Mad Lord

This page lists details for the Monster Sanctuary monster: Mad Lord

Name
Mad Lord
Types
Explore Ability
Secret Vision - Materializes Invisible Platforms
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Evolves From
Light Shift Ability
Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff.
Dark Shift Ability
Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
Skills and Quantities
  • Acid Tempest - 1 x 155% magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
  • Acid Tempest Lvl 2 - 2 x 95% (190%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
  • Acid Tempest Lvl 3 - 2 x 125% (250%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
  • Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Blood Drive - Unique Aura: Whenever an enemy takes Poison, Burn or Congeal damage, there is a 75% chance to apply a Bleed stack equal to that damage. x 1
  • Broken Immunity - Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%. x 1
  • Cataclysm - 4 x 75% (300%) magical damage (fire/water/wind/earth) Hits all enemies Applies Burn, Chill, Shock or Poison x 1
  • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
  • Corrosive Assault - 2 x 150% (300%) physical damage (water) Hits all enemies, 40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff) x 1
  • Corrosive Jabs - 3 x 60% (180%) physical damage (water) Applies Armor Break (Debuff) x 1
  • Corrosive Jabs Lvl 2 - 3 x 80% (240%) physical damage (water) Applies Armor Break (Debuff) x 1
  • Corrosive Jabs Lvl 3 - 4 x 70% (280%) physical damage (water) Applies Armor Break (Debuff) x 1
  • Corrosive Jabs Lvl 4 - 4 x 90% (360%) physical damage (water) Applies Armor Break (Debuff) x 1
  • Corrosive Jabs Lvl 5 - 4 x 115% (460%) physical damage (water) Applies Armor Break (Debuff) x 1
  • Crit Damage Plus - +15% Critical Damage x 1
  • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
  • Critical Poison - The first critical hit of an ability applies Poison (Debuff). x 1
  • Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
  • Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
  • Debuff Resistance - Debuff effects reduced by 50% x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
  • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
  • Earth Affinity - Earth attacks deal 10% increased damage. x 1
  • Fire Affinity - Fire attacks deal 10% increased damage. x 1
  • Firestorm - 1 x 160% magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
  • Firestorm Lvl 2 - 2 x 100% (200%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
  • Firestorm Lvl 3 - 2 x 130% (260%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
  • Godly Strikes - 4 x 140% (560%) physical damage (neutral) - Damage is increased by 3% for every Buff on this Monster x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
  • Heroism - Deals 2% increased damage for every Buff on this Monster. x 2
  • Hexed Touch - When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker. x 1
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Igniting Gas - Unique Aura: When an enemy takes Poison (Debuff) damage, 40% chance to apply Burn. x 1
  • Igniting Stings - 4 x 40% (160%) physical damage (fire) Applies Burn (Debuff) x 1
  • Igniting Stings Lvl 2 - 5 x 40% (200%) physical damage (fire) Applies Burn (Debuff) x 1
  • Igniting Stings Lvl 3 - 5 x 55% (275%) physical damage (fire) Applies Burn (Debuff) x 1
  • Igniting Stings Lvl 4 - 6 x 60% (360%) physical damage (fire) Applies Burn (Debuff) x 1
  • Igniting Stings Lvl 5 - 6 x 75% (450%) physical damage (fire) Applies Burn (Debuff) x 1
  • Impactful Shock - Unique Aura: Shock hits have a 40% increased Critical Chance and do 10% increased base damage. x 1
  • Lifesteal - Heal by 15% of the damage dealt to enemies. x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
  • Magical Weakness - Magical damage increased by 50% x 1
  • Mana Burn - Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 2
  • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
  • Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff. x 1
  • Mystify - When applying a Debuff, 50% chance to gain a random Buff. x 2
  • Occult Control - Aura: Occult Monsters in the party receive 3% reduced damage from a debuffed enemy for each Debuff on them. x 1
  • Physical Weakness - Physical damage increased by 50% x 1
  • Poison Bomb - 1 x 210% magical damage (earth) Applies Poison (Debuff) x 1
  • Poison Bomb Lvl 2 - 2 x 120% (240%) magical damage (earth) Applies Poison (Debuff) x 1
  • Poison Bomb Lvl 3 - 2 x 150% (300%) magical damage (earth) Applies Poison (Debuff) x 1
  • Poison Bomb Lvl 4 - 3 x 120% (360%) magical damage (earth) Applies Poison (Debuff) x 1
  • Poison Bomb Lvl 5 - 3 x 155% (465%) magical damage (earth) Applies Poison (Debuff) x 1
  • Shocking Slash - 1 x 165% physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
  • Shocking Slash Lvl 2 - 2 x 100% (200%) physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
  • Shocking Slash Lvl 3 - 2 x 130% (260%) physical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
  • Toxic Feedback - Heal for 5% of Max Health at the start of each turn for each Poison on enemies. x 1
  • Toxic Slash - 1 x 165% physical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
  • Toxic Slash Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
  • Toxic Slash Lvl 3 - 2 x 130% (260%) physical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
  • Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
  • Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
  • Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
  • Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
  • Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
  • Water Affinity - Water attacks deal 10% increased damage. x 1
  • Wind Affinity - Wind attacks deal 10% increased damage. x 1
Drops
  • Abyssal Sword - When attacking or getting attacked, 50% chance to gain a random Buff or apply a random Debuff
  • Demonic Pact - Required to evolve certain Monsters
  • Mad Eye Egg - Consume to hatch: Mad Eye
  • Shift Stone - Changes a Monster to dark-shifted or light-shifted variation
  • Skill Potion - Grants a skill point. Can only be consumed once per Monster
Appearances
  • Abandoned Tower - AbandonedTower_Center1
  • Abandoned Tower - AbandonedTower_Center10
  • Abandoned Tower - AbandonedTower_Center11
  • Abandoned Tower - AbandonedTower_Center12
  • Abandoned Tower - AbandonedTower_Center2
  • Abandoned Tower - AbandonedTower_Center3
  • Abandoned Tower - AbandonedTower_Center4
  • Abandoned Tower - AbandonedTower_Center5
  • Abandoned Tower - AbandonedTower_Center6
  • Abandoned Tower - AbandonedTower_Center7
  • Abandoned Tower - AbandonedTower_Center8
  • Abandoned Tower - AbandonedTower_Center9
  • Abandoned Tower - AbandonedTower_Entrance
  • Abandoned Tower - AbandonedTower_Final
  • Abandoned Tower - AbandonedTower_North1
  • Abandoned Tower - AbandonedTower_North2
  • Abandoned Tower - AbandonedTower_North3
  • Abandoned Tower - AbandonedTower_North4
  • Abandoned Tower - AbandonedTower_North5
  • Abandoned Tower - AbandonedTower_North6
  • Abandoned Tower - AbandonedTower_North7
  • Abandoned Tower - AbandonedTower_North8
  • Abandoned Tower - AbandonedTower_North9
  • Abandoned Tower - AbandonedTower_NorthHidden
  • Abandoned Tower - AbandonedTower_South1
  • Abandoned Tower - AbandonedTower_South2
  • Abandoned Tower - AbandonedTower_South3
  • Abandoned Tower - AbandonedTower_South4
  • Abandoned Tower - AbandonedTower_South5
  • Abandoned Tower - AbandonedTower_South6
  • Abandoned Tower - AbandonedTower_South7
  • Abandoned Tower - AbandonedTower_South8
  • Abandoned Tower - AbandonedTower_SouthHidden1
  • Abandoned Tower - AbandonedTower_SouthHidden2