Imori

This page lists details for the Monster Sanctuary monster: Imori

Name
Imori
Types
Explore Ability
Ignite - Burns vines - Enkindles torches - Activates fire orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
    Light Shift Ability
    Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster.
    Dark Shift Ability
    Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
    Skills and Quantities
    • Acid Spit - Aura: Reptiles in the party have a 7.5% chance on hit to apply Poison or Burn and can stack those an additional time. Additional stacks are only half as strong. x 1
    • Anti Cascade - Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction) x 1
    • Antipode - When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit. x 1
    • Antitoxins - At the beginning of each turn, heal a random Debuff from this Monster. x 1
    • Assault Mastery - This monster can receive an additional Stack of Might, Sorcery and Glory. Additional stacks are only half as strong. x 1
    • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
    • Beating - 4 x 40% (160%) physical damage (neutral) x 1
    • Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
    • Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
    • Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
    • Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
    • Buff Catalyst - Buffs are 20% more effective on this Monster. x 1
    • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
    • Burning Heat - Every Fire attack hit has a 15% chance to apply Burn. x 1
    • Chilling Cold - Every Water attack hit has a 15% chance to apply Chill. x 1
    • Congeal - Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. x 1
    • Cooling - Every hit has a 10% chance to apply Chill. x 1
    • Crit Chance Plus - +5% Critical Chance x 2
    • Crit Damage Plus - +15% Critical Damage x 2
    • Critical Exploit - Attacks that exploit an enemy's weakness have 10% increased Critical Chance. x 1
    • Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
    • Deep Wounds - Aura: Bleed damage on enemies is increased by 40%. x 1
    • Defense Focus - Defense from equipment increased by 25%. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
    • Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 2
    • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
    • Earth Weakness - Earth damage increased by 50% x 1
    • Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster. x 1
    • Exploit - When exploiting an enemy's weakness with an attack, gain a random Buff and shield self by 10% of Max Health. x 1
    • Feast - Aura: Whenever an enemy takes Bleed damage, heal all Monsters in the party by 15% of that amount. x 1
    • Fiery Stabs - 4 x 35% (140%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Fiery Stabs Lvl 2 - 4 x 50% (200%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Fiery Stabs Lvl 3 - 5 x 50% (250%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Fiery Stabs Lvl 4 - 5 x 65% (325%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Fiery Stabs Lvl 5 - 5 x 85% (425%) physical damage (fire) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Fire Resistance - Fire damage reduced by 50% x 1
    • Frost Pierce - 8 x 65% (520%) physical damage (water) Critical Damage +75% every hit has a 15% chance to apply Chill (Debuff). x 1
    • Full Utility - Applies Channel, Regeneration & Sidekick (Buffs) x 1
    • Full Utility Lvl 2 - Applies Channel, Regeneration, Sidekick & Glory (Buffs) x 1
    • Full Utility Lvl 3 - Applies Channel, Regeneration, Sidekick, Glory & Barrier (Buffs) x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
    • Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
    • Ice Spear Barrage - 3 x 100% (300%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Ice Spear Volley - 2 x 95% (190%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Ice Spear Volley Lvl 2 - 2 x 125% (250%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Ice Spears - 3 x 90% (270%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Ice Spears Lvl 2 - 4 x 85% (340%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Ice Spears Lvl 3 - 5 x 85% (425%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Kindle - Every hit has a 10% chance to apply Burn. x 1
    • Lava Stream - 7 x 75% (525%) physical damage (fire) cannot be dodged every hit has a 15% chance to apply Armor Break (Debuff). x 1
    • Long Slash - 1 x 160% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Long Slash Lvl 2 - 1 x 210% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Long Slash Lvl 3 - 2 x 140% (280%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Mystify - When applying a Debuff, 50% chance to gain a random Buff. x 1
    • Preemptive Shield - Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. x 1
    • Recuperate - Critical Hits regenerate 7 Mana. x 1
    • Toxic Slam - 4 x 70% (280%) physical damage (earth) Applies Poison (Debuff) x 1
    • Toxic Slam Lvl 2 - 5 x 70% (350%) physical damage (earth) Applies Poison (Debuff) x 1
    • Toxic Slam Lvl 3 - 5 x 90% (450%) physical damage (earth) Applies Poison (Debuff) x 1
    • Toxic Slash - 1 x 165% physical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
    • Toxic Slash Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
    • Toxic Slash Lvl 3 - 2 x 130% (260%) physical damage (earth) Hits all enemies, 50% chance to apply Poison (Debuff) x 1
    • Variety - Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) x 1
    Drops
    Appearances
    • Sun Palace - SunPalace_Center
    • Sun Palace - SunPalace_East1
    • Sun Palace - SunPalace_East2
    • Sun Palace - SunPalace_East3
    • Sun Palace - SunPalace_East4
    • Sun Palace - SunPalace_East5
    • Sun Palace - SunPalace_East6
    • Sun Palace - SunPalace_EastChampion
    • Sun Palace - SunPalace_EastSewers1
    • Sun Palace - SunPalace_EastSewers2
    • Sun Palace - SunPalace_EastSewers3
    • Sun Palace - SunPalace_EastSewers4
    • Sun Palace - SunPalace_EastSewers5
    • Sun Palace - SunPalace_EastSewers6
    • Sun Palace - SunPalace_North1
    • Sun Palace - SunPalace_North2
    • Sun Palace - SunPalace_North3
    • Sun Palace - SunPalace_South1
    • Sun Palace - SunPalace_South2
    • Sun Palace - SunPalace_South3
    • Sun Palace - SunPalace_South4
    • Sun Palace - SunPalace_West1
    • Sun Palace - SunPalace_West2
    • Sun Palace - SunPalace_West3
    • Sun Palace - SunPalace_West4
    • Sun Palace - SunPalace_West5
    • Sun Palace - SunPalace_WestSewers1
    • Sun Palace - SunPalace_WestSewers2
    • Sun Palace - SunPalace_WestSewers3
    • Sun Palace - SunPalace_WestSewers4
    • Sun Palace - SunPalace_WestSewersSecret
    • Sun Palace - SunPalace_WestSewersSecret2