Ninki

This page lists details for the Monster Sanctuary monster: Ninki

Name
Ninki
Types
Explore Ability
Slime Shot - Activates earth orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Evolves To
Ninki Nanka with Magical Clay
Light Shift Ability
Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster.
Dark Shift Ability
Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
Skills and Quantities
  • Aqua Blast - 4 x 40% (160%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 2 - 5 x 40% (200%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 3 - 5 x 50% (250%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 4 - 6 x 55% (330%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 5 - 6 x 70% (420%) physical damage (water) cannot be dodged x 1
  • Armor Crush - Unique Aura: When a Monster in the party applies Armor Break on an enemy, 40% chance to spread it to another enemy. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
  • Breaking Spells - Every magical attack hit has a 15% chance to apply Armor Break. x 1
  • Breaking Support - Every heal applied by this monster has a 10% chance to apply Armor Break on a random enemy. This Monster can apply an additional stack of Armor Break. x 1
  • Buff Catalyst - Buffs are 20% more effective on this Monster. x 1
  • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
  • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 2
  • Combo Buffing - Every Buff action applies one additional random Buff. x 1
  • Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
  • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
  • Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster. x 1
  • Fire Weakness - Fire damage increased by 50% x 1
  • Force of Nature - 2 x 150% (300%) magical damage (earth) Hits all enemies - Heal all allies for (750 + 120% Magic) x 1
  • Full Defense - Applies Barrier, Agility & Spellshield (Buffs) x 1
  • Full Defense Lvl 2 - Applies Barrier, Agility, Spellshield & Regeneration (Buffs) x 1
  • Full Defense Lvl 3 - Applies Barrier, Agility, Spellshield, Regeneration & Channel (Buffs) x 1
  • Full Restore - Heal target for 4 x (200 + 30% Magic) Shield target for 4 x (200 + 30% Defense) Removes 6 Debuffs x 1
  • Heal - Heal target for 4 x (60 + 20% Magic) x 1
  • Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
  • Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
  • Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
  • Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
  • Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
  • Life Wave - Heal all for (300 + 7.5% Max Health) x 1
  • Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
  • Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
  • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
  • Magical Resistance - Magical damage reduced by 50% x 1
  • Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
  • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
  • Mana Symbiosis - Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) x 1
  • Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
  • Mud Cannon - 4 x 40% (160%) magical damage (earth) x 1
  • Mud Cannon Lvl 2 - 4 x 55% (220%) magical damage (earth) x 1
  • Mud Cannon Lvl 3 - 5 x 60% (300%) magical damage (earth) x 1
  • Mud Cannon Lvl 4 - 5 x 75% (375%) magical damage (earth) x 1
  • Mud Cannon Lvl 5 - 6 x 80% (480%) magical damage (earth) x 1
  • Multi Regeneration - Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
  • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 2
  • Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield. x 1
  • Regeneration - Applies Regeneration (Buff) to whole party x 1
  • Regeneration Shield - Unique Aura: Regeneration (Buff) also shields the Monster by 7.5% of its Max Health at the start of turn. x 1
  • Remunerate - When applying a Debuff, 60% chance to gain Regeneration (Buff). x 1
  • Slime Shot - 4 x 35% (140%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 2 - 5 x 40% (200%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 4 - 6 x 55% (330%) magical damage (earth) Applies Poison (Debuff) x 1
  • Slime Shot Lvl 5 - 7 x 60% (420%) magical damage (earth) Applies Poison (Debuff) x 1
  • Support - Applies Regeneration (Buff) to whole party Applies Sidekick (Buff) to a random Monster. x 1
  • Support Lvl 2 - Applies Regeneration (Buff) to whole party Applies Sidekick (Buff) to two random Monsters. x 1
  • Support Lvl 3 - Applies Regeneration & Sidekick (Buffs) to whole party x 1
  • Sustained Heal - Heal all for 2 x (500 + 30% Magic + 3% Max Health) Applies Regeneration (Buff) to whole party x 1
  • Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
  • Wind Weakness - Wind damage increased by 50% x 1
Drops
Appearances
  • Sun Palace - SunPalace_Center
  • Sun Palace - SunPalace_East1
  • Sun Palace - SunPalace_East2
  • Sun Palace - SunPalace_East3
  • Sun Palace - SunPalace_East4
  • Sun Palace - SunPalace_East5
  • Sun Palace - SunPalace_East6
  • Sun Palace - SunPalace_EastChampion
  • Sun Palace - SunPalace_EastSewers1
  • Sun Palace - SunPalace_EastSewers2
  • Sun Palace - SunPalace_EastSewers3
  • Sun Palace - SunPalace_EastSewers4
  • Sun Palace - SunPalace_EastSewers5
  • Sun Palace - SunPalace_EastSewers6
  • Sun Palace - SunPalace_North1
  • Sun Palace - SunPalace_North2
  • Sun Palace - SunPalace_North3
  • Sun Palace - SunPalace_South1
  • Sun Palace - SunPalace_South2
  • Sun Palace - SunPalace_South3
  • Sun Palace - SunPalace_South4
  • Sun Palace - SunPalace_West1
  • Sun Palace - SunPalace_West2
  • Sun Palace - SunPalace_West3
  • Sun Palace - SunPalace_West4
  • Sun Palace - SunPalace_West5
  • Sun Palace - SunPalace_WestSewers1
  • Sun Palace - SunPalace_WestSewers2
  • Sun Palace - SunPalace_WestSewers3
  • Sun Palace - SunPalace_WestSewers4
  • Sun Palace - SunPalace_WestSewersSecret
  • Sun Palace - SunPalace_WestSewersSecret2