This page lists details for the Monster Sanctuary monster: Minitaur
- Name
- Minitaur
- Types
- Explore Ability
- Slash - Breaks hidden walls - Cuts through vines
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Evolves To
- Megataur with Shard of Winter
- Light Shift Ability
- Equipment Mastery - Allows the Monster to equip an additional accessory.
- Dark Shift Ability
- Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%.
- Skills and Quantities
- Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 4
- Barrier - Applies Barrier (Buff) to whole party x 1
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Boulder Toss - 1 x 500% physical damage (earth) ignores 50% of the target's Defense damage reduction value, cannot be dodged x 1
- Brawler - When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this monster's Attack value. x 1
- Counter Attack - When getting attacked, hit the attacker for 1 x 200% Attack. Hit can't be dodged and has 20% increased Critical Chance. x 1
- Crit Chance Plus - +5% Critical Chance x 1
- Crit Damage Focus - Critical Damage values from equipment increased by 50%. x 1
- Crit Damage Plus - +15% Critical Damage x 3
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 2
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 3
- Earth Affinity - Earth attacks deal 10% increased damage. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Equipment Mastery - Allows the Monster to equip an additional accessory. x 1
- Fatal Cut - 2 x 160% (320%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt, applies a stack of Wound. x 1
- Fire Weakness - Fire damage increased by 50% x 1
- First Impact - Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) x 2
- Freezing Punches - 3 x 65% (195%) physical damage (water) x 1
- Freezing Punches Lvl 2 - 4 x 60% (240%) physical damage (water) x 1
- Freezing Punches Lvl 3 - 4 x 75% (300%) physical damage (water) x 1
- Freezing Punches Lvl 4 - 5 x 75% (375%) physical damage (water) x 1
- Freezing Punches Lvl 5 - 6 x 80% (480%) physical damage (water) x 1
- Frost Pierce - 8 x 65% (520%) physical damage (water) Critical Damage +75% every hit has a 15% chance to apply Chill (Debuff). x 1
- Full Offense - Applies Might, Sorcery & Glory (Buffs) x 1
- Full Offense Lvl 2 - Applies Might, Sorcery, Glory & Sidekick (Buffs) x 1
- Full Offense Lvl 3 - Applies Might, Sorcery, Glory, Sidekick & Channel (Buffs) x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
- Heavy Punch - 1 x 225% physical damage (neutral) x 1
- Heavy Punch Lvl 2 - 1 x 290% physical damage (neutral) x 1
- Heavy Punch Lvl 3 - 1 x 360% physical damage (neutral) x 1
- Heavy Punch Lvl 4 - 1 x 450% physical damage (neutral) x 1
- Heavy Punch Lvl 5 - 1 x 565% physical damage (neutral) x 1
- Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
- Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
- Hunt - Aura: Increases the Critical Chance of the whole party by 4%. x 1
- Improved Assault - Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them. x 1
- Improved Mana Regeneration - +20% Mana Regeneration x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Protector - Aura: All Monsters in the party receive 7.5% less damage. x 2
- Recuperate - Critical Hits regenerate 7 Mana. x 1
- Shocking Hit - If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Shock (Debuff) and a stack of Blind. x 1
- Situational Support - When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. x 1
- Slash - 1 x 210% physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 2 - 2 x 120% (240%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 3 - 2 x 155% (310%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 4 - 3 x 125% (375%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 5 - 3 x 155% (465%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Stone Rain - 3 x 65% (195%) physical damage (earth) x 1
- Stone Rain Lvl 2 - 4 x 60% (240%) physical damage (earth) x 1
- Stone Rain Lvl 3 - 5 x 55% (275%) physical damage (earth) x 1
- Stone Rain Lvl 4 - 6 x 60% (360%) physical damage (earth) x 1
- Stone Rain Lvl 5 - 6 x 80% (480%) physical damage (earth) x 1
- Sustain - Applies Barrier (Buff) to whole party Applies Regeneration (Buff) to a random Monster. x 1
- Sustain Lvl 2 - Applies Barrier (Buff) to whole party Applies Regeneration (Buff) to two random Monsters. x 1
- Sustain Lvl 3 - Applies Barrier & Regeneration (Buffs) to whole party x 1
- Weakening Crush - Every physical attack hit has a 15% chance to apply Weakness. x 1
- Weaponry - Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. x 1
- Drops
- Copper - Level 1 common upgrade material
- Crit Ring+1 - Crit Chance +11%
- Katar+1 - Crit Chance +8%
- Minitaur Egg - Consume to hatch: Minitaur
- Phoenix Tear - Revives target Heal target for 4 x 200
- Appearances
- Blue Caves - BlueCave_AquaEntrance
- Blue Caves - BlueCave_CentralPart
- Blue Caves - BlueCave_Chains1
- Blue Caves - BlueCave_Chains2
- Blue Caves - BlueCave_ChampionRoom
- Blue Caves - BlueCave_ChampionRoom2
- Blue Caves - BlueCave_ChampionRoom3
- Blue Caves - BlueCave_East1
- Blue Caves - BlueCave_East2
- Blue Caves - BlueCave_East3
- Blue Caves - BlueCave_East4
- Blue Caves - BlueCave_North1
- Blue Caves - BlueCave_NorthFork
- Blue Caves - BlueCave_Platforms
- Blue Caves - BlueCave_South1
- Blue Caves - BlueCave_South2
- Blue Caves - BlueCave_South3
- Blue Caves - BlueCave_South4
- Blue Caves - BlueCave_South5
- Blue Caves - BlueCave_South6
- Blue Caves - BlueCave_South7
- Blue Caves - BlueCave_StrongholdEntrance
- Blue Caves - BlueCave_Switches
- Blue Caves - BlueCave_West1
- Blue Caves - BlueCave_West2
- Blue Caves - BlueCave_WestHidden
- Blue Caves - BlueCave_WestStairwell
- Blue Caves - BlueCave_WestStairwell2
- Blue Caves - BlueCave_WestWaters1
- Blue Caves - BlueCave_WestWaters2
- Blue Caves - BlueCave_WestWaters3
- Blue Caves - BlueCave_WestWaters4
- Blue Caves - BlueCave_WestWaters5
- Blue Caves - BlueCave_WestWaters6
- Blue Caves - BlueCave_WestWaters7
- Blue Caves - BlueCave_WestWatersHidden
- Blue Caves - BlueCave_WestWatersHidden2
- Blue Caves - Underworld_Entrance