This page lists details for the Monster Sanctuary monster: Specter
- Name
- Specter
- Types
- Explore Ability
- Ignite - Burns vines - Enkindles torches - Activates fire orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage.
- Dark Shift Ability
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
- Skills and Quantities
- Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
- Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
- Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
- Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
- Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
- Congeal - Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. x 1
- Cooling - Every hit has a 10% chance to apply Chill. x 1
- Crit Damage Focus - Critical Damage values from equipment increased by 50%. x 1
- Crit Damage Plus - +15% Critical Damage x 2
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 3
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 2
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
- Debuff Resistance - Debuff effects reduced by 50% x 1
- Debuff Variety - Aura: For every different type of Debuff on an enemy Monster, it deals 2.5% less damage and takes 2.5% more damage. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
- Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
- Dexterity - Applies Glory (Buff) to whole party Applies Agility (Buff) to a random Monster. x 1
- Dexterity Lvl 2 - Applies Glory (Buff) to whole party Applies Agility (Buff) to two random Monsters. x 1
- Dexterity Lvl 3 - Applies Glory & Agility (Buffs) to whole party x 1
- Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
- Fatal Upkeep - Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. x 1
- Fire Pillar - 3 x 200% (600%) magical damage (fire) applies Sorcery, Regeneration & Spellshield (Buffs) to itself x 1
- Flamestrike - 1 x 130% magical damage (fire) Hits all enemies x 1
- Flamestrike Lvl 2 - 1 x 170% magical damage (fire) Hits all enemies x 1
- Flamestrike Lvl 3 - 1 x 225% magical damage (fire) Hits all enemies x 1
- Flamestrike Lvl 4 - 1 x 290% magical damage (fire) Hits all enemies x 1
- Glorious Spark - Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%. x 1
- Glory - Applies Glory (Buff) to whole party x 1
- Gravity - 2 x 100% (200%) magical damage (neutral) Hits all enemies - Base Damage is increased by 2 x 10% for every health and defense rating of the target x 1
- Hades - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff) or Burn (Debuff). x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
- Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
- Incinerate - Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. x 1
- Initial Burn - Apply Burn (Debuff) to a random enemy at the start of combat. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Magical Weakness - Magical damage increased by 50% x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
- Multi Glory - Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Neutral Affinity - Neutral attacks deal 10% increased damage. x 1
- Physical Resistance - Physical damage reduced by 50% x 1
- Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
- Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
- Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
- Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
- Spectral Cannon - 1 x 375% magical damage (neutral) ignores 50% of the target's Defense damage reduction value x 1
- Spectral Cannon Lvl 2 - 1 x 450% magical damage (neutral) ignores 50% of the target's Defense damage reduction value x 1
- Spectral Flame - 3 x 70% (210%) magical damage (neutral) x 1
- Spectral Flame Lvl 2 - 3 x 90% (270%) magical damage (neutral) x 1
- Spectral Flame Lvl 3 - 4 x 80% (320%) magical damage (neutral) x 1
- Spectral Flame Lvl 4 - 4 x 105% (420%) magical damage (neutral) x 1
- Spectral Flame Lvl 5 - 5 x 105% (525%) magical damage (neutral) x 1
- Spectral Wave - 1 x 180% magical damage (neutral) Hits all enemies x 1
- Spectral Wave Lvl 2 - 1 x 240% magical damage (neutral) Hits all enemies x 1
- Spectral Wave Lvl 3 - 2 x 145% (290%) magical damage (neutral) Hits all enemies x 1
- Toxin - Every hit has a 10% chance to apply Poison. x 1
- Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
- Trickster Spirit - Aura: Whenever a Spirit Monster in the party applies a Buff or a Debuff, it is shielded by 3% of its Max Health. x 1
- Vicious - When applying a Debuff, 40% chance to gain Glory (Buff). x 1
- Drops
- Grapes - Crit Damage +7%
- Impact Ring+2 - Crit Damage +24%
- Phoenix Tear - Revives target Heal target for 4 x 200
- Scroll+1 - Magic +14 Mana Regeneration +21
- Specter Egg - Consume to hatch: Specter
- Appearances
- Abandoned Tower - AbandonedTower_Center1
- Abandoned Tower - AbandonedTower_Center10
- Abandoned Tower - AbandonedTower_Center11
- Abandoned Tower - AbandonedTower_Center12
- Abandoned Tower - AbandonedTower_Center2
- Abandoned Tower - AbandonedTower_Center3
- Abandoned Tower - AbandonedTower_Center4
- Abandoned Tower - AbandonedTower_Center5
- Abandoned Tower - AbandonedTower_Center6
- Abandoned Tower - AbandonedTower_Center7
- Abandoned Tower - AbandonedTower_Center8
- Abandoned Tower - AbandonedTower_Center9
- Abandoned Tower - AbandonedTower_Entrance
- Abandoned Tower - AbandonedTower_Final
- Abandoned Tower - AbandonedTower_North1
- Abandoned Tower - AbandonedTower_North2
- Abandoned Tower - AbandonedTower_North3
- Abandoned Tower - AbandonedTower_North4
- Abandoned Tower - AbandonedTower_North5
- Abandoned Tower - AbandonedTower_North6
- Abandoned Tower - AbandonedTower_North7
- Abandoned Tower - AbandonedTower_North8
- Abandoned Tower - AbandonedTower_North9
- Abandoned Tower - AbandonedTower_NorthHidden
- Abandoned Tower - AbandonedTower_South1
- Abandoned Tower - AbandonedTower_South2
- Abandoned Tower - AbandonedTower_South3
- Abandoned Tower - AbandonedTower_South4
- Abandoned Tower - AbandonedTower_South5
- Abandoned Tower - AbandonedTower_South6
- Abandoned Tower - AbandonedTower_South7
- Abandoned Tower - AbandonedTower_South8
- Abandoned Tower - AbandonedTower_SouthHidden1
- Abandoned Tower - AbandonedTower_SouthHidden2
- Blue Caves - BlueCave_AquaEntrance
- Blue Caves - BlueCave_CentralPart
- Blue Caves - BlueCave_Chains1
- Blue Caves - BlueCave_Chains2
- Blue Caves - BlueCave_ChampionRoom
- Blue Caves - BlueCave_ChampionRoom2
- Blue Caves - BlueCave_ChampionRoom3
- Blue Caves - BlueCave_East1
- Blue Caves - BlueCave_East2
- Blue Caves - BlueCave_East3
- Blue Caves - BlueCave_East4
- Blue Caves - BlueCave_North1
- Blue Caves - BlueCave_NorthFork
- Blue Caves - BlueCave_Platforms
- Blue Caves - BlueCave_South1
- Blue Caves - BlueCave_South2
- Blue Caves - BlueCave_South3
- Blue Caves - BlueCave_South4
- Blue Caves - BlueCave_South5
- Blue Caves - BlueCave_South6
- Blue Caves - BlueCave_South7
- Blue Caves - BlueCave_StrongholdEntrance
- Blue Caves - BlueCave_Switches
- Blue Caves - BlueCave_West1
- Blue Caves - BlueCave_West2
- Blue Caves - BlueCave_WestHidden
- Blue Caves - BlueCave_WestStairwell
- Blue Caves - BlueCave_WestStairwell2
- Blue Caves - BlueCave_WestWaters1
- Blue Caves - BlueCave_WestWaters2
- Blue Caves - BlueCave_WestWaters3
- Blue Caves - BlueCave_WestWaters4
- Blue Caves - BlueCave_WestWaters5
- Blue Caves - BlueCave_WestWaters6
- Blue Caves - BlueCave_WestWaters7
- Blue Caves - BlueCave_WestWatersHidden
- Blue Caves - BlueCave_WestWatersHidden2
- Blue Caves - Underworld_Entrance