Tar Blob

This page lists details for the Monster Sanctuary monster: Tar Blob

Name
Tar Blob
Types
Explore Ability
Tar Mount - Player can ride the Monster - Moves faster through tar
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Evolves To
King Blob with Majestic Crown
Light Shift Ability
Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage.
Dark Shift Ability
Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
Skills and Quantities
  • Aeons - At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks) x 1
  • Aging - At the end of its turn, this Monster gains an Age stack. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Bitumen Deluge - 3 x 110% (330%) magical damage (earth) Hits all enemies, applies a stack of Tether and Wound. x 1
  • Bitumen Surge - 1 x 130% magical damage (earth) Hits all enemies, applies a stack of Tether. x 1
  • Bitumen Surge Lvl 2 - 2 x 75% (150%) magical damage (earth) Hits all enemies, applies a stack of Tether. x 1
  • Bitumen Surge Lvl 3 - 2 x 100% (200%) magical damage (earth) Hits all enemies, applies a stack of Tether. x 1
  • Bitumen Surge Lvl 4 - 2 x 130% (260%) magical damage (earth) Hits all enemies, applies 2 stacks of Tether. x 1
  • Blood Drive - Unique Aura: Whenever an enemy takes Poison, Burn or Congeal damage, there is a 75% chance to apply a Bleed stack equal to that damage. x 1
  • Claws - 2 x 100% (200%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 2 - 2 x 130% (260%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 3 - 3 x 100% (300%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 4 - 3 x 130% (390%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 5 - 4 x 120% (480%) physical damage (neutral) Critical Damage +50% x 1
  • Coal Toss - 3 x 55% (165%) physical damage (earth) Applies Burn (Debuff) x 1
  • Coal Toss Lvl 2 - 4 x 50% (200%) physical damage (earth) Applies Burn (Debuff) x 1
  • Coal Toss Lvl 3 - 5 x 50% (250%) physical damage (earth) Applies Burn (Debuff) x 1
  • Coal Toss Lvl 4 - 5 x 65% (325%) physical damage (earth) Applies Burn (Debuff) x 1
  • Coal Toss Lvl 5 - 6 x 70% (420%) physical damage (earth) Applies Burn (Debuff) x 1
  • Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
  • Crit Chance Plus - +5% Critical Chance x 2
  • Crit Damage Plus - +15% Critical Damage x 1
  • Critical Healing - Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) x 1
  • Critical Heat - The first critical hit of an ability applies Burn (Debuff). x 1
  • Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
  • Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
  • Earth Resistance - Earth damage reduced by 50% x 1
  • Full Defense - Applies Barrier, Agility & Spellshield (Buffs) x 1
  • Full Defense Lvl 2 - Applies Barrier, Agility, Spellshield & Regeneration (Buffs) x 1
  • Full Defense Lvl 3 - Applies Barrier, Agility, Spellshield, Regeneration & Channel (Buffs) x 1
  • Health Focus - Health values from equipment increased by 25%. x 2
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
  • Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 2
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
  • Life Wave - Heal all for (300 + 7.5% Max Health) x 1
  • Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
  • Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
  • Mana Burn - Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
  • Mana Syphon - Unique Aura: Whenever an enemy takes Poison (Debuff) damage, each Monster in the party regenerates 5 Mana. x 1
  • Mega Restore - Heal all for 3 x (250 + 40% Magic) Removes 3 Debuffs from all allies x 1
  • Mud Cannon - 4 x 40% (160%) magical damage (earth) x 1
  • Mud Cannon Lvl 2 - 4 x 55% (220%) magical damage (earth) x 1
  • Mud Cannon Lvl 3 - 5 x 60% (300%) magical damage (earth) x 1
  • Mud Cannon Lvl 4 - 5 x 75% (375%) magical damage (earth) x 1
  • Mud Cannon Lvl 5 - 6 x 80% (480%) magical damage (earth) x 1
  • Multi Burn - Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
  • Multi Poison - Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
  • Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield. x 1
  • Primal Rage - Increases the damage dealt by 5% and additional 5% for every Age stack. x 1
  • Recuperate - Critical Hits regenerate 7 Mana. x 1
  • Restore - Heal target for 4 x (50 + 20% Magic) Removes 1 Debuff x 1
  • Restore Lvl 2 - Heal target for 5 x (60 + 25% Magic) Removes 2 Debuffs x 1
  • Restore Lvl 3 - Heal target for 5 x (70 + 25% Magic) Removes 3 Debuffs x 1
  • Restore Lvl 4 - Heal target for 6 x (100 + 25% Magic) Removes 3 Debuffs x 1
  • Restore Lvl 5 - Heal target for 7 x (120 + 25% Magic) Removes 4 Debuffs x 1
  • Shred - 1 x 165% physical damage (neutral) Hits all enemies, Critical Damage +50% x 1
  • Shred Lvl 2 - 2 x 100% (200%) physical damage (neutral) Hits all enemies, Critical Damage +60% x 1
  • Shred Lvl 3 - 2 x 135% (270%) physical damage (neutral) Hits all enemies, Critical Damage +70% x 1
  • Slime-ageddon - 9 x 60% (540%) magical damage (earth) Applies Poison & Weakness (Debuffs) x 1
  • Sticky Impact - Every hit has a 15% chance to apply a stack of Tether. (Stacks don't count as Debuffs) x 1
  • Sticky Trap - When this Monster gets attacked, apply a stack of Tether on the attacker. x 1
  • Stuck Tight - Aura: Attacks that target Tethered enemies have 5% increased Critical Chance for each stack of Tether on the enemy. x 1
  • Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
  • Tri-Mage Healing - For every heal applied there is a 10% chance to apply Burn, Chill or Poison to a random enemy. x 1
  • Water Weakness - Water damage increased by 50% x 1
Drops
  • Gold - Level 5 rare upgrade material
  • Linen - Level 5 common upgrade material
  • Ruby - Level 5 rare upgrade material
  • Silver - Level 4 rare upgrade material
  • Tar Blob Egg - Consume to hatch: Tar Blob
Appearances
  • Forgotten World - ForgottenWorld_Caves1
  • Forgotten World - ForgottenWorld_Caves10
  • Forgotten World - ForgottenWorld_Caves11
  • Forgotten World - ForgottenWorld_Caves12
  • Forgotten World - ForgottenWorld_Caves2
  • Forgotten World - ForgottenWorld_Caves3
  • Forgotten World - ForgottenWorld_Caves4
  • Forgotten World - ForgottenWorld_Caves5
  • Forgotten World - ForgottenWorld_Caves6
  • Forgotten World - ForgottenWorld_Caves7
  • Forgotten World - ForgottenWorld_Caves8
  • Forgotten World - ForgottenWorld_Caves9
  • Forgotten World - ForgottenWorld_CavesStudy
  • Forgotten World - ForgottenWorld_Climb1
  • Forgotten World - ForgottenWorld_Climb2
  • Forgotten World - ForgottenWorld_Climb3
  • Forgotten World - ForgottenWorld_Climb4
  • Forgotten World - ForgottenWorld_Climb5
  • Forgotten World - ForgottenWorld_ClimbPuzzle
  • Forgotten World - ForgottenWorld_ClimbSide
  • Forgotten World - ForgottenWorld_DarkRoom
  • Forgotten World - ForgottenWorld_DracomerLair
  • Forgotten World - ForgottenWorld_Fall2
  • Forgotten World - ForgottenWorld_ForgottenWorldIntro
  • Forgotten World - ForgottenWorld_Jungle1
  • Forgotten World - ForgottenWorld_Jungle2
  • Forgotten World - ForgottenWorld_Jungle3
  • Forgotten World - ForgottenWorld_Jungle4
  • Forgotten World - ForgottenWorld_Jungle5
  • Forgotten World - ForgottenWorld_Jungle6
  • Forgotten World - ForgottenWorld_JungleHidden
  • Forgotten World - ForgottenWorld_JungleShortcut
  • Forgotten World - ForgottenWorld_MCPath1
  • Forgotten World - ForgottenWorld_MCPath2
  • Forgotten World - ForgottenWorld_MCPath3
  • Forgotten World - ForgottenWorld_TarPits1
  • Forgotten World - ForgottenWorld_TarPits2
  • Forgotten World - ForgottenWorld_TarPits3
  • Forgotten World - ForgottenWorld_TarPits4
  • Forgotten World - ForgottenWorld_TarPits5
  • Forgotten World - ForgottenWorld_TarPits6
  • Forgotten World - ForgottenWorld_TarPits7
  • Forgotten World - ForgottenWorld_TarPits8
  • Forgotten World - ForgottenWorld_TarPits9
  • Forgotten World - ForgottenWorld_TarPitsHidden1
  • Forgotten World - ForgottenWorld_TerradrileLair1
  • Forgotten World - ForgottenWorld_TerradrileLair2
  • Forgotten World - ForgottenWorld_WandererRoom
  • Forgotten World - ForgottenWorld_Waters1
  • Forgotten World - ForgottenWorld_Waters2
  • Forgotten World - ForgottenWorld_Waters3
  • Forgotten World - ForgottenWorld_Waters4
  • Forgotten World - ForgottenWorld_Waters5
  • Forgotten World - ForgottenWorld_WatersHidden
  • Forgotten World - ForgottenWorld_WorldTree