Mad Eye

This page lists details for the Monster Sanctuary monster: Mad Eye

Name
Mad Eye
Types
Explore Ability
Flying - Levitates the player
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Evolves To
    Mad Lord with Demonic Pact
    Light Shift Ability
    Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff.
    Dark Shift Ability
    Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
    Skills and Quantities
    • Acid Hurricane - 3 x 95% (285%) magical damage (water) Hits all enemies, 75% chance to apply Armor Break (Debuff) x 1
    • Acid Rain - 3 x 55% (165%) magical damage (water) Applies Armor Break (Debuff) x 1
    • Acid Rain Lvl 2 - 4 x 50% (200%) magical damage (water) Applies Armor Break (Debuff) x 1
    • Acid Rain Lvl 3 - 4 x 65% (260%) magical damage (water) Applies Armor Break (Debuff) x 1
    • Acid Rain Lvl 4 - 5 x 65% (325%) magical damage (water) Applies Armor Break (Debuff) x 1
    • Acid Rain Lvl 5 - 6 x 70% (420%) magical damage (water) Applies Armor Break (Debuff) x 1
    • Acid Tempest - 1 x 155% magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
    • Acid Tempest Lvl 2 - 2 x 95% (190%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
    • Acid Tempest Lvl 3 - 2 x 125% (250%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
    • Aging - At the end of its turn, this Monster gains an Age stack. x 1
    • Armor Crush - Unique Aura: When a Monster in the party applies Armor Break on an enemy, 40% chance to spread it to another enemy. x 1
    • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
    • Cataclysm - 4 x 75% (300%) magical damage (fire/water/wind/earth) Hits all enemies Applies Burn, Chill, Shock or Poison x 1
    • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
    • Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
    • Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
    • Debuff Resistance - Debuff effects reduced by 50% x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
    • Demotivate - Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. x 1
    • Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
    • Dodging - Increases chance to dodge enemy hits by 8%. x 1
    • Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
    • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
    • Fatal Upkeep - Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. x 1
    • Firestorm - 1 x 160% magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
    • Firestorm Lvl 2 - 2 x 100% (200%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
    • Firestorm Lvl 3 - 2 x 130% (260%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
    • Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
    • Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
    • Incinerate - Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. x 1
    • Ion Beam - 9 x 60% (540%) magical damage (wind) Every hit has a 15% chance to apply a random Debuff. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 4
    • Magical Weakness - Magical damage increased by 50% x 1
    • Mana Burn - Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. x 1
    • Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 2
    • Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
    • Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff. x 1
    • Occult Control - Aura: Occult Monsters in the party receive 3% reduced damage from a debuffed enemy for each Debuff on them. x 1
    • Physical Resistance - Physical damage reduced by 50% x 1
    • Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
    • Spore - 3 x 55% (165%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
    • Spore Cloud Lvl 2 - 2 x 95% (190%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
    • Spore Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
    • Spore Lvl 2 - 4 x 50% (200%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Lvl 4 - 5 x 65% (325%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Spore Lvl 5 - 6 x 70% (420%) magical damage (earth) Applies Weakness (Debuff) x 1
    • Stunned - Unique Aura: Shock (Debuff) also reduces enemy's Dodge Chance by 10% and their Critical Chance by 7%. x 1
    • Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
    • Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
    • Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
    • Toxic Reaction - Unique Aura: When an enemy receives Shock damage, there is a 40% chance to apply Poison. x 1
    • Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
    Drops
    • Blue Gem - Level 1 rare upgrade material
    • Mad Eye Egg - Consume to hatch: Mad Eye
    • Orb+2 - Mana Regeneration +21
    • Pear - Mana +20
    • Wool - Level 2 common upgrade material
    Appearances
    • Stronghold Dungeon - StrongholdDungeon_Central1
    • Stronghold Dungeon - StrongholdDungeon_Central2
    • Stronghold Dungeon - StrongholdDungeon_Central3
    • Stronghold Dungeon - StrongholdDungeon_Central4
    • Stronghold Dungeon - StrongholdDungeon_Central5
    • Stronghold Dungeon - StrongholdDungeon_Central6
    • Stronghold Dungeon - StrongholdDungeon_Central7
    • Stronghold Dungeon - StrongholdDungeon_CentralHidden
    • Stronghold Dungeon - StrongholdDungeon_East1
    • Stronghold Dungeon - StrongholdDungeon_East2
    • Stronghold Dungeon - StrongholdDungeon_East3
    • Stronghold Dungeon - StrongholdDungeon_East4
    • Stronghold Dungeon - StrongholdDungeon_East5
    • Stronghold Dungeon - StrongholdDungeon_EastHidden
    • Stronghold Dungeon - StrongholdDungeon_EastKeys
    • Stronghold Dungeon - StrongholdDungeon_Entrance
    • Stronghold Dungeon - StrongholdDungeon_Hidden1
    • Stronghold Dungeon - StrongholdDungeon_Jail
    • Stronghold Dungeon - StrongholdDungeon_JailHidden
    • Stronghold Dungeon - StrongholdDungeon_Library
    • Stronghold Dungeon - StrongholdDungeon_Library2
    • Stronghold Dungeon - StrongholdDungeon_North1
    • Stronghold Dungeon - StrongholdDungeon_North2
    • Stronghold Dungeon - StrongholdDungeon_North3
    • Stronghold Dungeon - StrongholdDungeon_North4
    • Stronghold Dungeon - StrongholdDungeon_North5
    • Stronghold Dungeon - StrongholdDungeon_North6
    • Stronghold Dungeon - StrongholdDungeon_NorthHidden
    • Stronghold Dungeon - StrongholdDungeon_South1
    • Stronghold Dungeon - StrongholdDungeon_South2
    • Stronghold Dungeon - StrongholdDungeon_South3
    • Stronghold Dungeon - StrongholdDungeon_South4
    • Stronghold Dungeon - StrongholdDungeon_South5
    • Stronghold Dungeon - StrongholdDungeon_SummonRoom
    • Stronghold Dungeon - StrongholdDungeon_West1
    • Stronghold Dungeon - StrongholdDungeon_West2
    • Stronghold Dungeon - StrongholdDungeon_West3
    • Stronghold Dungeon - StrongholdDungeon_West4
    • Stronghold Dungeon - StrongholdDungeon_WestHidden