Rainbow Blob

This page lists details for the Monster Sanctuary monster: Rainbow Blob

Name
Rainbow Blob
Types
Explore Ability
Blob Form - Transforms player into a Blob - Allows to traverse narrow corridors
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Evolves To
King Blob with Majestic Crown
Light Shift Ability
Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff.
Dark Shift Ability
Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
Skills and Quantities
  • Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
  • Broken Immunity - Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%. x 1
  • Cataclysm - 4 x 75% (300%) magical damage (fire/water/wind/earth) Hits all enemies Applies Burn, Chill, Shock or Poison x 1
  • Crit Chance Plus - +5% Critical Chance x 2
  • Crit Damage Plus - +15% Critical Damage x 3
  • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
  • Critical Exploit - Attacks that exploit an enemy's weakness have 10% increased Critical Chance. x 1
  • Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
  • Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
  • Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
  • Deep Freeze - 4 x 85% (340%) magical damage (water) Deals an additional 40% hit for every Chill on the target x 1
  • Deep Freeze Lvl 2 - 4 x 110% (440%) magical damage (water) Deals an additional 40% hit for every Chill on the target x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 3
  • Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
  • Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
  • Earth Resistance - Earth damage reduced by 50% x 1
  • Electric Field - When this Monster gets attacked, 50% chance to apply Shock on the attacker. x 1
  • Exploit Party - Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health. x 1
  • Freeze - 5 x 30% (150%) magical damage (water) Applies Chill (Debuff) x 1
  • Freeze Lvl 2 - 5 x 40% (200%) magical damage (water) Applies Chill (Debuff) x 1
  • Freeze Lvl 3 - 6 x 45% (270%) magical damage (water) Applies Chill (Debuff) x 1
  • Freeze Lvl 4 - 6 x 60% (360%) magical damage (water) Applies Chill (Debuff) x 1
  • Freeze Lvl 5 - 7 x 60% (420%) magical damage (water) Applies Chill (Debuff) x 1
  • Frostbite - Unique Aura: When a Monster in the party applies Chill on an enemy, 40% chance to also apply Armor Break. x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
  • Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
  • Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
  • Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
  • Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
  • Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
  • Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
  • Igniting Gas - Unique Aura: When an enemy takes Poison (Debuff) damage, 40% chance to apply Burn. x 1
  • Incinerate - Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. x 1
  • Initial Armor Break - Apply Armor Break (Debuff) on a random enemy at the start of combat. x 1
  • Lava Rush - 5 x 75% (375%) physical damage (fire) ignores 50% of the target's Defense damage reduction value if it has Burn (Debuff) x 1
  • Lava Rush Lvl 2 - 5 x 95% (475%) physical damage (fire) ignores 50% of the target's Defense damage reduction value if it has Burn (Debuff) x 1
  • Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
  • Magical Weakness - Magical damage increased by 50% x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 2
  • Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff. x 1
  • Mass Protector - Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. x 1
  • Poison Eater - 4 x 85% (340%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
  • Poison Eater Lvl 2 - 5 x 85% (425%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
  • Rocket Launch - 3 x 110% (330%) physical damage (neutral) Hits all enemies, every hit has a 20% chance to apply Burn (Debuff) or Shock (Debuff). x 1
  • Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
  • Slime Shot - 4 x 35% (140%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 2 - 5 x 40% (200%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 4 - 6 x 55% (330%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 5 - 7 x 60% (420%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime-ageddon - 9 x 60% (540%) magical damage (earth) Applies Poison & Weakness (Debuffs) x 1
  • Static - Non-critical hits deal 20% more damage. x 2
  • Thunder Strike - 1 x 370% magical damage (wind) Deals additional 3 x 20% (60%) damage if the target has Shock (Debuff) x 1
  • Thunder Strike Lvl 2 - 1 x 460% magical damage (wind) Deals additional 4 x 20% (80%) damage if the target has Shock (Debuff) x 1
  • Toxic Feedback - Heal for 5% of Max Health at the start of each turn for each Poison on enemies. x 1
  • Toxic Reaction - Unique Aura: When an enemy receives Shock damage, there is a 40% chance to apply Poison. x 1
  • Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
  • Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
  • Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
  • Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
  • Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
  • Water Resistance - Water damage reduced by 50% x 1
Drops
  • Cookie Mushroom - Increases damage, healing and shielding of this monster by 3%.
  • Emerald - Level 5 rare upgrade material
  • Gold - Level 5 rare upgrade material
  • Linen - Level 5 common upgrade material
  • Rainbow Blob Egg - Consume to hatch: Rainbow Blob
Appearances
  • Blob Burg - BlobBurg_Center1
  • Blob Burg - BlobBurg_Center2
  • Blob Burg - BlobBurg_Center3
  • Blob Burg - BlobBurg_Center4
  • Blob Burg - BlobBurg_Center5
  • Blob Burg - BlobBurg_Champion
  • Blob Burg - BlobBurg_East1
  • Blob Burg - BlobBurg_East2
  • Blob Burg - BlobBurg_East3
  • Blob Burg - BlobBurg_East4
  • Blob Burg - BlobBurg_East5
  • Blob Burg - BlobBurg_EastHidden
  • Blob Burg - BlobBurg_South1
  • Blob Burg - BlobBurg_South2
  • Blob Burg - BlobBurg_West1
  • Blob Burg - BlobBurg_West2
  • Blob Burg - BlobBurg_Worms