material
- Linen - Level 5 common upgrade material
- Mimic Egg - Consume to hatch: Mimic
- Skill Resetter - Resets the skilltree of a Monster
- Appearances
- Mystical Workshop - MysticalWorkshop_Center1
- Mystical Workshop - MysticalWorkshop_Center2
- Mystical Workshop - MysticalWorkshop_Center3
- Mystical Workshop - MysticalWorkshop_Center4
- Mystical Workshop - MysticalWorkshop_Center5
- Mystical Workshop - MysticalWorkshop_Center6
- Mystical Workshop - MysticalWorkshop_Center7
- Mystical Workshop - MysticalWorkshop_Center8
- Mystical Workshop - MysticalWorkshop_Center9
- Mystical Workshop - MysticalWorkshop_Clock
- Mystical Workshop - MysticalWorkshop_East1
- Mystical Workshop - MysticalWorkshop_East2
- Mystical Workshop - MysticalWorkshop_East3
- Mystical Workshop - MysticalWorkshop_GolemMerchant
- Mystical Workshop - MysticalWorkshop_Hidden
- Mystical Workshop - MysticalWorkshop_MadEyeRoom
- Mystical Workshop - MysticalWorkshop_North1
- Mystical Workshop - MysticalWorkshop_North2
- Mystical Workshop - MysticalWorkshop_North3
- Mystical Workshop - MysticalWorkshop_North4
- Mystical Workshop - MysticalWorkshop_North5
- Mystical Workshop - MysticalWorkshop_North6
- Mystical Workshop - MysticalWorkshop_South1
- Mystical Workshop - MysticalWorkshop_South2
- Mystical Workshop - MysticalWorkshop_South3
- Mystical Workshop - MysticalWorkshop_South4
- Mystical Workshop - MysticalWorkshop_South5
- Mystical Workshop - MysticalWorkshop_South6
- Mystical Workshop - MysticalWorkshop_Vertraag
- Mystical Workshop - MysticalWorkshop_West1
- Mystical Workshop - MysticalWorkshop_West2
- Mystical Workshop - MysticalWorkshop_West3