Sizzle Knight

This page lists details for the Monster Sanctuary monster: Sizzle Knight

Name
Sizzle Knight
Types
Explore Ability
Lightning Bolt - Enkindles torches - Activates lightning orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Evolves From
Light Shift Ability
Equipment Mastery - Allows the Monster to equip an additional accessory.
Dark Shift Ability
Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.
Skills and Quantities
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Blinding Sparks - Unique Aura: There is a chance to apply Blind to enemies when they take Burn damage (40%) or Shock damage (20%). x 1
  • Blinding Sunlight - Every Fire and every Wind hit has a 20% chance to apply a stack of Blind. (Stacks don't count as Debuffs) x 1
  • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
  • Burning Heat - Every Fire attack hit has a 15% chance to apply Burn. x 1
  • Chain Reaction - When attacking a single target, trigger Shock (Debuff) Damage on all enemies. x 1
  • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 2
  • Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
  • Crit Damage Plus - +15% Critical Damage x 1
  • Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
  • Defense Focus - Defense from equipment increased by 25%. x 2
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
  • Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
  • Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%. x 1
  • Electric Field - When this Monster gets attacked, 50% chance to apply Shock on the attacker. x 1
  • Electrocute - 3 x 100% (300%) magical damage (wind) Hits all enemies, every hit has a 20% chance to apply Shock (Debuff). x 1
  • Equipment Mastery - Allows the Monster to equip an additional accessory. x 1
  • Exposed - Aura: Your Monsters deal 15% more damage when attacking an enemy with Blind stacks. x 1
  • Fiery Stabs - 4 x 35% (140%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Fiery Stabs Lvl 2 - 4 x 50% (200%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Fiery Stabs Lvl 3 - 5 x 50% (250%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Fiery Stabs Lvl 4 - 5 x 65% (325%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Fiery Stabs Lvl 5 - 5 x 85% (425%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Full Defense - Applies Barrier, Agility & Spellshield (Buffs) x 1
  • Full Defense Lvl 2 - Applies Barrier, Agility, Spellshield & Regeneration (Buffs) x 1
  • Full Defense Lvl 3 - Applies Barrier, Agility, Spellshield, Regeneration & Channel (Buffs) x 1
  • Full Restore - Heal target for 4 x (200 + 30% Magic) Shield target for 4 x (200 + 30% Defense) Removes 6 Debuffs x 1
  • Glare - When this Monster gets attacked, apply a stack of Blind on the attacker. x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
  • Helping Hand - Heal target for 5 x (110 + 50% Magic) Applies Sidekick (Buff) x 1
  • Helping Hand Lvl 2 - Heal target for 5 x (150 + 55% Magic) Applies Sidekick & Regeneration (Buffs) x 1
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Impactful Shock - Unique Aura: Shock hits have a 40% increased Critical Chance and do 10% increased base damage. x 1
  • Lightning Bolt - 3 x 60% (180%) magical damage (wind) x 1
  • Lightning Bolt Lvl 2 - 3 x 80% (240%) magical damage (wind) x 1
  • Lightning Bolt Lvl 3 - 4 x 70% (280%) magical damage (wind) x 1
  • Lightning Bolt Lvl 4 - 4 x 90% (360%) magical damage (wind) x 1
  • Lightning Bolt Lvl 5 - 5 x 95% (475%) magical damage (wind) x 1
  • Lightning Slash - 2 x 85% (170%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Lightning Slash Lvl 2 - 2 x 115% (230%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Lightning Slash Lvl 3 - 3 x 95% (285%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Lightning Slash Lvl 4 - 3 x 120% (360%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Lightning Slash Lvl 5 - 4 x 110% (440%) physical damage (wind) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
  • Mana Generator - Regenerate 4 Mana for every hit this Monster receives. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 2
  • Mass Protector - Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. x 1
  • Mentor - Whenever this Monster uses a single-target skill on an ally, they gain 2 random Buffs. x 1
  • Multi Shock - Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger. x 1
  • Protect - Redirects the next attack on target ally to this Monster. Shield self for 3 x (80 + 25% Defense) x 1
  • Protect Lvl 2 - Redirects the next attack on target ally to this Monster. Shield self for 4 x (80 + 25% Defense) x 1
  • Protect Lvl 3 - Redirects the next attack on target ally to this Monster. Shield self for 5 x (90 + 20% Defense) x 1
  • Protect Lvl 4 - Redirects the next attack on target ally to this Monster. Shield self for 6 x (100 + 20% Defense) x 1
  • Protect Lvl 5 - Redirects the next attack on target ally to this Monster. Shield self for 7 x (130 + 20% Defense) x 1
  • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
  • Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
  • Shocking Current - Every Wind attack hit has a 15% chance to apply Shock. x 1
  • Solar Blaze - 3 x 95% (285%) magical damage (fire) Hits all enemies Applies Sorcery (Buff) to whole party x 1
  • Solar Rays - 3 x 65% (195%) magical damage (fire) x 1
  • Solar Rays Lvl 2 - 4 x 60% (240%) magical damage (fire) x 1
  • Solar Rays Lvl 3 - 5 x 60% (300%) magical damage (fire) x 1
  • Solar Rays Lvl 4 - 5 x 75% (375%) magical damage (fire) x 1
  • Solar Rays Lvl 5 - 6 x 80% (480%) magical damage (fire) x 1
  • Thunder Strike - 1 x 370% magical damage (wind) Deals additional 3 x 20% (60%) damage if the target has Shock (Debuff) x 1
  • Thunder Strike Lvl 2 - 1 x 460% magical damage (wind) Deals additional 4 x 20% (80%) damage if the target has Shock (Debuff) x 1
  • Water Weakness - Water damage increased by 50% x 1
  • Weaponry - Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. x 1
  • Wind Resistance - Wind damage reduced by 50% x 1
Drops
  • Coat+3 - Health +350 Crit Chance +8%
  • Crackle Knight Egg - Consume to hatch: Crackle Knight
  • Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
  • Reward Box lvl 1 - Consume to get a random item.
  • Sun Stone - Required to evolve certain Monsters
Appearances
  • Sun Palace - SunPalace_Center
  • Sun Palace - SunPalace_East1
  • Sun Palace - SunPalace_East2
  • Sun Palace - SunPalace_East3
  • Sun Palace - SunPalace_East4
  • Sun Palace - SunPalace_East5
  • Sun Palace - SunPalace_East6
  • Sun Palace - SunPalace_EastChampion
  • Sun Palace - SunPalace_EastSewers1
  • Sun Palace - SunPalace_EastSewers2
  • Sun Palace - SunPalace_EastSewers3
  • Sun Palace - SunPalace_EastSewers4
  • Sun Palace - SunPalace_EastSewers5
  • Sun Palace - SunPalace_EastSewers6
  • Sun Palace - SunPalace_North1
  • Sun Palace - SunPalace_North2
  • Sun Palace - SunPalace_North3
  • Sun Palace - SunPalace_South1
  • Sun Palace - SunPalace_South2
  • Sun Palace - SunPalace_South3
  • Sun Palace - SunPalace_South4
  • Sun Palace - SunPalace_West1
  • Sun Palace - SunPalace_West2
  • Sun Palace - SunPalace_West3
  • Sun Palace - SunPalace_West4
  • Sun Palace - SunPalace_West5
  • Sun Palace - SunPalace_WestSewers1
  • Sun Palace - SunPalace_WestSewers2
  • Sun Palace - SunPalace_WestSewers3
  • Sun Palace - SunPalace_WestSewers4
  • Sun Palace - SunPalace_WestSewersSecret
  • Sun Palace - SunPalace_WestSewersSecret2