This page lists details for the Monster Sanctuary monster: Rainbow Blob
- Name
- Rainbow Blob
- Types
- Explore Ability
- Blob Form - Transforms player into a Blob - Allows to traverse narrow corridors
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Evolves To
- King Blob with Majestic Crown
- Light Shift Ability
- Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff.
- Dark Shift Ability
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
- Skills and Quantities
- Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
- Broken Immunity - Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%. x 1
- Cataclysm - 4 x 75% (300%) magical damage (fire/water/wind/earth) Hits all enemies Applies Burn, Chill, Shock or Poison x 1
- Crit Chance Plus - +5% Critical Chance x 2
- Crit Damage Plus - +15% Critical Damage x 3
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
- Critical Exploit - Attacks that exploit an enemy's weakness have 10% increased Critical Chance. x 1
- Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
- Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
- Deep Freeze - 4 x 85% (340%) magical damage (water) Deals an additional 40% hit for every Chill on the target x 1
- Deep Freeze Lvl 2 - 4 x 110% (440%) magical damage (water) Deals an additional 40% hit for every Chill on the target x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 3
- Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Electric Field - When this Monster gets attacked, 50% chance to apply Shock on the attacker. x 1
- Exploit Party - Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health. x 1
- Freeze - 5 x 30% (150%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 2 - 5 x 40% (200%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 3 - 6 x 45% (270%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 4 - 6 x 60% (360%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 5 - 7 x 60% (420%) magical damage (water) Applies Chill (Debuff) x 1
- Frostbite - Unique Aura: When a Monster in the party applies Chill on an enemy, 40% chance to also apply Armor Break. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
- Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
- Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
- Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
- Igniting Gas - Unique Aura: When an enemy takes Poison (Debuff) damage, 40% chance to apply Burn. x 1
- Incinerate - Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. x 1
- Initial Armor Break - Apply Armor Break (Debuff) on a random enemy at the start of combat. x 1
- Lava Rush - 5 x 75% (375%) physical damage (fire) ignores 50% of the target's Defense damage reduction value if it has Burn (Debuff) x 1
- Lava Rush Lvl 2 - 5 x 95% (475%) physical damage (fire) ignores 50% of the target's Defense damage reduction value if it has Burn (Debuff) x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Magical Weakness - Magical damage increased by 50% x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 2
- Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff. x 1
- Mass Protector - Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. x 1
- Poison Eater - 4 x 85% (340%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Poison Eater Lvl 2 - 5 x 85% (425%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Rocket Launch - 3 x 110% (330%) physical damage (neutral) Hits all enemies, every hit has a 20% chance to apply Burn (Debuff) or Shock (Debuff). x 1
- Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
- Slime Shot - 4 x 35% (140%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 2 - 5 x 40% (200%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 4 - 6 x 55% (330%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 5 - 7 x 60% (420%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime-ageddon - 9 x 60% (540%) magical damage (earth) Applies Poison & Weakness (Debuffs) x 1
- Static - Non-critical hits deal 20% more damage. x 2
- Thunder Strike - 1 x 370% magical damage (wind) Deals additional 3 x 20% (60%) damage if the target has Shock (Debuff) x 1
- Thunder Strike Lvl 2 - 1 x 460% magical damage (wind) Deals additional 4 x 20% (80%) damage if the target has Shock (Debuff) x 1
- Toxic Feedback - Heal for 5% of Max Health at the start of each turn for each Poison on enemies. x 1
- Toxic Reaction - Unique Aura: When an enemy receives Shock damage, there is a 40% chance to apply Poison. x 1
- Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
- Water Resistance - Water damage reduced by 50% x 1
- Drops
- Cookie Mushroom - Increases damage, healing and shielding of this monster by 3%.
- Emerald - Level 5 rare upgrade material
- Gold - Level 5 rare upgrade material
- Linen - Level 5 common upgrade material
- Rainbow Blob Egg - Consume to hatch: Rainbow Blob
- Appearances
- Blob Burg - BlobBurg_Center1
- Blob Burg - BlobBurg_Center2
- Blob Burg - BlobBurg_Center3
- Blob Burg - BlobBurg_Center4
- Blob Burg - BlobBurg_Center5
- Blob Burg - BlobBurg_Champion
- Blob Burg - BlobBurg_East1
- Blob Burg - BlobBurg_East2
- Blob Burg - BlobBurg_East3
- Blob Burg - BlobBurg_East4
- Blob Burg - BlobBurg_East5
- Blob Burg - BlobBurg_EastHidden
- Blob Burg - BlobBurg_South1
- Blob Burg - BlobBurg_South2
- Blob Burg - BlobBurg_West1
- Blob Burg - BlobBurg_West2
- Blob Burg - BlobBurg_Worms