Specter

This page lists details for the Monster Sanctuary monster: Specter

Name
Specter
Types
Explore Ability
Ignite - Burns vines - Enkindles torches - Activates fire orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage.
    Dark Shift Ability
    Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
    Skills and Quantities
    • Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
    • Congeal - Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. x 1
    • Cooling - Every hit has a 10% chance to apply Chill. x 1
    • Crit Damage Focus - Critical Damage values from equipment increased by 50%. x 1
    • Crit Damage Plus - +15% Critical Damage x 2
    • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 3
    • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 2
    • Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
    • Debuff Resistance - Debuff effects reduced by 50% x 1
    • Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
    • Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
    • Dexterity - Applies Glory (Buff) to whole party Applies Agility (Buff) to a random Monster. x 1
    • Dexterity Lvl 2 - Applies Glory (Buff) to whole party Applies Agility (Buff) to two random Monsters. x 1
    • Dexterity Lvl 3 - Applies Glory & Agility (Buffs) to whole party x 1
    • Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
    • Fatal Upkeep - Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. x 1
    • Fire Pillar - 3 x 200% (600%) magical damage (fire) applies Sorcery, Regeneration & Spellshield (Buffs) to itself x 1
    • Flamestrike - 1 x 130% magical damage (fire) Hits all enemies x 1
    • Flamestrike Lvl 2 - 1 x 170% magical damage (fire) Hits all enemies x 1
    • Flamestrike Lvl 3 - 1 x 225% magical damage (fire) Hits all enemies x 1
    • Flamestrike Lvl 4 - 1 x 290% magical damage (fire) Hits all enemies x 1
    • Glorious Spark - Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%. x 1
    • Glory - Applies Glory (Buff) to whole party x 1
    • Gravity - 2 x 100% (200%) magical damage (neutral) Hits all enemies - Base Damage is increased by 2 x 10% for every health and defense rating of the target x 1
    • Hades - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff) or Burn (Debuff). x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
    • Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
    • Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
    • Incinerate - Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. x 1
    • Initial Burn - Apply Burn (Debuff) to a random enemy at the start of combat. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
    • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
    • Magical Weakness - Magical damage increased by 50% x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
    • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
    • Multi Glory - Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Neutral Affinity - Neutral attacks deal 10% increased damage. x 1
    • Physical Resistance - Physical damage reduced by 50% x 1
    • Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
    • Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
    • Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
    • Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
    • Spectral Cannon - 1 x 375% magical damage (neutral) ignores 50% of the target's Defense damage reduction value x 1
    • Spectral Cannon Lvl 2 - 1 x 450% magical damage (neutral) ignores 50% of the target's Defense damage reduction value x 1
    • Spectral Flame - 3 x 70% (210%) magical damage (neutral) x 1
    • Spectral Flame Lvl 2 - 3 x 90% (270%) magical damage (neutral) x 1
    • Spectral Flame Lvl 3 - 4 x 80% (320%) magical damage (neutral) x 1
    • Spectral Flame Lvl 4 - 4 x 105% (420%) magical damage (neutral) x 1
    • Spectral Flame Lvl 5 - 5 x 105% (525%) magical damage (neutral) x 1
    • Spectral Wave - 1 x 180% magical damage (neutral) Hits all enemies x 1
    • Spectral Wave Lvl 2 - 1 x 240% magical damage (neutral) Hits all enemies x 1
    • Spectral Wave Lvl 3 - 2 x 145% (290%) magical damage (neutral) Hits all enemies x 1
    • Toxin - Every hit has a 10% chance to apply Poison. x 1
    • Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
    • Trickster Spirit - Aura: Whenever a Spirit Monster in the party applies a Buff or a Debuff, it is shielded by 3% of its Max Health. x 1
    • Vicious - When applying a Debuff, 40% chance to gain Glory (Buff). x 1
    Drops
    Appearances
    • Abandoned Tower - AbandonedTower_Center1
    • Abandoned Tower - AbandonedTower_Center10
    • Abandoned Tower - AbandonedTower_Center11
    • Abandoned Tower - AbandonedTower_Center12
    • Abandoned Tower - AbandonedTower_Center2
    • Abandoned Tower - AbandonedTower_Center3
    • Abandoned Tower - AbandonedTower_Center4
    • Abandoned Tower - AbandonedTower_Center5
    • Abandoned Tower - AbandonedTower_Center6
    • Abandoned Tower - AbandonedTower_Center7
    • Abandoned Tower - AbandonedTower_Center8
    • Abandoned Tower - AbandonedTower_Center9
    • Abandoned Tower - AbandonedTower_Entrance
    • Abandoned Tower - AbandonedTower_Final
    • Abandoned Tower - AbandonedTower_North1
    • Abandoned Tower - AbandonedTower_North2
    • Abandoned Tower - AbandonedTower_North3
    • Abandoned Tower - AbandonedTower_North4
    • Abandoned Tower - AbandonedTower_North5
    • Abandoned Tower - AbandonedTower_North6
    • Abandoned Tower - AbandonedTower_North7
    • Abandoned Tower - AbandonedTower_North8
    • Abandoned Tower - AbandonedTower_North9
    • Abandoned Tower - AbandonedTower_NorthHidden
    • Abandoned Tower - AbandonedTower_South1
    • Abandoned Tower - AbandonedTower_South2
    • Abandoned Tower - AbandonedTower_South3
    • Abandoned Tower - AbandonedTower_South4
    • Abandoned Tower - AbandonedTower_South5
    • Abandoned Tower - AbandonedTower_South6
    • Abandoned Tower - AbandonedTower_South7
    • Abandoned Tower - AbandonedTower_South8
    • Abandoned Tower - AbandonedTower_SouthHidden1
    • Abandoned Tower - AbandonedTower_SouthHidden2
    • Blue Caves - BlueCave_AquaEntrance
    • Blue Caves - BlueCave_CentralPart
    • Blue Caves - BlueCave_Chains1
    • Blue Caves - BlueCave_Chains2
    • Blue Caves - BlueCave_ChampionRoom
    • Blue Caves - BlueCave_ChampionRoom2
    • Blue Caves - BlueCave_ChampionRoom3
    • Blue Caves - BlueCave_East1
    • Blue Caves - BlueCave_East2
    • Blue Caves - BlueCave_East3
    • Blue Caves - BlueCave_East4
    • Blue Caves - BlueCave_North1
    • Blue Caves - BlueCave_NorthFork
    • Blue Caves - BlueCave_Platforms
    • Blue Caves - BlueCave_South1
    • Blue Caves - BlueCave_South2
    • Blue Caves - BlueCave_South3
    • Blue Caves - BlueCave_South4
    • Blue Caves - BlueCave_South5
    • Blue Caves - BlueCave_South6
    • Blue Caves - BlueCave_South7
    • Blue Caves - BlueCave_StrongholdEntrance
    • Blue Caves - BlueCave_Switches
    • Blue Caves - BlueCave_West1
    • Blue Caves - BlueCave_West2
    • Blue Caves - BlueCave_WestHidden
    • Blue Caves - BlueCave_WestStairwell
    • Blue Caves - BlueCave_WestStairwell2
    • Blue Caves - BlueCave_WestWaters1
    • Blue Caves - BlueCave_WestWaters2
    • Blue Caves - BlueCave_WestWaters3
    • Blue Caves - BlueCave_WestWaters4
    • Blue Caves - BlueCave_WestWaters5
    • Blue Caves - BlueCave_WestWaters6
    • Blue Caves - BlueCave_WestWaters7
    • Blue Caves - BlueCave_WestWatersHidden
    • Blue Caves - BlueCave_WestWatersHidden2
    • Blue Caves - Underworld_Entrance