Krakaturtle

This page lists details for the Monster Sanctuary monster: Krakaturtle

Name
Krakaturtle
Types
Explore Ability
Dual Mobility - Greatly levitates the player - Allows the player to swim - Unaffected by water streams or tar
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party.
    Dark Shift Ability
    Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
    Skills and Quantities
    • Acid Tempest - 1 x 155% magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
    • Acid Tempest Lvl 2 - 2 x 95% (190%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
    • Acid Tempest Lvl 3 - 2 x 125% (250%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
    • Ancient Nurture - Aura: Healing and shielding skills (active and passive) of Ancients in your party are increased by 15%. They start combat with Age. x 1
    • Anti Cascade - Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction) x 1
    • Aurora's Shield - Shield all for 3 x (300 + 25% Defense) Removes 2 Debuffs from all allies x 1
    • Barricade - Every shield that comes from this Monster (active and passive) has a 4% chance to apply Barrier (Buff). x 1
    • Boiling Tide - 3 x 100% (300%) magical damage (water) Hits all enemies, every hit has a 20% chance to apply Burn (Debuff). x 1
    • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
    • Burning Desire - Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 4% of each Monster's Max Health. x 1
    • Combo Buffing - Every Buff action applies one additional random Buff. x 1
    • Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 1
    • Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 1
    • Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party. x 1
    • Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
    • Debuff Weakness - Debuff effects increased by 50% x 1
    • Defense Focus - Defense from equipment increased by 25%. x 1
    • Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 5
    • Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
    • Fire Resistance - Fire damage reduced by 50% x 1
    • Fire Shield - Shield all for 2 x (200 + 20% Defense + 20% Magic) Applies Burn (Debuff) to a random enemy x 1
    • Fire Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Magic) Applies Burn (Debuff) to 2 random enemies x 1
    • Firestorm - 1 x 160% magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
    • Firestorm Lvl 2 - 2 x 100% (200%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
    • Firestorm Lvl 3 - 2 x 130% (260%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
    • Force of Nature - 2 x 150% (300%) magical damage (earth) Hits all enemies - Heal all allies for (750 + 120% Magic) x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
    • Hot to the Touch - When this Monster gets attacked, 50% chance to apply Burn on the attacker. x 1
    • Incinerate - Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. x 1
    • Kindle - Every hit has a 10% chance to apply Burn. x 1
    • Lifechannel - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
    • Lifechannel Lvl 2 - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
    • Lifechannel Lvl 3 - Applies Regeneration & Channel (Buffs) to whole party x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
    • Multi Regeneration - Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
    • Reckless Mending - Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. x 1
    • Regeneration - Applies Regeneration (Buff) to whole party x 1
    • Regeneration Shield - Unique Aura: Regeneration (Buff) also shields the Monster by 7.5% of its Max Health at the start of turn. x 1
    • Remunerate - When applying a Debuff, 60% chance to gain Regeneration (Buff). x 1
    • Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
    • Scald - 4 x 40% (160%) magical damage (water) every hit has a 20% chance to apply Burn (Debuff). x 1
    • Scald Lvl 2 - 4 x 55% (220%) magical damage (water) every hit has a 20% chance to apply Burn (Debuff). x 1
    • Scald Lvl 3 - 5 x 55% (275%) magical damage (water) every hit has a 20% chance to apply Burn (Debuff). x 1
    • Scald Lvl 4 - 5 x 70% (350%) magical damage (water) every hit has a 20% chance to apply Burn (Debuff). x 1
    • Scald Lvl 5 - 6 x 75% (450%) magical damage (water) every hit has a 20% chance to apply Burn (Debuff). x 1
    • Shared Regeneration - Whenever this Monster gains Regeneration (Buff), another random Monster in the party also gains Regeneration. x 1
    • Shield - Shield all for 1 x (125 + 40% Defense) x 1
    • Shield Lvl 2 - Shield all for 1 x (200 + 45% Defense) x 1
    • Shield Lvl 3 - Shield all for 1 x (350 + 50% Defense) x 1
    • Shield Lvl 4 - Shield all for 2 x (250 + 25% Defense) x 1
    • Shield Lvl 5 - Shield all for 3 x (250 + 20% Defense) x 1
    • Soul Beam - 3 x 100% (300%) magical damage (earth) applies Regeneration (Buff) to itself x 1
    • Soul Beam Lvl 2 - 4 x 95% (380%) magical damage (earth) applies Regeneration (Buff) to itself x 1
    • Soul Beam Lvl 3 - 5 x 95% (475%) magical damage (earth) applies Regeneration (Buff) to itself x 1
    • Spark Shower - 6 x 20% (120%) magical damage (fire) cannot be dodged x 1
    • Spark Shower Lvl 2 - 6 x 30% (180%) magical damage (fire) cannot be dodged x 1
    • Spark Shower Lvl 3 - 6 x 40% (240%) magical damage (fire) cannot be dodged x 1
    • Spark Shower Lvl 4 - 7 x 45% (315%) magical damage (fire) cannot be dodged x 1
    • Spark Shower Lvl 5 - 7 x 60% (420%) magical damage (fire) cannot be dodged x 1
    • Tenacious Barrier - Unique Aura: Barrier also grants a 10% chance to resist the application of Debuffs and harmful Stacks. x 1
    • Trickster Buffing - For every buff applied there is a 15% chance to apply Chill, Shock or Burn to a random enemy. x 1
    • Wildfire - Unique Aura: When a Monster in the party applies Burn on an enemy, 40% chance to spread it to another enemy. x 1
    Drops
    Appearances
    • Forgotten World - ForgottenWorld_Caves1
    • Forgotten World - ForgottenWorld_Caves10
    • Forgotten World - ForgottenWorld_Caves11
    • Forgotten World - ForgottenWorld_Caves12
    • Forgotten World - ForgottenWorld_Caves2
    • Forgotten World - ForgottenWorld_Caves3
    • Forgotten World - ForgottenWorld_Caves4
    • Forgotten World - ForgottenWorld_Caves5
    • Forgotten World - ForgottenWorld_Caves6
    • Forgotten World - ForgottenWorld_Caves7
    • Forgotten World - ForgottenWorld_Caves8
    • Forgotten World - ForgottenWorld_Caves9
    • Forgotten World - ForgottenWorld_CavesStudy
    • Forgotten World - ForgottenWorld_Climb1
    • Forgotten World - ForgottenWorld_Climb2
    • Forgotten World - ForgottenWorld_Climb3
    • Forgotten World - ForgottenWorld_Climb4
    • Forgotten World - ForgottenWorld_Climb5
    • Forgotten World - ForgottenWorld_ClimbPuzzle
    • Forgotten World - ForgottenWorld_ClimbSide
    • Forgotten World - ForgottenWorld_DarkRoom
    • Forgotten World - ForgottenWorld_DracomerLair
    • Forgotten World - ForgottenWorld_Fall2
    • Forgotten World - ForgottenWorld_ForgottenWorldIntro
    • Forgotten World - ForgottenWorld_Jungle1
    • Forgotten World - ForgottenWorld_Jungle2
    • Forgotten World - ForgottenWorld_Jungle3
    • Forgotten World - ForgottenWorld_Jungle4
    • Forgotten World - ForgottenWorld_Jungle5
    • Forgotten World - ForgottenWorld_Jungle6
    • Forgotten World - ForgottenWorld_JungleHidden
    • Forgotten World - ForgottenWorld_JungleShortcut
    • Forgotten World - ForgottenWorld_MCPath1
    • Forgotten World - ForgottenWorld_MCPath2
    • Forgotten World - ForgottenWorld_MCPath3
    • Forgotten World - ForgottenWorld_TarPits1
    • Forgotten World - ForgottenWorld_TarPits2
    • Forgotten World - ForgottenWorld_TarPits3
    • Forgotten World - ForgottenWorld_TarPits4
    • Forgotten World - ForgottenWorld_TarPits5
    • Forgotten World - ForgottenWorld_TarPits6
    • Forgotten World - ForgottenWorld_TarPits7
    • Forgotten World - ForgottenWorld_TarPits8
    • Forgotten World - ForgottenWorld_TarPits9
    • Forgotten World - ForgottenWorld_TarPitsHidden1
    • Forgotten World - ForgottenWorld_TerradrileLair1
    • Forgotten World - ForgottenWorld_TerradrileLair2
    • Forgotten World - ForgottenWorld_WandererRoom
    • Forgotten World - ForgottenWorld_Waters1
    • Forgotten World - ForgottenWorld_Waters2
    • Forgotten World - ForgottenWorld_Waters3
    • Forgotten World - ForgottenWorld_Waters4
    • Forgotten World - ForgottenWorld_Waters5
    • Forgotten World - ForgottenWorld_WatersHidden
    • Forgotten World - ForgottenWorld_WorldTree