This page lists details for the Monster Sanctuary monster: Mad Eye
- Name
- Mad Eye
- Types
- Explore Ability
- Flying - Levitates the player
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Evolves To
- Mad Lord with Demonic Pact
- Light Shift Ability
- Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff.
- Dark Shift Ability
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
- Skills and Quantities
- Acid Hurricane - 3 x 95% (285%) magical damage (water) Hits all enemies, 75% chance to apply Armor Break (Debuff) x 1
- Acid Rain - 3 x 55% (165%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 2 - 4 x 50% (200%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 3 - 4 x 65% (260%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 4 - 5 x 65% (325%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 5 - 6 x 70% (420%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Tempest - 1 x 155% magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Acid Tempest Lvl 2 - 2 x 95% (190%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Acid Tempest Lvl 3 - 2 x 125% (250%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Armor Crush - Unique Aura: When a Monster in the party applies Armor Break on an enemy, 40% chance to spread it to another enemy. x 1
- Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
- Cataclysm - 4 x 75% (300%) magical damage (fire/water/wind/earth) Hits all enemies Applies Burn, Chill, Shock or Poison x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
- Debuff Resistance - Debuff effects reduced by 50% x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
- Demotivate - Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. x 1
- Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
- Dodging - Increases chance to dodge enemy hits by 8%. x 1
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
- Fatal Upkeep - Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. x 1
- Firestorm - 1 x 160% magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
- Firestorm Lvl 2 - 2 x 100% (200%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
- Firestorm Lvl 3 - 2 x 130% (260%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
- Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
- Incinerate - Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. x 1
- Ion Beam - 9 x 60% (540%) magical damage (wind) Every hit has a 15% chance to apply a random Debuff. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 4
- Magical Weakness - Magical damage increased by 50% x 1
- Mana Burn - Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. x 1
- Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 2
- Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
- Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff. x 1
- Occult Control - Aura: Occult Monsters in the party receive 3% reduced damage from a debuffed enemy for each Debuff on them. x 1
- Physical Resistance - Physical damage reduced by 50% x 1
- Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
- Spore - 3 x 55% (165%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Cloud Lvl 2 - 2 x 95% (190%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Lvl 2 - 4 x 50% (200%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 4 - 5 x 65% (325%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 5 - 6 x 70% (420%) magical damage (earth) Applies Weakness (Debuff) x 1
- Stunned - Unique Aura: Shock (Debuff) also reduces enemy's Dodge Chance by 10% and their Critical Chance by 7%. x 1
- Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Toxic Reaction - Unique Aura: When an enemy receives Shock damage, there is a 40% chance to apply Poison. x 1
- Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
- Drops
- Blue Gem - Level 1 rare upgrade material
- Mad Eye Egg - Consume to hatch: Mad Eye
- Orb+2 - Mana Regeneration +21
- Pear - Mana +20
- Wool - Level 2 common upgrade material
- Appearances
- Stronghold Dungeon - StrongholdDungeon_Central1
- Stronghold Dungeon - StrongholdDungeon_Central2
- Stronghold Dungeon - StrongholdDungeon_Central3
- Stronghold Dungeon - StrongholdDungeon_Central4
- Stronghold Dungeon - StrongholdDungeon_Central5
- Stronghold Dungeon - StrongholdDungeon_Central6
- Stronghold Dungeon - StrongholdDungeon_Central7
- Stronghold Dungeon - StrongholdDungeon_CentralHidden
- Stronghold Dungeon - StrongholdDungeon_East1
- Stronghold Dungeon - StrongholdDungeon_East2
- Stronghold Dungeon - StrongholdDungeon_East3
- Stronghold Dungeon - StrongholdDungeon_East4
- Stronghold Dungeon - StrongholdDungeon_East5
- Stronghold Dungeon - StrongholdDungeon_EastHidden
- Stronghold Dungeon - StrongholdDungeon_EastKeys
- Stronghold Dungeon - StrongholdDungeon_Entrance
- Stronghold Dungeon - StrongholdDungeon_Hidden1
- Stronghold Dungeon - StrongholdDungeon_Jail
- Stronghold Dungeon - StrongholdDungeon_JailHidden
- Stronghold Dungeon - StrongholdDungeon_Library
- Stronghold Dungeon - StrongholdDungeon_Library2
- Stronghold Dungeon - StrongholdDungeon_North1
- Stronghold Dungeon - StrongholdDungeon_North2
- Stronghold Dungeon - StrongholdDungeon_North3
- Stronghold Dungeon - StrongholdDungeon_North4
- Stronghold Dungeon - StrongholdDungeon_North5
- Stronghold Dungeon - StrongholdDungeon_North6
- Stronghold Dungeon - StrongholdDungeon_NorthHidden
- Stronghold Dungeon - StrongholdDungeon_South1
- Stronghold Dungeon - StrongholdDungeon_South2
- Stronghold Dungeon - StrongholdDungeon_South3
- Stronghold Dungeon - StrongholdDungeon_South4
- Stronghold Dungeon - StrongholdDungeon_South5
- Stronghold Dungeon - StrongholdDungeon_SummonRoom
- Stronghold Dungeon - StrongholdDungeon_West1
- Stronghold Dungeon - StrongholdDungeon_West2
- Stronghold Dungeon - StrongholdDungeon_West3
- Stronghold Dungeon - StrongholdDungeon_West4
- Stronghold Dungeon - StrongholdDungeon_WestHidden