Ninki Nanka

This page lists details for the Monster Sanctuary monster: Ninki Nanka

Name
Ninki Nanka
Types
Explore Ability
Slime Shot - Activates earth orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Evolves From
Light Shift Ability
Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster.
Dark Shift Ability
Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
Skills and Quantities
  • Aqua Blast - 4 x 40% (160%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 2 - 5 x 40% (200%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 3 - 5 x 50% (250%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 4 - 6 x 55% (330%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 5 - 6 x 70% (420%) physical damage (water) cannot be dodged x 1
  • Assistance - Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Breaking Spells - Every magical attack hit has a 15% chance to apply Armor Break. x 1
  • Breaking Support - Every heal applied by this monster has a 10% chance to apply Armor Break on a random enemy. This Monster can apply an additional stack of Armor Break. x 1
  • Buff Catalyst - Buffs are 20% more effective on this Monster. x 1
  • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
  • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
  • Crit Chance Plus - +5% Critical Chance x 2
  • Critical Exploit - Attacks that exploit an enemy's weakness have 10% increased Critical Chance. x 1
  • Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
  • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 2
  • Elemental Break - Unique Aura: Armor Break (Debuff) increases enemies' weaknesses by an additional 10% and decreases their resistances by 10%. x 1
  • Empower - Aura: All Monsters in the party deal 5% more damage. x 1
  • Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster. x 1
  • Exploit - When exploiting an enemy's weakness with an attack, gain a random Buff and shield self by 10% of Max Health. x 2
  • Fiery Shots - 4 x 40% (160%) physical damage (fire) Critical Damage +30% x 1
  • Fiery Shots Lvl 2 - 5 x 40% (200%) physical damage (fire) Critical Damage +30% x 1
  • Fiery Shots Lvl 3 - 6 x 40% (240%) physical damage (fire) Critical Damage +30% x 1
  • Fiery Shots Lvl 4 - 6 x 55% (330%) physical damage (fire) Critical Damage +30% x 1
  • Fiery Shots Lvl 5 - 7 x 60% (420%) physical damage (fire) Critical Damage +45% x 1
  • Fire Breath - 2 x 150% (300%) magical damage (fire) Hits all enemies Removes 1 Buff from targets - Applies a random Buff to whole party x 1
  • Fire Weakness - Fire damage increased by 50% x 1
  • Firestorm - 1 x 160% magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
  • Firestorm Lvl 2 - 2 x 100% (200%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
  • Firestorm Lvl 3 - 2 x 130% (260%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
  • Force of Nature - 2 x 150% (300%) magical damage (earth) Hits all enemies - Heal all allies for (750 + 120% Magic) x 1
  • Full Defense - Applies Barrier, Agility & Spellshield (Buffs) x 1
  • Full Defense Lvl 2 - Applies Barrier, Agility, Spellshield & Regeneration (Buffs) x 1
  • Full Defense Lvl 3 - Applies Barrier, Agility, Spellshield, Regeneration & Channel (Buffs) x 1
  • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
  • Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
  • Hunt - Aura: Increases the Critical Chance of the whole party by 4%. x 1
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 2
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
  • Magical Resistance - Magical damage reduced by 50% x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
  • Mana Symbiosis - Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) x 1
  • Mud Cannon - 4 x 40% (160%) magical damage (earth) x 1
  • Mud Cannon Lvl 2 - 4 x 55% (220%) magical damage (earth) x 1
  • Mud Cannon Lvl 3 - 5 x 60% (300%) magical damage (earth) x 1
  • Mud Cannon Lvl 4 - 5 x 75% (375%) magical damage (earth) x 1
  • Mud Cannon Lvl 5 - 6 x 80% (480%) magical damage (earth) x 1
  • Multi Regeneration - Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
  • Multi Sidekick - Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. x 1
  • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
  • Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield. x 1
  • Preparation - Aura: Every Monster in the party starts the combat with a random Buff. x 1
  • Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
  • Regeneration - Applies Regeneration (Buff) to whole party x 1
  • Restoration - Unique Aura: Regeneration (Buff) also has a 50% chance to remove a Debuff at the start of the turn. x 1
  • Slime Shot - 4 x 35% (140%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 2 - 5 x 40% (200%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 4 - 6 x 55% (330%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 5 - 7 x 60% (420%) magical damage (earth) Applies Poison (Debuff) x 1
  • Supply - Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. x 1
  • Support - Applies Regeneration (Buff) to whole party Applies Sidekick (Buff) to a random Monster. x 1
  • Support Lvl 2 - Applies Regeneration (Buff) to whole party Applies Sidekick (Buff) to two random Monsters. x 1
  • Support Lvl 3 - Applies Regeneration & Sidekick (Buffs) to whole party x 1
  • Tidal Wave - 1 x 165% physical damage (water) Hits all enemies x 1
  • Tidal Wave Lvl 2 - 2 x 100% (200%) physical damage (water) Hits all enemies x 1
  • Tidal Wave Lvl 3 - 2 x 130% (260%) physical damage (water) Hits all enemies x 1
  • Tsunami - 3 x 100% (300%) physical damage (water) Hits all enemies Removes 2 Buffs from targets x 1
  • Wind Weakness - Wind damage increased by 50% x 1
Drops
Appearances
  • Sun Palace - SunPalace_Center
  • Sun Palace - SunPalace_East1
  • Sun Palace - SunPalace_East2
  • Sun Palace - SunPalace_East3
  • Sun Palace - SunPalace_East4
  • Sun Palace - SunPalace_East5
  • Sun Palace - SunPalace_East6
  • Sun Palace - SunPalace_EastChampion
  • Sun Palace - SunPalace_EastSewers1
  • Sun Palace - SunPalace_EastSewers2
  • Sun Palace - SunPalace_EastSewers3
  • Sun Palace - SunPalace_EastSewers4
  • Sun Palace - SunPalace_EastSewers5
  • Sun Palace - SunPalace_EastSewers6
  • Sun Palace - SunPalace_North1
  • Sun Palace - SunPalace_North2
  • Sun Palace - SunPalace_North3
  • Sun Palace - SunPalace_South1
  • Sun Palace - SunPalace_South2
  • Sun Palace - SunPalace_South3
  • Sun Palace - SunPalace_South4
  • Sun Palace - SunPalace_West1
  • Sun Palace - SunPalace_West2
  • Sun Palace - SunPalace_West3
  • Sun Palace - SunPalace_West4
  • Sun Palace - SunPalace_West5
  • Sun Palace - SunPalace_WestSewers1
  • Sun Palace - SunPalace_WestSewers2
  • Sun Palace - SunPalace_WestSewers3
  • Sun Palace - SunPalace_WestSewers4
  • Sun Palace - SunPalace_WestSewersSecret
  • Sun Palace - SunPalace_WestSewersSecret2