This page lists details for the Monster Sanctuary monster: Mad Lord
- Name
- Mad Lord
- Types
- Explore Ability
- Secret Vision - Materializes Invisible Platforms
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Evolves From
- Mad Eye with Demonic Pact
- Light Shift Ability
- Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff.
- Dark Shift Ability
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
- Skills and Quantities
- Acid Tempest - 1 x 155% magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Acid Tempest Lvl 2 - 2 x 95% (190%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Acid Tempest Lvl 3 - 2 x 125% (250%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Blood Drive - Unique Aura: Whenever an enemy takes Poison, Burn or Congeal damage, there is a 75% chance to apply a Bleed stack equal to that damage. x 1
- Broken Immunity - Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%. x 1
- Cataclysm - 4 x 75% (300%) magical damage (fire/water/wind/earth) Hits all enemies Applies Burn, Chill, Shock or Poison x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Corrosive Assault - 2 x 150% (300%) physical damage (water) Hits all enemies, 40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff) x 1
- Corrosive Jabs - 3 x 60% (180%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 2 - 3 x 80% (240%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 3 - 4 x 70% (280%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 4 - 4 x 90% (360%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 5 - 4 x 115% (460%) physical damage (water) Applies Armor Break (Debuff) x 1
- Crit Damage Plus - +15% Critical Damage x 1
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
- Critical Poison - The first critical hit of an ability applies Poison (Debuff). x 1
- Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
- Debuff Resistance - Debuff effects reduced by 50% x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
- Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
- Earth Affinity - Earth attacks deal 10% increased damage. x 1
- Fire Affinity - Fire attacks deal 10% increased damage. x 1
- Firestorm - 1 x 160% magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
- Firestorm Lvl 2 - 2 x 100% (200%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
- Firestorm Lvl 3 - 2 x 130% (260%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
- Godly Strikes - 4 x 140% (560%) physical damage (neutral) - Damage is increased by 3% for every Buff on this Monster x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Heroism - Deals 2% increased damage for every Buff on this Monster. x 2
- Hexed Touch - When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker. x 1
- Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
- Igniting Gas - Unique Aura: When an enemy takes Poison (Debuff) damage, 40% chance to apply Burn. x 1
- Igniting Stings - 4 x 40% (160%) physical damage (fire) Applies Burn (Debuff) x 1
- Igniting Stings Lvl 2 - 5 x 40% (200%) physical damage (fire) Applies Burn (Debuff) x 1
- Igniting Stings Lvl 3 - 5 x 55% (275%) physical damage (fire) Applies Burn (Debuff) x 1
- Igniting Stings Lvl 4 - 6 x 60% (360%) physical damage (fire) Applies Burn (Debuff) x 1
- Igniting Stings Lvl 5 - 6 x 75% (450%) physical damage (fire) Applies Burn (Debuff) x 1
- Impactful Shock - Unique Aura: Shock hits have a 40% increased Critical Chance and do 10% increased base damage. x 1
- Lifesteal - Heal by 15% of the damage dealt to enemies. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
- Magical Weakness - Magical damage increased by 50% x 1
- Mana Burn - Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 2
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff. x 1
- Mystify - When applying a Debuff, 50% chance to gain a random Buff. x 2
- Occult Control - Aura: Occult Monsters in the party receive 3% reduced damage from a debuffed enemy for each Debuff on them. x 1
- Physical Weakness - Physical damage increased by 50% x 1
- Poison Bomb - 1 x 210% magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 2 - 2 x 120% (240%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 3 - 2 x 150% (300%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 4 - 3 x 120% (360%) magical damage (earth) Applies Poison (Debuff) x 1
- Poison Bomb Lvl 5 - 3 x 155% (465%) magical damage (earth) Applies Poison (Debuff) x 1
- Shocking Slash - 1 x 165% physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Shocking Slash Lvl 2 - 2 x 100% (200%) physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Shocking Slash Lvl 3 - 2 x 130% (260%) physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Toxic Feedback - Heal for 5% of Max Health at the start of each turn for each Poison on enemies. x 1
- Toxic Slash - 1 x 165% physical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
- Toxic Slash Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
- Toxic Slash Lvl 3 - 2 x 130% (260%) physical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
- Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
- Water Affinity - Water attacks deal 10% increased damage. x 1
- Wind Affinity - Wind attacks deal 10% increased damage. x 1
- Drops
- Abyssal Sword - When attacking or getting attacked, 50% chance to gain a random Buff or apply a random Debuff
- Demonic Pact - Required to evolve certain Monsters
- Mad Eye Egg - Consume to hatch: Mad Eye
- Shift Stone - Changes a Monster to dark-shifted or light-shifted variation
- Skill Potion - Grants a skill point. Can only be consumed once per Monster
- Appearances
- Abandoned Tower - AbandonedTower_Center1
- Abandoned Tower - AbandonedTower_Center10
- Abandoned Tower - AbandonedTower_Center11
- Abandoned Tower - AbandonedTower_Center12
- Abandoned Tower - AbandonedTower_Center2
- Abandoned Tower - AbandonedTower_Center3
- Abandoned Tower - AbandonedTower_Center4
- Abandoned Tower - AbandonedTower_Center5
- Abandoned Tower - AbandonedTower_Center6
- Abandoned Tower - AbandonedTower_Center7
- Abandoned Tower - AbandonedTower_Center8
- Abandoned Tower - AbandonedTower_Center9
- Abandoned Tower - AbandonedTower_Entrance
- Abandoned Tower - AbandonedTower_Final
- Abandoned Tower - AbandonedTower_North1
- Abandoned Tower - AbandonedTower_North2
- Abandoned Tower - AbandonedTower_North3
- Abandoned Tower - AbandonedTower_North4
- Abandoned Tower - AbandonedTower_North5
- Abandoned Tower - AbandonedTower_North6
- Abandoned Tower - AbandonedTower_North7
- Abandoned Tower - AbandonedTower_North8
- Abandoned Tower - AbandonedTower_North9
- Abandoned Tower - AbandonedTower_NorthHidden
- Abandoned Tower - AbandonedTower_South1
- Abandoned Tower - AbandonedTower_South2
- Abandoned Tower - AbandonedTower_South3
- Abandoned Tower - AbandonedTower_South4
- Abandoned Tower - AbandonedTower_South5
- Abandoned Tower - AbandonedTower_South6
- Abandoned Tower - AbandonedTower_South7
- Abandoned Tower - AbandonedTower_South8
- Abandoned Tower - AbandonedTower_SouthHidden1
- Abandoned Tower - AbandonedTower_SouthHidden2